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Author Topic: Direction build.  (Read 973 times)

Arclacke

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Direction build.
« on: September 15, 2011, 10:31:02 pm »

Is VERY annoying when you order a dwarf to build a wall and the fucking dwarf get stuck inside, with a opcional commando you can set the direction to build.
Sorry for bad english.
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Bohandas

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Re: Direction build.
« Reply #1 on: September 16, 2011, 12:08:01 am »

Good idea.
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Valdrax

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Re: Direction build.
« Reply #2 on: September 16, 2011, 04:57:42 am »

In general, I think miners, masons, etc. should do a simple pathfinding check to see if they could get to food & water after they finished a job before doing it and then try the surrounding squares if not.
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Bohandas

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Re: Direction build.
« Reply #3 on: September 16, 2011, 10:36:21 am »

In general, I think miners, masons, etc. should do a simple pathfinding check to see if they could get to food & water after they finished a job before doing it and then try the surrounding squares if not.

But a directional setting might be simpler programming wise and/or in terms of CPU usage.
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peskyninja

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Re: Direction build.
« Reply #4 on: September 16, 2011, 07:09:18 pm »

indeed much more simple.the first choice will only be possible without forcing our computer to commit seppuko when toady change the pathfinding method.
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rampaging-poet

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Re: Direction build.
« Reply #5 on: September 16, 2011, 07:25:18 pm »

A simple solution to this problem was proposed in one of the big pathfinding threads.  The basic idea was to try and path to the tile the construction is being built on and then actually move to the square right before it in the path.  That way dwarves would always build constructions from the nearest side, making them much less likely to wall themselves in without the need for player intervention.
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Bohandas

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Re: Direction build.
« Reply #6 on: September 16, 2011, 07:29:04 pm »

A simple solution to this problem was proposed in one of the big pathfinding threads.  The basic idea was to try and path to the tile the construction is being built on and then actually move to the square right before it in the path.  That way dwarves would always build constructions from the nearest side, making them much less likely to wall themselves in without the need for player intervention.

That sounds like a very good idea too!
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Valdrax

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Re: Direction build.
« Reply #7 on: September 16, 2011, 07:58:42 pm »

A simple solution to this problem was proposed in one of the big pathfinding threads.  The basic idea was to try and path to the tile the construction is being built on and then actually move to the square right before it in the path.  That way dwarves would always build constructions from the nearest side, making them much less likely to wall themselves in without the need for player intervention.
A much simpler solution.  And it would also finally stop that irritating situation where a miner trying to dig a shortcut between two tunnels decides to stop digging from one side and walk all the way around to the other side before taking down the last tile.
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