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Author Topic: The Elder Scrolls V: Skyrim  (Read 1622621 times)

SOLDIER First

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Re: The Elder Scrolls V: Skyrim
« Reply #12480 on: February 13, 2016, 01:36:55 am »

well usually people ask questions for a reason :P

[edit] Ah, I see. The former is a summon and the latter are various Frost / Swamp / Etc. dragon things. Might get this.
« Last Edit: February 13, 2016, 01:48:15 am by Sentient Bowtie »
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Darkmere

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Re: The Elder Scrolls V: Skyrim
« Reply #12481 on: February 13, 2016, 01:57:05 am »

I didn't mean to be cagey for douche reasons. The mod does let you go through and toggle every specific type of critter you don't want to spawn anymore, so it won't like permanently ruin your game if you install it. I do recommend using the horse improvement mod if you use this and like mounts. Some new stuff will splatter your pony what good if you aren't very careful.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

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Re: The Elder Scrolls V: Skyrim
« Reply #12482 on: February 13, 2016, 05:07:03 am »

"lolno your powers just suck in sunlight.
Well, as far as this part goes, some Irish guy named Stoker cheated in the same way in his novel.
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Re: The Elder Scrolls V: Skyrim
« Reply #12483 on: February 13, 2016, 05:42:20 am »

Quote
Dragons

Try the Skyrim Immersive Creatures mod. It adds new dragon types (Dwemer Steam Dragon...) and scatters some minor draconoids around that WILL end you. Among lots of other nifty critters all over the place.

Y'know, if a mod has to explicitly tell you it's "immersive", it generally isn't.

Flying Dice

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Re: The Elder Scrolls V: Skyrim
« Reply #12484 on: February 13, 2016, 07:28:21 am »

Quote
Dragons

Try the Skyrim Immersive Creatures mod. It adds new dragon types (Dwemer Steam Dragon...) and scatters some minor draconoids around that WILL end you. Among lots of other nifty critters all over the place.

Y'know, if a mod has to explicitly tell you it's "immersive", it generally isn't.
*cough*Immersive Weapons, Immersive Armors*cough*

Not that I'm disagreeing in this instance.
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Re: The Elder Scrolls V: Skyrim
« Reply #12485 on: February 13, 2016, 08:58:56 am »

Immersive immersion,  the mod that puts Skyrim under 20 feet of water.
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Darkmere

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Re: The Elder Scrolls V: Skyrim
« Reply #12486 on: February 13, 2016, 11:35:53 am »

Quote
Dragons

Try the Skyrim Immersive Creatures mod. It adds new dragon types (Dwemer Steam Dragon...) and scatters some minor draconoids around that WILL end you. Among lots of other nifty critters all over the place.

Y'know, if a mod has to explicitly tell you it's "immersive", it generally isn't.

So, don't play it?
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

SOLDIER First

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Re: The Elder Scrolls V: Skyrim
« Reply #12487 on: February 13, 2016, 12:31:17 pm »

The name is to tell you it's an immersion mod. Some people [holds up arrow pointing at self] enjoy such mods, including said Armors/Weapons (>:(), and it's easy to tell which ones I should look at if it clearly says "Immersive" in the title.
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Flying Dice

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Re: The Elder Scrolls V: Skyrim
« Reply #12488 on: February 13, 2016, 01:19:02 pm »

That said, Immersive Creatures ain't actually that immersive unless you basically ignore everything except general aesthetics. The weapons and armor only really break immersion at times with their names, but it's rather hard to mesh all the random types of dragons such mods add with the lore.
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Arcvasti

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Re: The Elder Scrolls V: Skyrim
« Reply #12489 on: February 13, 2016, 03:40:19 pm »

That said, Immersive Creatures ain't actually that immersive unless you basically ignore everything except general aesthetics. The weapons and armor only really break immersion at times with their names, but it's rather hard to mesh all the random types of dragons such mods add with the lore.

Just use CHIM. There. Perfectly meshed. :P
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #12490 on: February 13, 2016, 04:11:28 pm »

That's not how CHIM works!

miauw62

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Re: The Elder Scrolls V: Skyrim
« Reply #12491 on: February 13, 2016, 04:14:06 pm »

how does chim even work
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SOLDIER First

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Re: The Elder Scrolls V: Skyrim
« Reply #12492 on: February 13, 2016, 04:15:20 pm »

It's essentially doing whatever the hell you want.
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #12493 on: February 13, 2016, 04:51:12 pm »

except not really

just the method of obtaining it really limits your actions... not by any physical or literal limitations, but just because if you've achieved CHIM a lot of stuff is just Stuff You Won't Do. The whole thing is constantly keeping up a weird sort of zen solipsism, where all is one and you are all but really it's all just a guy gone insane with grief who went to sleep in the sun; such knowledge is likely to make you think "huh, probably shouldn't shake things up too much". How much is "too much" is obviously quite a bit, since Vivec did let lie rock fall on red moutnain, but whatever.

Shaking things up like... whenever something in particular makes me realize I'm dreaming, I tend to wake up soon after. That'd be bad. That's actually an analogy, since "dream" is an analogy in the first place, but then ESO has sort of taken that analogy and run with it ("waking the dreamer" and all that).
« Last Edit: February 13, 2016, 04:52:49 pm by Putnam »
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Re: The Elder Scrolls V: Skyrim
« Reply #12494 on: February 13, 2016, 06:02:58 pm »

Immersive immersion,  the mod that puts Skyrim under 20 feet of water.

I'd play it.
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