I had no idea that it was once a battle for that. Now I really regret doing that. I really would have spent the points elsewhere had I known. Oh, and I doubt that healing 6 HP would be helpful at this moment. 3 enemies are more than likely to deal 6 HP in damage.
>CR: Use Sinister Irony and hope that it kills something.
Rolls on enemies going clockwise:
[9,6+9]=24
[4,5+9]=18
[3,3+9]=15 (I really need some luck)
A few things to note, since there seem to be a few misunderstandings, and I don't want you killing yourself on accident. Everyone else should pay close attention to this as well.
Burst and Blast attacks are not the same thing, especially at close range. With melee, Sinister Irony is a blast 3, meaning you have a 3x3 block on side of your character. Anything within that block is hit. As that stands, that hits 2 enemies where you are. In normal circumstances, I'd tell you to shift and then use it, to hit all three, but the prototyping they're all effected by would allow them opportunity attacks anyway.
Close Bursts are centered on the user, hitting things around them. Except for attacks with large AoEs, ranged blasts and bursts function about the same, except where they are placed determines where a Blast moves out from, and a Burst hits everything around the target square (including it, generally)
Also, a second wind restores half your total hitpoints, so it would be 16 restored, not 6. Not that it isn't entirely possible that you'd be hit for more than that in the coming round, especially without killing one.
Wait, wait, wait. Guidance beyond says "who can communicate with you", but it doesn't specify that the method of hands-free communication has to be from a sylladex hand item. Is this the kind of thing we can't roleplay out, or we can roleplay it out but have to wait until we draw a smartphone or some such through game mechanics?
>Use Tidal Force on the imp nearest me, pushing it 2 spaces away from me, then move back six spaces.
If it's not dead by then, at least I can kite it around the room. 4+6(roll)+5+2+3=20.
Rolls on enemies going clockwise:
[9,6+9]=24
[4,5+9]=18
[3,3+9]=15 (I really need some luck)
I also didn't realize we made separate rolls for each creature Sinister Irony was used on or I would have been doing that :c
On the subject of communication: You
are all on different planets, so you need some way of communicating with each other. That means something like a phone or a instant messenger program, which means a smartphone or a hands free computing device in battle, since a laptop or a drawing tablet computer would be too bulky for combat.
Of course, once we start adventuring together, we can just shout at each other.
Also, it
is multiple attack rolls for group attacks, and one damage roll for the entire group, brutal affronts notwithstanding. Sorry if I was not clear on this earlier.
You attack the imp with your crossbow, prompting another opportunity attack from the imp, but it misses so everything is fine.
You blow the imp apart with your attack, which is pretty impressive since your weapon is basically a sophisticated dart thrower.
The Wolf imp continues to attack meteorsprite, but makes no headway. The meteor imp has better luck, hitting for 9 points of damage.
Meteor sprite retaliates with a sprite blast, dealing 8 damage to both imps and slaying the wolf imp.
>DB: Taunt your enemies with a few insults!
You don't want to shoot them? Fine by me.
Your taunt is a moderate success (?), drawing only two of your enemies instead of the full 5. Drat.
Battle Order is as follows,
Imp3:
Imp2:
Imp4:
Imp1:
DB:
Ogre:
Luckily, only Imps 1 and 2 seem interested in beating the tar out of you for the moment.
They each advance on you in turn, but neither of them manage to hit you. The other imps do nothing.
Your turn.
RL: Slide one space south and keep hitting him!
6+10-1=15.
Al tries to use pester cursor against the Ogre, but misses, dealing no damage.
You take 1 damage from the Fire Aura of the Ogre, and scoot back a space. You swing at the ferocious monster, but have no success in hurting it.
Snakesprite attacks the Dummy ogre again, and finally scores a hit. The Ogre expends its take the hit ability, however, reducing the damage it takes to 5.
The dummy ogre attacks Snakesprite again, hitting for 11 damage.
The Fire Ogre steps forward and swings a huge fist at you, dealing 14 damage. You have 21 hit points remaining, half of what you started with.
Hands-free card states that I can communicate with someone as a non-provoking free action and give someone else +2 to a roll, and Guidance from beyond says that if I can communicate I can get +2 damage for the turn.
So if Freeform wants KM can have +4 to damage this turn while I have +2 damage.
Except for the minor problem that it was not the card you drew from the deck. You got your tonfa and also a pogo ride.
Also, Hamstock is dead again because when I started it I hate temporarily forgotten how much I dislike running that specific kind of suggestion game.
In a few weeks I'll forget again.
Awww, but I want it NOW!
NinjaEDIT: Can I please get a post in edgewise? Thank you. Also, I gotta knock off for a few hours, you can all do... something. Strategize, I guess.