Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Next up:

Levelgeneration
- 0 (0%)
World richness
- 0 (0%)
World Interaction
- 0 (0%)
Game-Story
- 0 (0%)
Animation
- 0 (0%)
Sound
- 0 (0%)
Game-Mechanics
- 0 (0%)

Total Members Voted: 0

Voting closed: September 17, 2011, 12:37:34 pm


Pages: 1 ... 6 7 [8] 9 10 ... 16

Author Topic: Let's Dev (again): Camera ON! Next up: DEATH by GUI  (Read 20600 times)

Knight of Fools

  • Bay Watcher
  • From Start to Beginning
    • View Profile
    • Knight of Fools
Re: Let's Dev (again): We Almost haz a decision. It shall be gratuitous.
« Reply #105 on: September 15, 2011, 11:01:19 pm »

I honestly think a side-view would work best and be relatively simple to make.  If the game's meant to be a quick,   I like the Astro-Knight idea.  If you could choose from different kinds of knights (Maybe unlock-able once you rescue them?), that'd be awesome too.  I might even brush off my meager pixel-art skills and make some orcs and knights or something...

The Astro-Knight - A laser-totting knight with a weak, but long-range and consistent laser (Also used for digging).  Has some teleportation ability, made more effective and accurate at higher levels.  Can improve his laser with elemental damage, and has various defensive abilities.

Ye Olde Knigget - A Hammer-Wielding man of manliness, but no ranged skills whatsoever (Except maybe a weak hammer throw).  His skills focus on high damage and better athletics.  Digs the fastest, merely moving rocks and dirt with his manliness.

Monsieur Musketeer - Throws and plants high-damage explosives, and has a slow, medium damage Gauss rifle.  More experience gives him a faster rifle (With exploding rounds!) and bigger explosives.  Also has various mustache skills.

To make levels more important, there should be some sense of persistence - Different levels, or maybe long but progressive levels.  Something also should be done to make things more interesting than "dig to dragon's lair, kill dragon, save princess", though.  Maybe a higher difficulty and/or an insane number of enemies?  Dragons that do different things, like necromancy?  Different kinds of levels, like asteroids, moons, center of the earth...?


Throw in a "Dragon Mode", too.  Basically, you start as a weak little dragon and defend yourself from those pesky, digging knights, elves, or whatever by laying traps and using your abilities.  Maybe the dragon has space-orc minions to dig for it?

And one last thing: Start off the beginning like it's some sort of super-serious thing with a dark visuals and a grim background presented with haunting one-liners.  Then let things go down from there.
Logged
Proud Member of the Zombie Horse Executioner Squad. "This Horse ain't quite dead yet."

I don't have a British accent, but I still did a YouTube.

Biag

  • Bay Watcher
  • Huzzah!
    • View Profile
Re: Let's Dev (again): We Almost haz a decision. It shall be gratuitous.
« Reply #106 on: September 15, 2011, 11:19:23 pm »

What about finding differently-abled suits of armor at the end of challenging sections, rather than switching characters entirely?

And I agree with livening things up. Especially if, as the trend seems to be, the player isn't doing much of the digging.

On another note, I came up with a new NPC. His name is Dr. Cabeza. He is a head in a jar. A genius head in a jar. He built the Princess AI and would greatly like her back in his lab. His official title is the "Head of Scientific Development," but nobody can call him that without snickering. For gameplay purposes, he is the quest-giver for the main story.
Logged

Knight of Fools

  • Bay Watcher
  • From Start to Beginning
    • View Profile
    • Knight of Fools
Re: Let's Dev (again): We Almost haz a decision. It shall be gratuitous.
« Reply #107 on: September 16, 2011, 12:27:21 am »

I forgot how fun pixel art is.

Behold: Ye Olde Knigget!

Spoiler: Ye Olde Knigget (click to show/hide)

Yea, verily, though he be not olde, harken, for I say that he be old fashioned.  Forsooth and whatnot.

The far right one is the one I had in mind when I mentioned hammers, though the middle one turned out better than I thought it would.  Still needs some work, though, especially the shirt.

Not sure why it's fuzzy.  May be the host or the file type...
Logged
Proud Member of the Zombie Horse Executioner Squad. "This Horse ain't quite dead yet."

I don't have a British accent, but I still did a YouTube.

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Let's Dev (again): We Almost haz a decision. It shall be gratuitous.
« Reply #108 on: September 16, 2011, 02:59:22 am »

What? OH HELL NO! What artists have you been talking to?
The poll, I guess?

The only real difference between top-down "physics" and basic platformer physics is that in a platformer, everybody is always trying to move down. So long as you have decent collision detection you only have to add a "vspeed += 1" in the update methods and you're done.
No. Topdown is a better excuse to have Blocks. It would be if we had Clunky Blocky Platforms. Like Super Mario. We could do Mario.
So siquo, how much do you like clonk rage?
I don't, because I don't know it. Just installed it and will try it out in a minute.


Oh and don't go all crazy about NPC's and fleshing out the main character just yet. I've got something for that...

2d/3d-decision still pending.

Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Let's Dev (again): We Almost haz a decision. It shall be gratuitous.
« Reply #109 on: September 16, 2011, 03:11:58 am »

What have I told you about listening to that nasty pole?

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Let's Dev (again): We Almost haz a decision. It shall be gratuitous.
« Reply #110 on: September 16, 2011, 04:26:33 am »

nasty pole?
Out. There will not be nasty poles in the game. Neither the countrymen, geographical locations nor round long objects.

Clonk Rage is fun... 'ish'. Way too much keypressing/micro and really weird keys as well (What's wrong with wasd?!). Thanks for the tip, though, it has some fun dynamics. But you see: it has physics, a lot of it, even, and it's the physics that make it fun. Now a top-down game doesn't have all that nasty "gravity" stuff... and weird collision shapes...

This is the plan: Either Isometric or TopDown. Harder for you, easier for me. Top down is easier for us both but just doesn't look awesome enough ;) I'll probably implement both views to see what works and how hard it'll prove to be.


This is the story you'll be changing (as in: every part can and should be altered, this is the framework for now):
You are an astroknight leading a group of your underlings through space. You get a distress call from PR.inz-S, an AI who is now forced to crack passwords for an evil spacedragon and his minions.

You land on the asteroid they're on, but the dragon easily repels you. You and your companions decide to dig right through the asteroid, through the center, and reach the AI from that direction.

Every "level" only has a few places where the rock is stable enough to dig a stairway down: your job is to find that rock and get to the next level.
In the meanwhile you can dig up ores and gems and stuff to craft... useful stuff... or something.
You can encounter caves, where underground skilltrees grow, and ancient asteroidmonsters dwell.
Other stuff happens...

As you get closer to the Dragon's lair, you'll encounter his minions more and more frequently.


Surprise: At the start you can choose from the cast of characters which will be the AstroKnight, and who will accompany you as NPC's. These NPC's (and AstroKnight himself) will all be based on you guys, their portraits will be your forum avatars. Once we determine what kinds of stats we'll have, you get to determine backgroundstory, sprite and stats for your character.


Now to make the first tech demo.
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Let's Dev (again): We Almost haz a decision. It shall be gratuitous.
« Reply #111 on: September 16, 2011, 05:46:00 am »

Damn, that's starting to look good.

But now, IKEA TIME!
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Let's Dev (again): We Almost haz a decision. It shall be gratuitous.
« Reply #112 on: September 16, 2011, 05:49:21 am »

Source?
And by that, source code?
And by that, are you going to be sharing source code?
And by that, c0d3 plz.

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Let's Dev (again): We Almost haz a decision. It shall be gratuitous.
« Reply #113 on: September 16, 2011, 07:50:25 am »

Source?
And by that, source code?
And by that, are you going to be sharing source code?
And by that, c0d3 plz.
I will, I will, just a little... bit... more... 6 flights of stairs with heavy furniture has made my brain a bit oxygen-deficient.
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Let's Dev (again): We Almost haz a decision. It shall be gratuitous.
« Reply #114 on: September 16, 2011, 08:41:55 am »

While I'm the current lead programmer of stonesense, I didn't make any of the artwork, which was done by about 20 or so people. If you want to use the stonesense graphics, you need their permission.
Logged

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Let's Dev (again): We Almost haz a decision. It shall be gratuitous.
« Reply #115 on: September 16, 2011, 08:57:46 am »

Damnit.
*checkcheck*

Okay, found my answer: It's A-OK as long as I credit and don't make money off of it. Fair enough, thanks for your time Japa.
http://groups.google.com/group/stonesense/browse_thread/thread/cbb5a2649a893205
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

eerr

  • Bay Watcher
    • View Profile
Re: Let's Dev (again): We Almost haz a decision. It shall be gratuitous.
« Reply #116 on: September 16, 2011, 09:10:07 pm »

Siquo, you alright with playin more games?

Cuz I am SO feeling lost vikings right now.

or not because having three playable characters onscreen, in a 1-3 player game, is horribly complicated.

http://www.youtube.com/watch?v=ZtkCKrsAd_U&feature=related
Logged

eerr

  • Bay Watcher
    • View Profile
Re: Let's Dev (again): We Almost haz a decision. It shall be gratuitous.
« Reply #117 on: September 17, 2011, 11:18:21 am »

On another note, If we are to have Astroknight playing dig-dug.

What will his weapon be called?

The Astro-blaster?
Logged

Knight of Fools

  • Bay Watcher
  • From Start to Beginning
    • View Profile
    • Knight of Fools
Re: Let's Dev (again): We Almost haz a decision. It shall be gratuitous.
« Reply #118 on: September 17, 2011, 12:18:01 pm »

*snickers*
Logged
Proud Member of the Zombie Horse Executioner Squad. "This Horse ain't quite dead yet."

I don't have a British accent, but I still did a YouTube.

Supermikhail

  • Bay Watcher
  • The Dwarf Of Steel
    • View Profile
Re: Let's Dev (again): We Almost haz a decision. It shall be gratuitous.
« Reply #119 on: September 17, 2011, 01:59:00 pm »

I've been doing some writing, but quickly demotivated myself by saying that it's pointless because so much writing doesn't have a place in a game like this. Nevertheless, I'm going to put what I have here, just because I want to save it somewhere.

Logged
Pages: 1 ... 6 7 [8] 9 10 ... 16