Removed all new animal people, also will be seeing if I can get permission to try and merge Kobold Camp with Regeneration.
Im having problems with the Miners workshop and the woodworkers work shop, the only thing outa both of them that i could get working is processing small trees ( which is usefull)
The quarry works fine and the mine shaft might work fine if i could build one because i think i need stuff from the miners workshop to build it.
(also a way to tell what caste of Dwarf they are would be swell)
Hmm... I'm running a test fort as we speak, I just finished a quarry. I will build a Woodworker's Shop and Miner's Workshop and see what the problem is. And yes the mineshaft needs a "Mineshaft Assembly" which is made at the Miner's Workshop (requires tools made from the woodworker's shop aswell)
As for telling what caste the dwarves are, if you look at them using 'v' then 'z' right at the bottom where it says:
"A short sturdy creature found of drink and industry" will have additonal things to it like
"Is known for their long beards" - Long Beard Caste
"and Wood Industry" - Wood dwarf
"and Stone Industry" - Stone dwarf
"Dismemberment" - War Dwarf
"Nose in a book" - Scholor Dwarf
I will get back on these "Miner/Wood shop" issues, Thank you for bringing this to my attention.
EDIT:
All reactions show up properly, But I believe I found the issue for the Miner's Workshop. I used [REACTION_CLASS:METAL] but porting to 34.xx I forgot to add [REACTION_CLASS:METAL] to all metal types, thus making metal stuff impossible there.
goto "material_template_default.txt" and add [REACTION_CLASS:METAL] at the bottom of the metal template
I am now looking for the issue with Woodworker's Shop
EDIT2:
Found the issue for wood stuff now, like the metal goto "material_template_default.txt" and add:
[REACTION_CLASS:GET_WOOD_FROM]
[REACTION_CLASS:PAPER]
to the end of the WOOD TEMPLATE
Thanks for the report
EDIT3:
Note this fix does not need a regen