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What do you want the second world to be like?

Steampunk
- 6 (40%)
Heavy Fantasy
- 5 (33.3%)
Modern
- 1 (6.7%)
Medival
- 2 (13.3%)
Sci-FI
- 1 (6.7%)

Total Members Voted: 15


Pages: 1 ... 4 5 [6] 7 8

Author Topic: Multiworld Madness: Power : RTD (Full) Turn 5: Total Ownage !!!  (Read 13368 times)

lawastooshort

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Bah, Frelock's tough. He can handle it. =P

He can certainly probably hide from it.
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adwarf

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Bah, Frelock's tough. He can handle it. =P

He can certainly probably hide from it.
He cna't hide from it, but he could run. Also I have a question to ask what do you expect chlorine to do against metal mechanized soldiers?
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Geen

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I'm watching this. I had one just like this, but sadly I got sick and it died.
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adwarf

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Oh wait nvm also derm Warning !!!! - To fill the hall with chlorine would cost you all your PP, and may harm your ally. Continue Y/N ?
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Dermonster

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Don't care, yes.

Also Chlorine rapidly rusts metal like so. Skip to about 1 min in. (Seriously I couldn't find just a clip of that anywhere.)
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

adwarf

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Don't care, yes.

Also Chlorine rapidly rusts metal like so. Skip to about 1 min in. (Seriously I couldn't find just a clip of that anywhere.)

Ahhh then that will do some damage. Also after this battle you guys might want to use your artifacts to see what they do.
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lawastooshort

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Re: Multiworld Madness: Power : RTD (Full) Turn 1: Its Coming!
« Reply #81 on: August 22, 2011, 05:17:56 pm »

Quote

Prepare to open fire hard with the sniper rifle once the door opens (if it doesn't look like Frelock)


oops totally modified instead of quoted. Idiot.
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Frelock

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Re: Multiworld Madness: Power : RTD (Full) Turn 3: Run Frelock Run !!!!!!
« Reply #82 on: August 22, 2011, 07:21:27 pm »

Hmm.  I could strike at the robots weak point, thereby saving my allies and probably having derm kill me.  Or I could run away like a little girl...

Run away like a (stealthy) little girl.
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All generalizations are false....including this one.

Talarion

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Re: Multiworld Madness: Power : RTD (Full) Turn 3: Run Frelock Run !!!!!!
« Reply #83 on: August 23, 2011, 02:00:03 am »

Fire on enemies, use artifact for fun.
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IronyOwl

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Re: Multiworld Madness: Power : RTD (Full) Turn 3: Run Frelock Run !!!!!!
« Reply #84 on: August 23, 2011, 05:50:13 am »

Hold position, fire when fired upon.
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adwarf

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Re: Multiworld Madness: Power : RTD (Full) Turn 1: Its Coming!
« Reply #85 on: August 24, 2011, 07:14:01 pm »

Open fire with my pistols as soon as the doors give.

[6,1,2,1] As one of the bots destroys the door you open fire letting lose four rounds three of which miss, and the fourth finds its mark striking the leading one in the head [A.R.U. 9 Loses 2 Armor Points; Conchobar Loses 4 Bullets]

Prepare to open fire hard with the sniper rifle once the door opens (if it doesn't look like Frelock)

[5] You pull the trigger just as Conchobar does the same your bullet finds its mark [4] breaking through the torso armor, and striking the core causing the A.R.U. to crumble on to the floor as its allies clamber over it filling into the room. [A.R.U. Loses 2 AP, and 3 HP; Gregor Loses 1 Bullet]

Open the door and flood the hallway with chlorine gas.

Chlorine is a badass element. Acidic to human lungs and rapidly rusts metal.

[5; Effectiveness: 3] You flood the hallway with Chlorine, slam the door shut, and lock it hoping your friend can run like a get away train. [Dermonster Loses 20 PP; All A.R.U.s Sustain 2 Damage]

Chris picked himself up and resumed his original strategy of hiding next to the door so the second the enemies burst through he could unload on them with the shotgun from point plank range.

[6] You barely make it to the side of the door as the enemies come flooding in [2] they notice you instantly. You only have time to fire one shell [5,8,8,8,9] which rips into all five of the enemies standing inside the room. [A.R.U. 4-7 Lose 1 AP; Christopher Loses 1 Shell]

Run away like a (stealthy) little girl.

[4] You dash out of the hall easily avoiding the eye of the A.R.U.s, adn slide out into a side hallway. At the far end you see a sign saying 'Main Entrance', and pointing to the right hand corridor. The other sign reads 'Med Bay', and points to a room just up ahead.

Fire on enemies, use artifact for fun.

[4,6,2,6,6] You pull the gun up to your shoulder, and squeeze the trigger unleashing a hail of bullets on the enemy three of them strike their mark, adn the other two ping off of a locker on the far wall. [A.R.U. 4-6 Lose 1 AP; Kaiser Loses 5 Bullets; Kaiser's Artifact Activates]

Quote from: A.R.U.s 4-6
Attack Christopher
[8,4,10] The A.R.U.s strike at Christopher with their swords two of them find their marks cutting your flesh,a nd leaving drips of blood falling to the floor as you jump back barely avoiding the third bullet. [Counter Roll: 5] Christopher Shoots another shell striking A.R.U. 7, and smashing the torso armor into the core destroying it.

Quote from: A.R.U.s 7
Fire upon Kaiser
[Auto-Fail] All then of the bullets the A.R.U. fires are stopped by a gold energy field surronding Kaiser not long after they fall to the floor clattering across the floor. [Kaiser's Artifact needs Four Turns to Recharge]

Spoiler: Room (click to show/hide)

Spoiler: Hallway (click to show/hide)

Spoiler: Med Lab Hallway (click to show/hide)

Spoiler: lawastooshort (click to show/hide)

Spoiler: Sinpwn (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: Frelock (click to show/hide)

Spoiler: Talarion (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)

Spoiler: Dermonster (click to show/hide)

(Well there you have it also can I ask you guys to post the spoilers with the gear you want this way I cna keep track of it quickly, and it will speed up updates.)
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Dermonster

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Re: Multiworld Madness: Power : RTD (Full) Turn 3: Run Frelock Run !!!!!!
« Reply #86 on: August 24, 2011, 07:18:34 pm »

Activate infinity gizmo
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Sinpwn

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Re: Multiworld Madness: Power : RTD (Full) Turn 3: Run Frelock Run !!!!!!
« Reply #87 on: August 24, 2011, 07:45:59 pm »

With a feeling of apprehension, I activate my artifact and yell "THE POWER OF THE HIPPIE SCABBARD COMPELS YOU!!!!" at the top of my lungs.
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SeriousConcentrate

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Re: Multiworld Madness: Power : RTD (Full) Turn 3: Run Frelock Run !!!!!!
« Reply #88 on: August 25, 2011, 12:30:13 am »

I believe my inventory is
Spoiler (click to show/hide)

Chris, having destroyed A.R.U. 7 with a torso shot, turned his attention to A.R.U. 4. "Hit them in the torso, it's where their power cores are!" he yelled to let the others know as he took his shot.
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lawastooshort

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Re: Multiworld Madness: Power : RTD (Full) Turn 3: Run Frelock Run !!!!!!
« Reply #89 on: August 25, 2011, 02:14:58 am »

If Gregor can see them or is aware of them, use time manipulation to slow down time for the A.R.U.s in the hallway, hopefully cutting them off from the rest and trapping them in the chlorine.

Otherwise, activate the Shield of the Gods! And fire another shot at the nearest enemy's torso if possible.
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