So for metallurgy the "Blast Furnace" I might just change the "Miner's Workshop" to "Tool Dye Workshop" or something like that, and it will create needed tools for:
Quarry (Shovel, Hand Cart, Googles)
Mineshaft (Lantern, Shovel, Hand Cart, Mine Cart, Googles, Dust Mask)
Woodworkers Shop (perhaps a logs to 3 planks(blocks) reaction for better wood fort building)
Brewery (copper vat)
Blast Furnace (Bellows, Bar Molds?, Metal Dip cup?)
candleworkers Shop (Candle Mold (for faster candle production))
Gunsmiths Shop (Shell Press, Gunpart Molds (quite a few different types))
This is just a basic Idea of what I'll need, The brewery I'm not %100 sure on what all is used to brew good booze (Stronghammer maybe you can educate me on what vat, things are used
)
But the buildings that will have an assembly will be:
Mineshaft (already done)
Gunsmiths Shop (pending)
Brewery (pending until more research/info)
Blast Furnace (Pending until I can figure out a nice way of making it make "sense")
Woodworkers Shop (Simple serrated disks, and some other building mats)
@Kisame:
Yup the regular smelter should be able to do that (a normal one will take 4 fuel, where as a magma will only take 3) wil be adding this in.
Also alloys any idea on alloys? and their uses? are you thinking of specific alloys for ammunition? (better arrows, bolts, thrown weapons, shells/bullets)
@Joey:
Thank you
I am trying to get a perfect mix of good industry, and magic, and combat in. So far it's all just a incomplete mess, magic being the most incomplete. I'm trying to make Dwarves the most industrious race, with humans more magic based mixed with some industry, and maybe kobolds as a magic-ish combat survival race. So that everyone can play their way, or some other way whenever they choose.
Looking into Blast Furnances, seems legit. I guess a way to mass smelt ore would be nice, since flux and alot of coal is used, should I have Iron mass smeltings have a chance to yield Pig Iron and Steel bars every now and then? Say an added bonus for mashing so much materials into one furnace.
@Stronghammer:
Like mentioned above, I would like to make the Brewery more advanced/realistic for these very facts:
1. I'm increasing the cost of booze more
2. Better booze will have +/- syndromes (slight numbness (good/bad?), slightly more strength, slightly more endurance, easier to anger.) that get more potent with the level of booze
So with this in plan, having a fortress drinking only this stuff might be a bad idea during a tantrum spiral as all teh "drunk" dwarves will be able to clobber each other easier
Basic Idea post:
I might make a few castes of dwarves (maybe standard or the scholor) have a cleaning interaction (like cats) maybe even a fist bumping (greeting) one for War Dwarves kinda like a "Brethen before wrenches" bro fist thing.
The Cleaning Idea I like alot, since standard washing leaves puddles of crud on the ground (which someone can step in and get infected)