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Author Topic: The Elder Scrolls V: Skyrim  (Read 1601669 times)

Rex_Nex

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Re: The Elder Scrolls V: Skyrim
« Reply #6510 on: July 02, 2012, 12:47:39 am »

That would make the game frustrating if one got you on a mountain. Imagine trying to reach the greybeard for the main quest line...

I'm all for making skyrim more difficult, but not in a way that frustrates the players. Like Deadly Dragons; sure, longer fights can end up being more difficult, but lets be honest: there aren't too many ways to fight a dragon. You can look 20 seconds into a dragon fight or 20 minutes, the player is still going to be fighting them the same the entire time. How boring.

I was also hoping Dragon fights would take a drop of skill from the player, but instead you just abuse its poor AI or smack it to death like it was a oversized bandit.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #6511 on: July 02, 2012, 01:00:50 am »

Dragons never seem to attack on the Throat of the World, at least not during the quest. You don't really need to beef up their stats, to make the fight more interesting let dragons use more shouts. And not all of them use the same shouts, but give a different shout list to each of the varieties. So instead of having a fire dragon and an ice dragon of each level class (Standard, blood, ancient, ect), you have around 3 or 4 kinds with different shouts.

Ice dragons using ice form would be nice. Some dragons using slow time (not sure if AI would benefit from this). Marked for Death, Disarm, Become Ethereal, Unrelenting Force (not necessarily all words, but if all words it would make you be mindful of your footing), Animal Allegiance, and Dismay (for followers, guards) would all make fights more interesting.
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Shadowscales

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Re: The Elder Scrolls V: Skyrim
« Reply #6512 on: July 02, 2012, 03:06:35 am »

Slow time for dragons could just double their speed, I imagine.
I'm planning upon working on a overhaul using only vanilla content, I'll probably primarily use TesVedit rather that the Creation Kit.
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Rose

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Re: The Elder Scrolls V: Skyrim
« Reply #6513 on: July 02, 2012, 04:16:36 am »

Dragons using that speed boosting running thing.
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Rex_Nex

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Re: The Elder Scrolls V: Skyrim
« Reply #6514 on: July 02, 2012, 07:08:44 am »

Anyone know a handful of mods that are good + compatible with SkyRe?

I had a huge amount of mods, but I boiled them down to this when I did a fresh reinstall:

Dragons Diversified
SkyRe
SkyUI
W.A.T.E.R
SkyTEST

I don't have any other mods; nothing. Mostly because I'm afraid of destroying my game again. Keeping better backups this time, though. It seems like a lot of the old mods I used to use are either incompatible with SkyRe or discontinued.

One thing I think I'm looking for is a bit more lore friendly chaos in my world. I like encountering more then a thousand bandits. Problem is that SkyRE is so far-reaching that I cant be sure what to use to spice things up more.

I'm also missing something to make the visuals of Skyrim pop more. Don't have any fancy plugins yet.
« Last Edit: July 02, 2012, 07:11:27 am by Rex_Nex »
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SalmonGod

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Re: The Elder Scrolls V: Skyrim
« Reply #6515 on: July 02, 2012, 02:42:52 pm »

I'm also missing something to make the visuals of Skyrim pop more. Don't have any fancy plugins yet.

I think Stakado is pretty damn nifty.
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Spitfire

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Re: The Elder Scrolls V: Skyrim
« Reply #6516 on: July 02, 2012, 06:57:11 pm »

Dragons Diversified
SkyRe
SkyUI
W.A.T.E.R
SkyTEST

That's a marvelous mod list! The game NEEDS mods to be interesting again, but I couldn't decide on a decent mod list yet.

Can anyone else add a mod to that list, that is both lore-friendly and improves the gameplay? =)
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Ivefan

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Re: The Elder Scrolls V: Skyrim
« Reply #6517 on: July 02, 2012, 07:21:53 pm »

The game NEEDS mods to be interesting.
Fixed that for you.
Lets see... there's a few item mods that skyre got plugins for that you could get.
You could also check through the compatible mods list in the skyre faq.
Mmostly depends on how you want to play the game. I recently came to realize that I played the game like you would play monster hunter, going out to hunt for souls and ore to craft stuff and only do quests or dungeon crawling for variaton and to test my equipment.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #6518 on: July 02, 2012, 07:49:19 pm »

So, am I the only one here who doesn't think that vanilla Skyrim is the absolute worst game of all time?
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joemoben

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Re: The Elder Scrolls V: Skyrim
« Reply #6519 on: July 02, 2012, 07:55:32 pm »

I enjoy Skyrim quite a bit, although the enjoyment may be from necessity as I can only play it on my Xbox. Its a great game on its own for me, and while I'd enjoy being able to mod, I'm good without it.
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Furtuka

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Re: The Elder Scrolls V: Skyrim
« Reply #6520 on: July 02, 2012, 07:58:22 pm »

I like it! I just wish I knew which mods keep crashing mine...
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Shadowlord

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Re: The Elder Scrolls V: Skyrim
« Reply #6521 on: July 02, 2012, 08:43:26 pm »

So, am I the only one here who doesn't think that vanilla Skyrim is the absolute worst game of all time?

You are not the only one.
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Neyvn

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Re: The Elder Scrolls V: Skyrim
« Reply #6522 on: July 02, 2012, 09:19:30 pm »

Dragons Diversified
SkyRe
SkyUI
W.A.T.E.R
SkyTEST

That's a marvelous mod list! The game NEEDS mods to be interesting again, but I couldn't decide on a decent mod list yet.

Can anyone else add a mod to that list, that is both lore-friendly and improves the gameplay? =)
Where to start...
I won't link but just type the names into Skyrim Nexus should get you them.

Well if you like the idea of Armour and Weapons that fit and are quite Lore Friendly you have
Weapons - Jaysus Swords, Weapons of the Third Era and the Dragon Bone Weaponset.
Armour - Sabercat Gear, Lord/Scout/Warmage armoursets and Cloaks of Skyrim/Winter is Coming.

For Odds and Ends you always have the Bandolier mod that gives you a grouping on Multislot Bags that can be worn on your character *visual appearance* to boost your carry weight. There are added mods that can give them to NPCs as well. There is also a small little mod called SkBBP - Lore Friendly Stats and Encumbrance which changes the Health/Magicka/Stamina and a few other things such as Crit chance, Prices and Speed to a more Inline style of how your Race should really be built. Currently though, starting new characters requires this mod to be unloaded until after character creation and pref before entering Helgen Keep...
Your High Elf now starts with 90 HP, 60 Stm and 180 MP. They can only carry 70 at the start, have a movement speed of 95 and all Prices everywhere in Skyrim are at a Terrible State for you cause the Nords all hate the High Elves...
 
For UI Boosting things, A Quality Road Map, SkyUI and Categorized Favorites Menu. Also the Static Mesh Improvement is great for the idea of having Barrels actually OPEN when you look into them and better looking styled things such as tables and the like.

Oh and if you want more Meetings with NPC/Battles try.
WARZONES and Skyrim NPC Immersion Mod. Warzones add Areas in Skyrim were Battles between Stormcloak/Imperials or Soldiers/Bandits are facing eachother in combat. SIM (as its called) adds more kinds of NPCs that move between towns and villages making the roads feel more alive. They can and will be attacked by Bandits and Beasts so help them out or heck, be the attacker if you want...

For tougher combat, add in Duel Combat Realism which makes things act a little different in how combat works, that and some of ACE plugins such as Realistic Combat, Armour and Synagie all work with SkyRe (Currently Using them). These mods give you more of a challenge where playing a Mage wearing FULL IRON PLATE ARMOUR will actually inhibit his casting ability and then on the flipside wearing no armour at all will make it so that you take bonus damage and a higher chance at being critically hit. Also gives you the ability to use true combat movements to increase your damage such as flanking an enemy will give Crits and such for boosted damage...

For World Enhancing feeling try the Birds of Skyrim, Pets of Skyrim, Lanterns of Skyrim and Sounds of Skyrim: Dungeon and Wilds. These not only give a few smaller animals and birds around the map to give it more life but the Sounds of Skyrim mod can make the Dungeons more spooky as background noises start to include unseen dragur moaning and rat noises and werid movement sounds, Wilds gives Howling Wolves in the distance and birds in trees and other sound enhancing things. Lanterns of Skyrim adds Lanterns all around the place in will Placed locations that brighten up paths and towns in ways that it should have done so to begin with...

Finally make your game more difficult and challenging by using the ACE BYOG and Deleveled Skyrim. the BYOG will Balance your own game with a menu that gives you a wide array of different things that can be changed, from the amount of EXP you gain for your skills to how much damage weapons do. Haven't played with it much. Meanwhile Deleveled Skyrim does what it says, it DELEVELS everything. Those Wolves you meet at the start could have one in their pack which is level 45 and has a TON of health and can hit like a truck if not careful. Add in other minor mods that give more random spawnings and you could see things such as Bandits along that road to Riverwood or maybe a Hag. Who knows...

I could include more, my Mod list has nearly 200 .esp files loaded and as far as I can tell they are all working side by side well. Some things are hard to tell though and sometimes I see small bugs (Helgen Keep first room is kinda bugged and requires a Reload to fix yet I can't be buggered figuring out which mods doing it...). So yeah...
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dennislp3

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Re: The Elder Scrolls V: Skyrim
« Reply #6523 on: July 02, 2012, 10:16:27 pm »

Yeah I am picky...working on a mod set now that creates balance, keeps with lore, and beautifies the game. And all that I can find to enhance the game.

Are there any all in one overhaul mods similar to OOO (Oscuro's Oblivion Overhaul) for Oblivion?

Pretty much it was hundreds of mods mixed and balanced and it removed the world leveling with you BS and made the game feel so much more real.

EDIT: Apparently SkyRe is just what I am looking for as a base...
« Last Edit: July 02, 2012, 10:44:28 pm by dennislp3 »
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #6524 on: July 02, 2012, 10:20:26 pm »

Are there any all in one overhaul mods similar to OOO (Oscuro's Oblivion Overhaul) for Oblivion?

SkyRe
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