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Author Topic: The Elder Scrolls V: Skyrim  (Read 1615689 times)

Sensei

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Re: The Elder Scrolls V: Skyrim
« Reply #5445 on: March 04, 2012, 03:36:25 pm »

Metal, duh.

There is ONE shield in the game that has spikes, called the Targe of the Blooded, and it causes additional bleeding damage when you shield bash. Why the hell is it totally unique and non-enchantable anyway? It's just a targe, it seems like a pretty mundane idea to me.
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Tarran

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Re: The Elder Scrolls V: Skyrim
« Reply #5446 on: March 04, 2012, 07:02:15 pm »

Quick question for anyone who use Tytanis:

It contains a lot of stuff. Have you had any trouble with it? By which I mean does it cause problems, is it annoying in any way, does it seriously unbalance something, and does it conflict with any mods?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Neyvn

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Re: The Elder Scrolls V: Skyrim
« Reply #5447 on: March 04, 2012, 09:10:18 pm »

Quick question for anyone who use Tytanis:

It contains a lot of stuff. Have you had any trouble with it? By which I mean does it cause problems, is it annoying in any way, does it seriously unbalance something, and does it conflict with any mods?
The Arrow Addition thats been added just recently seems kinda OP but so far nothing else seems that unbalanced. Each item requires another item which at the same time is a lot more harder to get and so forth, cooking gives boosts along with healing foods so thats a bonus if your playing an Alchemyless game with no Pots or limited pots. There are some extra drops and additional hidden weapons out there. The only thing I feel is unbalanced is the Smelting part, I don't know which mod is making it so but I can smith a Cast Iron Pot for 1 Iron and then Smelt for 4 giving me a net of 3 Iron Bars...
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Tarran

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Re: The Elder Scrolls V: Skyrim
« Reply #5448 on: March 04, 2012, 09:42:53 pm »

No conflicts with other mods?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Neyvn

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Re: The Elder Scrolls V: Skyrim
« Reply #5449 on: March 05, 2012, 03:22:59 am »

No conflicts with other mods?
None that I have seen, like I said before, In fact I believe that it even allows for some mods to be accidently compatible with it.
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Rex_Nex

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Re: The Elder Scrolls V: Skyrim
« Reply #5450 on: March 05, 2012, 04:55:31 pm »

My framerate is really choppy. It will run at a fine FPS, but it feels like it skips frames. Even on Low settings, my average framerate is about the same as it is on High. This kind of rules out a performance problem. I also tried overclocking my system, and that made Skyrim run like someone was hitting the fastforward button every couple seconds; it still skipped like it did before, but now I was moving even farther while skipped.

I tried running in windowed mode, editing my ini file, and playing in third person. Still choppy and annoying. Running the latest patch, too.
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Leatra

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Re: The Elder Scrolls V: Skyrim
« Reply #5451 on: March 05, 2012, 07:52:15 pm »

Dual-Wield Parry
I'm glad to see a mod like this. It was really stupid to not be able to block while dual-wielding.
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Roundabout Lout

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Re: The Elder Scrolls V: Skyrim
« Reply #5452 on: March 05, 2012, 07:55:58 pm »

Dual-Wield Parry
I'm glad to see a mod like this. It was really stupid to not be able to block while dual-wielding.

No doubt that they just couldn't figure out how to make it work on an xbox controller. *sigh*
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Solifuge

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Re: The Elder Scrolls V: Skyrim
« Reply #5453 on: March 05, 2012, 08:10:31 pm »

Yeah, I was really disappointed by the consolitis of Elder Scrolls with Skyrim. It's true, you really do have to build your game around your interface, but I wish they'd chosen their native PC over relocating to XBox as a primary console... and relying on PC users to do their own work to fix the UI via mods.
« Last Edit: March 05, 2012, 08:13:02 pm by Solifuge »
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Karnewarrior

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Re: The Elder Scrolls V: Skyrim
« Reply #5454 on: March 05, 2012, 08:25:01 pm »

Yeah, I was really disappointed by the consolitis of Elder Scrolls with Skyrim. It's true, you really do have to build your game around your interface, but I wish they'd chosen their native PC over relocating to XBox as a primary console... and relying on PC users to do their own work to fix the UI via mods.
I understand the logic though; Basing it on the PC could make the game too complicated to fit onto an Xbox controller, and then they'd have to cut things out, which is BAD. They built it on the Xbox because the PC users can mod it a hell of alot easier than the Xbox crowd, and people were going to complain anyway.

That said it is kind of annoying.
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Solifuge

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Re: The Elder Scrolls V: Skyrim
« Reply #5455 on: March 05, 2012, 08:36:12 pm »

There wasn't even a button limitation; you could easily put the 1st/3rd person view in a System Setting instead of mapping a button for it (a waste of control real-estate) and use that for "parry mode". Heck, you could even make shouts and powers mapped to a hand, and free up a bumper for it too.

It was pretty needless oversimplification, and I feel it was a poor design choice to prevent blocking just because you cast spells or hold an off-hand weapon.
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dogstile

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Re: The Elder Scrolls V: Skyrim
« Reply #5456 on: March 05, 2012, 08:48:08 pm »

So hey, i'm walking around with the Champion of Boethiah, chief yamarz and lydia, tempted to go get barbos and just go around roflstomping everything because nothing can stand against four people with pimped out weapons. This is on the 360. I really wish more games would let me mess around with companions like this. 
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my champion is now holding his artifact crossbow by his upper left leg and still shooting with is just fine despite having no hands.
What? He's firing from the hip.

Tarran

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Re: The Elder Scrolls V: Skyrim
« Reply #5457 on: March 05, 2012, 08:51:08 pm »

Something I think I should bring to note with you guys that I just found through that dual wield block link above:

http://skyrim.nexusmods.com/downloads/file.php?id=5485

This is basically something similar to Deadly reflex based on what is written down. Staggers, stamina cost for normal attacks, improved blocking, improved well-timed blocking, more damage, less effective armor...

I'ma gonna try it out. Wish me luck on it not breaking my existing game.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

MorleyDev

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Re: The Elder Scrolls V: Skyrim
« Reply #5458 on: March 05, 2012, 11:44:02 pm »

There wasn't even a button limitation; you could easily put the 1st/3rd person view in a System Setting instead of mapping a button for it (a waste of control real-estate) and use that for "parry mode". Heck, you could even make shouts and powers mapped to a hand, and free up a bumper for it too.

Since when was third person for playing? You go into it to see how awesome your character looks and maybe take some screenshots. That's why it's a button :)
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IronyOwl

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Re: The Elder Scrolls V: Skyrim
« Reply #5459 on: March 06, 2012, 12:13:00 am »

I always assumed the inability to block while dual-wielding was a balance/distinctiveness issue.
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