Urk dasha, blood beast, zombie, skeleton.
Wow those are awsome Thank you very much
there will be more creatures and races that will be added in time. This work nicely
EDIT: is there anyway to assign a caste a graphic? As Skeletons have a Bone Golem, and a planned Lich on the way. And zombies will have a Behemoth and a Headless Monk (looks like a ring-wraith from LOTR but instead of being invisable wiht only the robes to give it away it just has no head unde ther hood.)
EDIT: if there is no way to assign a caste a graphic then I'll just do a workaround, by assigning a certain skill (blowgunner) the image and make the desired creature be naturally good that that skill.
The mine shaft is a pretty neat concept.
Does it actually produce copies of the items used for input when "retaining" them or does it produce weird things like "copper lamp lamp"? I recall having some trouble with the GET_MATERIAL_FROM_REAGENT token in the past where it would do things like that. I tried to make a reaction once to re-stack ammunition (by grabbing a whole bunch of it and using GET_MATERIAL_FROM_REAGENT for the product), but I remember getting things like "cow bone bolt bolts".
I suppose this could be completely circumvented by not assigning a material to the tool items (or using a specific material and then specifying that material in the product), but I'm curious if you got it to work where it would retain the original item's material.
Also, I think it's high time we pestered Toady for some multi-level buildings.
Yup, I had made all the 'mining tools' unimproveable because during some tests a standard lantern came out as a masterpiece after a legendary miner used the mine, So now tools you put in have a chance of breaking. I wanted to add, digging for ore. But I figured the ToR took care of that by making copies of whatever ore its used orb is made of. I also had issues with spamming with the Mineshaft. If that continues I might have to use a idea 'The Master' had come up with. Same with the ToR if people somehow spam items I'll have to make it harder to use or dangerous.
plain and simple yes it retains the reagent's material for the product.