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Poll

What do you want the second world to be like?

Steampunk
- 6 (40%)
Heavy Fantasy
- 5 (33.3%)
Modern
- 1 (6.7%)
Medival
- 2 (13.3%)
Sci-FI
- 1 (6.7%)

Total Members Voted: 15


Pages: 1 ... 3 4 [5] 6 7 8

Author Topic: Multiworld Madness: Power : RTD (Full) Turn 5: Total Ownage !!!  (Read 13379 times)

lawastooshort

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Try something that already exists.

yes.
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Sean Mirrsen

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I don't mind people using the Multiworld Madness name or premise (though I do agree the setup's quite different here), but couldn't anyone give me a heads-up? I like seeing good ideas propagate. :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

adwarf

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I don't mind people using the Multiworld Madness name or premise (though I do agree the setup's quite different here), but couldn't anyone give me a heads-up? I like seeing good ideas propagate. :)
Oh sorry I meant to send you a pm before I started it, but I fell asleep, and forgot.
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SeriousConcentrate

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Chris grabbed the shotgun and the shells, making sure the weapon was fully loaded and the safety was off before putting the box in a coat pocket. Next, if there were any left, he grabbed a pistol and as much ammo for it as he could carry, then stacked up on the left side of the door. He wasn't sure it was safe yet, and until he was sure, he was playing it safe. Damn, I wish I had a cigarette, he thought with a frown. He would just have to look for one later.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

IronyOwl

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I'd probably prefer an existing setting because it's already fairly broad. Most of the ones you'd bother with already have dozens of enemies and items and what have you ready to go.

That's not to say I mind custom ones, they're just less likely to be very detailed because, let's face it, they're only meant for one section of one game.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Dermonster

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And I'd prefer something that a lot of people (Read: I) know about. Like... hmm... Could run havok through Iji or TF2 or something. Maybe WoW or Shadows of Israphel.

PONIES
« Last Edit: August 21, 2011, 03:48:35 pm by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

adwarf

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Re: Multiworld Madness: Power : RTD (Full) Turn 1: Its Coming!
« Reply #66 on: August 22, 2011, 03:25:25 pm »

Grab an assault rifle and all the ammo I can get for it.

You grab the assualt rifle, and three boxes of assualt rifle ammo [2] then quickly head over to the door placing your back against the wall,a nd getting ready to shoot what ever comes through the door.

Pick up a sniper rifle (and equip it), a pistol and if possible three boxes of ammo for each. Take up a crouching position on the side of the room opposite where Frelock left to scout, using the lockers for cover if possible.
You pickup the pistol place it in a belt you find on the floor along with twelve clips of ammo for it, and two boxes of rifle ammo. [3] You then take cover behind a group of fallen lockers, adn prepare for the coming enemies.

Grab the assault rifle, sling the sharkfin across my back, and pick up one box of sniper ammo and as much assault rifle ammo as I can cram in my pockets.

Then load the Alastor and get into position, hoping to ambush whatever's coming from cover as they come through the doorway. Don't fire until they display hostile action.


You quickly grab an assualt rifle, a Sharkfin, and 3 boxes of ammo for each gun. [3] You then take cover behind the fallen lockers along with Gregor who has a Sharkfin set up for a shot at the first enemy through the door.

Take two pistols (wield them), an assault rifle and a good amount of ammo. Get behind cover, but slightly nearer to the doors than everyone else.

You grab the pistols, an assualt rifle, and an ammo belt containing eighteen clips of pistol ammo, and 2 boxes of assualt rifle ammo. [5] You then proceed to take cover behind a pile of lockers with three  holes you can fire from while remaining in cover.

Take an assault rifle, a two boxes of assault rifle ammo, a sharkfin and a box of sniper ammo.

You grab the gear you want, and [3] take cover with your allies Gregor, and Shale behind the lockers. As you take cover you hear the same voice once again saying 'Half Angel realize your power is not that of a curse, but a blessing. All shall be forgiven, so when the time comes do not give into the darkness.' It once again fades, and you realize no one else heard it.

Keep to the shadows, and try to get behind them using unknown factor.  Then look for weak spots on their back, or any sort of controls nearby.

[2+3] [?] You slink through the shadows, and sneak behind the machines finding that they have some form of pulsing core showing there. From the cords plugged itno it, and running throughout the mechanical suit you believe it to be their power core, and if you could strike those then it would be insta-kill.

(Enemy Knowledge Gained:
Monster: A.R.U. Mk. X (Red Stripes)
Info: The A.R.U.s, or Armored Recon Units are mechanical soldiers used to search areas on the planets surface that are infested with monsters, or heavily infested with radiation. This model appears to be far superior to all other models, and is not one that the average faction of this world would have.
Armaments: 2 M981 Vulcans, 'The Tiger' Mk. II Ionized Anti-Personnel Close Combat Weapon (Sword)
Status:
Hp - 3/3
AP - 5/5
Weak Point - Power Core (Behind))

Chris grabbed the shotgun and the shells, making sure the weapon was fully loaded and the safety was off before putting the box in a coat pocket. Next, if there were any left, he grabbed a pistol and as much ammo for it as he could carry, then stacked up on the left side of the door. He wasn't sure it was safe yet, and until he was sure, he was playing it safe. Damn, I wish I had a cigarette, he thought with a frown. He would just have to look for one later.

[1] You barely manage to grab the shotgun, and shells before the door on teh right side of the room (The only locked one) begins getting hammered by something. [1] You try to find cover, but trip, and fall [3] landing on the ground, and sliding over to three lockers. You find that you hit your nose, and its bleeding. (-1 Hp)

Spoiler: Room (click to show/hide)

Spoiler: Hallway (click to show/hide)

Spoiler: lawastooshort (click to show/hide)

Spoiler: Sinpwn (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: Frelock (click to show/hide)

Spoiler: Talarion (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)

Spoiler: Dermonster (click to show/hide)

The Attack Begins Next Turn Will Frelock make it back, or will his allies abandon him in the hallway with the beings that wish to kill them?


(I will have to fix inventoriues next turn sorry)
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Sinpwn

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Open fire with my pistols as soon as the doors give.
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lawastooshort

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Re: Multiworld Madness: Power : RTD (Full) Turn 1: Its Coming!
« Reply #68 on: August 22, 2011, 03:32:13 pm »

Quote

Prepare to open fire hard with the sniper rifle once the door opens (if it doesn't look like Frelock)

« Last Edit: August 22, 2011, 05:17:19 pm by lawastooshort »
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Dermonster

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Open the door and flood the hallway with chlorine gas.

Chlorine is a badass element. Acidic to human lungs and rapidly rusts metal.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

lawastooshort

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Open the door and flood the hallway with chlorine gas.

Chlorine is a badass element. Acidic to human lungs and rapidly rusts metal.

Frelock's out there I believe
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Dermonster

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And?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Sinpwn

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Bah, Frelock's tough. He can handle it. =P
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SeriousConcentrate

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Chris picked himself up and resumed his original strategy of hiding next to the door so the second the enemies burst through he could unload on them with the shotgun from point plank range.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.
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