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Author Topic: The Elder Scrolls V: Skyrim  (Read 1615262 times)

The Darkling Wolf

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Re: The Elder Scrolls V: Skyrim
« Reply #7350 on: November 04, 2012, 07:21:20 am »

That was mostly just a joke and a chance to show off my amazing modern graphics, look at those sexy models, they almost have detail! :D
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #7351 on: November 04, 2012, 07:23:10 am »

Y'know, even today it doesn't look that bad.
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The Darkling Wolf

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Re: The Elder Scrolls V: Skyrim
« Reply #7352 on: November 04, 2012, 07:24:47 am »

Yeah, the game in its entirety has aged amazingly well.
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ISP

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Re: The Elder Scrolls V: Skyrim
« Reply #7353 on: November 04, 2012, 08:51:57 am »

Agreed, one can get that nostalgic response from playing the earlier interations and the series holds up better then others that still make games today like back then...
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The Darkling Wolf

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Re: The Elder Scrolls V: Skyrim
« Reply #7354 on: November 04, 2012, 08:53:51 am »

It's not nostalgia though, it's genuinely fun to play, plenty of shit games are good because of nostalgia, but I'd feel comfortable introducing someone who'd never played a game that old to Daggerfall and assuming they'd enjoy it.
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pisskop

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Re: The Elder Scrolls V: Skyrim
« Reply #7355 on: November 04, 2012, 09:54:33 am »

skyrim bows seem balanced towards op (as opposed to Oblivion); the mods I have do not help. 

I thought Morrowind bows were actually well balanced.  Yea you had to aim at their legs, and aiming downhill at a moving target was guesstimation, but damagewise very satisfying.   Also miss all the extra items that had no point, and freedom to customize.

Id almost take morrowwind combat to get the game's feeling back.  I once played a pure mage; got my ass beat by a scrib.  Lvling up that dagger felt good.  Remeber when alteration/illusion didn't suck so hard?

I played daggerfall, but morrowwind was my first, and you never forget the first.

edit:  p.s. Bethsuda, stop making high level light medium and heavy armor equivalent at high levels.  Why do I, a heavy fan, bother taking the encumbrance penalty if at level 80 some thief gets the same armor bonus.  Even extra speed?
« Last Edit: November 04, 2012, 10:01:06 am by pisskop »
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miauw62

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Re: The Elder Scrolls V: Skyrim
« Reply #7356 on: November 04, 2012, 10:02:23 am »

There probably is a mod to nerf light/buff heavy out there. I dont think it would be hard to do it yourself.
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ISP

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Re: The Elder Scrolls V: Skyrim
« Reply #7357 on: November 04, 2012, 02:15:38 pm »

I really miss medium armor, no idea why it had to die, I wish it could come back, my favorite spaulders were medium, Her Hand's.
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bombzero

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Re: The Elder Scrolls V: Skyrim
« Reply #7358 on: November 04, 2012, 02:19:34 pm »

I really miss medium armor, no idea why it had to die, I wish it could come back, my favorite spaulders were medium, Her Hand's.

Simple, they wanted to make everything nice, streamlined, and cakewalk easy for the "casuals" so speak.
In short, RPG games tend to lose complexity and depth the more popular a series becomes, just compare Daggerfall to Morrowwind to Oblivion to Skyrim to see what I mean.
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MorleyDev

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Re: The Elder Scrolls V: Skyrim
« Reply #7359 on: November 04, 2012, 02:29:02 pm »

Actually the design decision for Medium Armour going does make sense. Medium Armour doesn't provide the stealth benefits of Light Armour, nor the Defence Benefits of Heavy Armour. As such, it was often a "Jack of All Trades, Master of None" item that didn't really "fit" any play styles.
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Sergius

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Re: The Elder Scrolls V: Skyrim
« Reply #7360 on: November 04, 2012, 02:37:33 pm »

Actually the design decision for Medium Armour going does make sense. Medium Armour doesn't provide the stealth benefits of Light Armour, nor the Defence Benefits of Heavy Armour. As such, it was often a "Jack of All Trades, Master of None" item that didn't really "fit" any play styles.

Not to mention that the best Medium had less protection than the best Heavy or Light.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #7361 on: November 04, 2012, 02:52:17 pm »

Many medium armors looked like one kind or the other, too. Bonemold, because of sheer bulkiness, looked like it ought to be heavy anyway.

Anyway, do you have any screenshots of Daggerfall's most excellent climbing skill in action? The one thing that gets me to keep coming back to that game is shooting arrows into walls then climbing them :D

I would say that between Morrowind, Oblivion, and Skyrim the amount of pointless clutter items has remained constant, it's just that they've decreased in value (no more 720g limeware platter!)
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Sergius

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Re: The Elder Scrolls V: Skyrim
« Reply #7362 on: November 04, 2012, 03:26:59 pm »

And as a werewolf, you could make your best Hulk impersonation by jumping from roof to roof :D
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ISP

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Re: The Elder Scrolls V: Skyrim
« Reply #7363 on: November 04, 2012, 05:03:38 pm »

I never really played as a werewolf beyond the quests, and I've yet to play one in skyrim, or a vampire for that matter but thats mostly because not been able to get ahold of dawnguard for the quests.

Just watched Hulk... strange.
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thegoatgod_pan

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Re: The Elder Scrolls V: Skyrim
« Reply #7364 on: November 04, 2012, 09:33:01 pm »

I think the appeal of medium armor in Morrowind has less to do with it being optimal, and more to do with aesthetics. I felt like heavy armor was more the province of Imperial shock troops, whereas Orcs, Dunmer and Khajiit (the latter two I preferred to play) were more inclined to medium armors when they did march to war (there was even a lore book about Khajiiti preferring the maneuverability of medium armor).

Outside of lore factors, I think efficiency and raw armor (medium being worse than heavy or light when the best armor in the game is compared) matter very little in a game where an experienced played can drop into Caldera five minutes into the game, get a free set of orc armor and sell all the Seyda Neen loot to the Scamp, before picking up a dwemer jink sword and becoming effectively unstoppable until level 20 or so (assuming you adjust the difficulty slider as you level, as you should). Morrowind was the sort of game where I felt comfortable wearing nothing but regular (albeit high quality) clothing, enchanted with various useful escape/maneuverability tricks, and still getting through all the quests. Armor was strictly a choice, and that was how I liked it.

Skyrim made it so I can't play a khajiiti monk who refuses all armor, or a Dunmer assassin, who dressed like his noble station permits, so yeah, I miss the customizability too. Maybe if the mmo flops, the next project will return to the olden ways or frivolous detail. 
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