Here we go, here's the turn. Hopefully next time the next one will take less time both due to me and due to no more players quitting and causing headaches.
Head to the east. Investigate.
You walk down a path beneath the trees in the shadows. The path takes many windy paths, leading up and down hills. Eventually you come across a small house. Footprints lead north along with those leading back west.
Scientia nods at the guard. "Thank you, human. You have been of great assistance."
Enter the city and try to get to said house. Examine the sights and the people on the way there. How do they react to me in my chromatic brilliance?
You enter the city and walk through the street. You cause numerous jams on the way. Some of the people seem to look at you with interest. Others, shrug and go on their way.
Nothing really speaks out about this city. Everything is quaint. You arrive at the house's front door.
Raikonai gave a throaty hiss of annoyance. This was taking too long, but there wasn't much he could do about it. Unless... did a journey necessarily have to lack progress elsewhere? Perhaps he could accomplish something as he went?
But what... he probably wouldn't be able to find any people nearby, and he doubted there would be any treasures left unguarded and in the open. That left animals and plants... but he couldn't carry much, and wasn't sure what he would want.
Well, only one way to find out. Maybe he could acquire a minion of some sort- great creatures naturally tended to be surrounded by lesser ones, after all.
Search the forest for anything interesting. Something supernatural would be preferred, but something's eggs or impressionable young would suffice.
You search the
mountains for things of interest. [1][1][5][5]
You find two mildly worrying things. Namely, a mountain that looks corrupted. And something screaming in rage
at you from the mountain.
On the other hand, you find a large camp full of humanoid figures nearby, along with a very significant village on the side of a mountain, surrounded by many terraces carrying corn.
You are no longer tired.
Meet him outside the city, then get over to the metal war machine and show them it.
You meet the man outside of the city, and he brings a group of his friends and horses with him.
"Right, well, show us to the thingy that we talked about. Whatever the blasted thing is. I can't remember."
You nod, and fly very slowly before deciding to alternate between walking and flying there. Man, humans have to tolerate this kind of speed? Yeesh, poor buggers.
You eventually reach the site, everyone is tired. The man looks over the hunk of metal.
"Well, that is a big dwarven Titan. I say, it must be deep. It will take a while to dig that monster out even with Aoubzac here. Go ahead and be a dragon or something, you have several hundred years or more compared to us humans, you can take it."
So, you decide to sit down and wait until the entire Titan is dug out. ((Because I don't think you would care to wait. Am I correct in my assumption?))
"Well, that one certainly is huge. My god, I wonder what they were planning to do with this." He's not exaggerating. That thing is the size of a temple. "So, dragon, what did you tell me about this for? Payment? Something valuable from it? Or perhaps just curiosity?"
Anthramarux was nothing if not patient...
Action: Head into the Drunken Sailor, and catch up on current events in the Kingdom with the patrons. Have a proper meal if hungry/thirsty.
Continue waiting for Arillis! (time skip forward until whatever resolution?)
You go into the Drunken Sailor. The place really is basic. No paint, just plain wood. Though the wood is strong and the food doesn't look second rate.
You sit down at the bar and talk to another man on current events. You order a meal too.
"I hear tensions with Grathos are high and armies are lining up on the border. Embargoing them really pissed them off apparently. I hope our Doge knows what he's doing, and I hope our friendship with Rihosis is worth potential war." "I've heard that Othem has been harassing religious merchants. The Doge is rumored to be considering an embargo. Such an embargo would likely crash Othem's economy for a year or so, since nearly everyone trades through our country." "I've heard that the Mayor of Grandza, Palos, is offering money for an 'automatic dragon pest removal' spell. I don't think he's going to get very far honestly."
You wait for another two hours. And another two. The bartender walks over to you, noticing you staying for so long. "Waiting for someone?" He says, rubbing a plate with a washcloth.
Pfft. Staying here is boring. And besides Jargon doesn't understand yet anyway. So...
Explore!
Maybe if he's lucky he can find a new toy, or some food or something that doesn't kill him... XD
[5][6][4]: You wander off down a random hallway.
You find a room full of books on massive bookshelves, a room full of potions with labeling (which you cannot understand), and a room full of shiny silver coins.
Cevitil foolishly tries to take off again, but falters and nearly falls over. He emits an annoyed growl, but shaking his head and looking around. Shelter and food were top priority. Sniffing around and digging in the ground with his claws, Cevitil paces back and forth between the trees, taking care to watch where he puts his feet, and his nose.
"If I gain nothing else from this, let it be wisdom and carefulness... Cevitil thinks to himself. Suddenly, his ears perk up and his head swivels around to face to the north-west. What was that smell? It was so faint, so barely there... but it smelled familiar. Was it a fire? No, it felt too alive... Cevitil's reverie was broken by the loss of the tendril of smell, and he shook his head. He better get working...
Attempt to scavenge for some kind of food. But use your head and hunt carefully! If there is a largely unfamiliar smell, approach it with caution. Additionally, attempt to find shelter of some sort, be it a small cleft in the ground or a hallow in a large tree.
((I literally have no idea about what the hell you are going on about with this nonexistent "smell" so I'm going to ignore it. Also, once again, someone annoys the hell out of me by being vague.))
You scavenge for fruits and berries, hunting them down and nibbling on their fleshy insides. Unfortunately, your stomach will be feeling them soon enough.
...
You look for some shelter. You find that it's very difficult to find shelter in this swamp, but eventually find a clump of rocks with a large, dead tree lying on top of them.
Feeling proud of himself Kin flew back toward John.
"John, you were right! Grandar did accept my apology. I think the deer did it." Kin was grinning like a whelp that found its very first treasure. "I want to thank you."
Maybe John will tell Kin about human etiquette and what presents are appropriate in situations like these and maybe he talk more about who Grandar really is so Kin may have a use for the altar.
You fly back to John, smiling. You tell him about you giving the farmer a deer.
"...I don't recall Grandar or any other good gods ever accepting sacrifices of animals. Are you really sure he accepted it?"
Investigate the town. Try and be sneaky-like about it, and convince a lone human on the outskirts that I mean no harm. If I succeed, try to learn about the deity, and the town's name and history.
You look for a lone man, and find one looking off a cliff. You land near him and try to tell him that you mean no harm.
Despite him being surprised, he seems to not fear you at all. His utter lack of fear annoys you slightly, somehow. Still, he reacts politely.
He tells you that the temple is dedicated to Olden and the town is known as Ittover. He says that the history of the village is very quiet, due to Olden's protection. However, he says that most people in the town are master mages of extreme power, and magic is teached at age 8. Not a town to start a fight in, that's for sure.
Be born.
Country born in: 4, Solari Federation.
[4]: "Joric, look, the spawn of that monster." A female voice speaks outside your egg. It's not familiar.
"What should we do with it, kill it?" An unfamiliar male voice responds.
"Dragons are evil creatures, Joric, we should-" The female says, before stopping as she notices you cracking the egg in desperation. You sense danger in their voices, and decide it's time to bolt.
You smash your way out of your egg, and run in a direction. However, you cannot see this early out, and smack yourself into a wall, knocking yourself out...
...You wake up in a warm stack of some grass, in a wooden building. A man walks in and looks you right in the eyes. "Hmm." He grasps your face and looks at it. "Your eyes do not carry the flame of your mother, but your body carries her form..." He lets go of your face. "I wonder who your soul belongs to?" [4] "Maybe it's that gray dragon who's been flying around here? Hrm." He holds a piece of meat in front of you. "Hungry? You've been out for hours."
You're quite confused. What is he saying? (You don't know how to speak or understand the common language in this section of the world, just in case you haven't read the first update)
((Good for you, double 4s. Better than other possible outcomes, that's for sure))
HP: 35/42.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Teen.
Strength: 55. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 43. Recent: 0.
Toughness: 70. Recent: 0.
Charisma: 50. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
HP: 42/42.
Male.
Mother: Rianixia.
Father: Arxonis.
Age: Teen.
Strength: 56. Recent: 0.
Agility: 45. Recent: 0.
Intelligence: 68. Recent: 0.
Toughness: 71. Recent: 0.
Charisma: 55. Recent: 0.
Fame: 1. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
Items:
~50 silver in a bag.
Partially read scroll of Alchemy Heating Flame.
Partially read scroll of Medium Physical Shield.
Blessed Ring of Air Creature.
HP: 30/30.
Female.
Mother: Cielstraza.
Father: Abyssion.
Age: Teen.
Strength: 54. Recent: 0.
Agility: 73. Recent: 0.
Intelligence: 75. Recent: 0.
Toughness: 54. Recent: 0.
Charisma: 80. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 25.
~30 gold in hands.
Mother Trauma: Roll against a 2 when talking to mothers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Sister Trauma: Roll against a 2 when talking to a girl that has a sister when their sister is around (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
HP: 30/30.
Male.
Mother: Mevith.
Father: Litril.
Age: Teen.
Strength: 53. Recent: 0.
Agility: 82. Recent: 0.
Intelligence: 50
+5=55. Recent: 0.
Toughness: 51. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
~50 gold in hands.
Father Trauma: Roll against a 2 when talking to fathers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Slightly Regenerative: You regain 1 HP per 2 turns.
Touched by Grathos, god of Justice: +5 Intelligence.
Grathos' Minor Blessing: Minor Judgement.
Grathos' Temporary Blessing of Justice: Selective Judgement.
Tired: Cannot fly for 2 turns.
HP: 19/27.
Female.
Mother: Savamin.
Father: Eluuvian.
Age: Teen.
Strength: 41. Recent: 0.
Agility: 50. Recent: 0.
Intelligence: 65. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 1. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 51. Recent: 0.
Intimidation: 60.
HP: 36/36.
Male.
Mother: Terranizaia.
Father: Algorm.
Age: Teen.
Strength: 64. Recent: 0.
Agility: 71. Recent: 0.
Intelligence: 56. Recent: 0.
Toughness: 66. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 49. Recent: 0.
Cruelty: 49. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
HP: 5/5.
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Age: Teen.
Strength: 38. Recent: 0.
Agility: 27. Recent: 0.
Intelligence: 96. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 63. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Items:
Gold bird memorial statue of the Battle of Manados Hill.
Bracelet of Air Creature.
Ring of Dodging: +1
Ring of Human Form.
A bad set of dirty patchwork female clothes.
A great set of lower-class female clothes.
6 bags.
10 silver.
Note from Tarran, god of gods: On the use of human ring.
Human Form: HP=4+toughness bonuses/maluses. Unable to use standard dragon attacks. Breath attacks damage self. Cannot fly. Much better hiding ability. Can wear human armor and clothes. Can wield human weapons. Bounty against dragon form not in effect until discovered.
HP: 30/30.
Male.
Mother: Saikar.
Father: Shakarai.
Age: Child.
Strength: 70. Recent: 0.
Agility: 44. Recent: 0.
Intelligence: 47. Recent: 0.
Toughness: 72+5=77. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 75. Recent: 0.
Intimidation: 75.
Items:
Dice of 3s: Use once, guarantee a 3 roll, does not factor in penalties or bonuses.
Godly Protection: Take half damage (round down) from other players until Teenager.
Touched by Annia, Goddess of the Sun and Heat: You can detect the presence of Annia from now on, from her watching you to her blessings on an item. Annia is much more likely to talk to you or answer your prayers if you worship her. +5 Toughness.
Enraged Inn'ahar, The Corrupter: Inn'ahar is now extremely angry with you. You will be attacked without mercy around Inn'ahar's altars and temples. Followers will attempt to kill you.
HP: 18/18.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Baby.
Strength: 70. Recent: 0.
Agility: 30. Recent: 0.
Intelligence: 55. Recent: 0.
Toughness: 80. Recent: 0.
Charisma: 73. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
Kraken Tendril.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 17/17.
Male.
Mother: Aratuva.
Father: Grimatur.
Age: Baby.
Strength: 70. Recent: 0.
Agility: 50. Recent: 0.
Intelligence: 45. Recent: 0.
Toughness: 85. Recent: 0.
Charisma: 65. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
Godly Protection: Take half damage (round down) from other players until Teenager.
Large information dump:Player locations, from top to bottom, from left to right, in user names (because I'm pretty sure you can remember your character's name):
White D: Freeformschooler
Blue d: Hakia
Black D: Repulsion
Pinkish-purple D: Aklyon
Bluish-purple D: Dwarmin
Light blue D: KineseN
Dark gray D: IronyOwl
Pink D: Dermonster
Gray D: Talarion
Dark-but-slightly-brighter-gray d: Ahra
Yes, there are a lot of overlapping colors. It's your own damn faults, guys, don't blame me.
1: Dark Blue: The Western Alliance
2: Dark Green: Kingdom of Axlehand
3: Dark Cyan: Gridhard
4: Dark Red: Solari Federation
5: Brown: Othem
6: Light Gray: City of Sharoon
7: Very Light Gray: Kingdom of Saran
8: Blue: Kingdom of Rihosis
9: Green: Kingdom of Iberia
10: Cyan: Caliphate of Hiatar
11: Red: Kingdom of Grathos
12: Purple: Province of Kobland
13: Yellow: Merchant Republic of Isrand
14: Purple: Kingdom of Heltia
15: Brown: Kingdom of Iviand
16: Orange: Republic of Varia
17: Light blue: Kingdom of Rannia
18: Light green-blue: Kingdom of Hevria.
System for relations: F=Fear, H=Hate. Higher is worse. Negative is better. 0 is indifferent.
The Western Alliance: Mildly Friendly: F-2 H-4.
Kingdom of Axlehand: In The Way: F1 H2.
Gridhard: Distrusted: F2 H3.
Solari Federation: Threatened: F3 H1.
Othem: Cautious but ambivalent: F1 H0.
City of Sharoon: Possible Clients: F-2 H0.
Kingdom of Saran: Resources: F-1 H0.
Kingdom of Rihosis: Hated: F2 H8.
Kingdom of Iberia: Indifferent: F0 H0.
Caliphate of Hiatar: Mortal Enemies: F2 H10.
Kingdom of Grathos: Distrusted: F1 H2.
Province of Kobland: Utter Terror: F8 H8.
Merchant Republic of Isrand: Mixed Disliked: F0 H1.
Kingdom of Heltia: Indifferent: F0 H0.
Kingdom of Iviand: Curious: F-3 H0.
Republic of Varia: Guarded: F1 H1.
Kingdom of Rannia: Severely disliked: F1 H4.
Kingdom of Hevria: Ampathetic: F0 H0.
Western Alliance Casus Belli: Province of Kobland, Kingdom of Iberia.
Province of Kobland Casus Belli: Everyone.
Kingdom of Iberia Casus Belli: Everyone. Province of Kobland. Othem.
Caliphate of Hiatar Casus Belli: Merchant Republic of Isrand.
Merchant Republic of Isrand Casus Belli: Province of Kobland. Caliphate of Hiatar. Othem.
Kingdom of Grathos Casus Belli: Kingdom of Rihosis. Merchant Republic of Isrand.
Othem Casus Belli: Everyone.
Kingdom of Rihosis Casus Belli: Kingdom of Grathos. Othem.
Solari Federation Casus Belli: City of Sharoon. Othem.
Kingdom of Heltia Casus Belli: None.
City of Sharoon Casus Belli: Potentially everyone. Solari Federation.
Kingdom of Gridhard Casus Belli: Kingdom of Axlehand.
Kingdom of Axlehard Casus Belli: Kingdom of Gridhard.
Kingdom of Saran Casus Belli: None.
Kingdom of Iviand: None.
Republic of Varia: None.
Kingdom of Rannia: None.
Kingdom of Hevria: None.
Also, on another note, Random Events are on a break for an undetermined amount of time. Likely once I finish the combat mechanics. When the Random Events come back, I'll add more possible events (such as unrest, rebels, or even civil war).
Oh, and, we really have too many black dragons. There's only so much black to go around in the map.