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Author Topic: The Elder Scrolls V: Skyrim  (Read 1599618 times)

Neyvn

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Re: The Elder Scrolls V: Skyrim
« Reply #5460 on: March 06, 2012, 12:39:56 am »

Something I think I should bring to note with you guys that I just found through that dual wield block link above:

http://skyrim.nexusmods.com/downloads/file.php?id=5485

This is basically something similar to Deadly reflex based on what is written down. Staggers, stamina cost for normal attacks, improved blocking, improved well-timed blocking, more damage, less effective armor...

I'ma gonna try it out. Wish me luck on it not breaking my existing game.
Thats the mod I was trying to remember before. Adds more risk and reward to combat...
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nenjin

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Re: The Elder Scrolls V: Skyrim
« Reply #5461 on: March 06, 2012, 01:43:54 am »

I always assumed the inability to block while dual-wielding was a balance/distinctiveness issue.

Funny how it accomplishes neither :P
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Leatra

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Re: The Elder Scrolls V: Skyrim
« Reply #5462 on: March 06, 2012, 06:10:20 am »

Something I think I should bring to note with you guys that I just found through that dual wield block link above:

http://skyrim.nexusmods.com/downloads/file.php?id=5485

This is basically something similar to Deadly reflex based on what is written down. Staggers, stamina cost for normal attacks, improved blocking, improved well-timed blocking, more damage, less effective armor...

I'ma gonna try it out. Wish me luck on it not breaking my existing game.

Staggers? That's cool. I always feel like I'm hitting a dummy while fightining since people don't show much reaction to being cut in the half by an axe. I'm still waiting for more mods before I start playing though.
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Neyvn

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Re: The Elder Scrolls V: Skyrim
« Reply #5463 on: March 06, 2012, 06:13:31 am »

Something I think I should bring to note with you guys that I just found through that dual wield block link above:

http://skyrim.nexusmods.com/downloads/file.php?id=5485

This is basically something similar to Deadly reflex based on what is written down. Staggers, stamina cost for normal attacks, improved blocking, improved well-timed blocking, more damage, less effective armor...

I'ma gonna try it out. Wish me luck on it not breaking my existing game.

Staggers? That's cool. I always feel like I'm hitting a dummy while fightining since people don't show much reaction to being cut in the half by an axe. I'm still waiting for more mods before I start playing though.
well what kind of mods are you looking for:???
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Leatra

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Re: The Elder Scrolls V: Skyrim
« Reply #5464 on: March 06, 2012, 06:27:27 am »

More advanced versions of the current ones. Currently, most of them are in beta. They are still awesome but I don't feel like creating a character again. I'm also looking forward to a bugfix mod.

Deadly Reflex messed up my save files but it became beyond awesomeness as the modder kept working on the mod.

Modder community of TES is awesome and I'm sure all of this is just the fraction of what's coming.
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Vendayn

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Re: The Elder Scrolls V: Skyrim
« Reply #5465 on: March 06, 2012, 12:15:19 pm »

Here are some scenic screenshots+my character (Isabella) of a modded Skyrim. Be warned, these are huge screenshots, they are 1920x1080. I thought Picasa was going to auto-scale them down, as it was an option...but ah well. These were mostly for my friend anyway, and they look better on his and mine's monitor in their original size.

I use a lot of texture mods and other mods, but you won't see anything except the custom race+textures in these screenshots.

Skyrim, scenic Whiterun

https://plus.google.com/photos/101223535803614494618/albums/5716824316391941057/5716824327308761394

Skyrim, scenic Riverwood

https://plus.google.com/photos/101223535803614494618/albums/5716824316391941057/5716824353593821042

Skyrim, scenic Riverwood 02

https://plus.google.com/photos/101223535803614494618/albums/5716824316391941057/5716824335496270322

Skyrim, inside Riverwood

https://plus.google.com/photos/101223535803614494618/albums/5716824316391941057/5716824371881819618

Skyrim, scenic lake

https://plus.google.com/photos/101223535803614494618/albums/5716824316391941057/5716824361981851170
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My own website for Skyrim, Fallout 4, and many other games: http://vendayn.wix.com/skyrimvendayn

forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #5466 on: March 06, 2012, 12:21:25 pm »

-snip-
What's up with supercleavage mcfakeboobs? Is that your character? Are you really playing an emo teen with a bad boob job?
« Last Edit: March 06, 2012, 12:34:41 pm by forsaken1111 »
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Vendayn

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Re: The Elder Scrolls V: Skyrim
« Reply #5467 on: March 06, 2012, 12:23:59 pm »

stuff
What's up with supercleavage mcfakeboobs? Is that your character? Are you really playing an emo teen with a bad boob job?

That is actually the smaller version of the particular body mod that goes with the custom race.

(edit)
In any case, looks tame compared to a lot of others that are shown around on Nexus and the official forums. And looks fine to me...so *shrug*
« Last Edit: March 06, 2012, 12:30:18 pm by Vendayn »
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My own website for Skyrim, Fallout 4, and many other games: http://vendayn.wix.com/skyrimvendayn

forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #5468 on: March 06, 2012, 12:35:14 pm »

Either way, the scenery looks very nice. What mods/packs do you have in there?
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Vendayn

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Re: The Elder Scrolls V: Skyrim
« Reply #5469 on: March 06, 2012, 12:42:20 pm »

The two main ones are the Skyrim HD 2k textures (full) and Redguards Realistic Lighting (based off Realistic Lighting by Plutoman101)

And another one I use is Revamped Exterior Fog, which lessens the fog a bit. Get a better view distance.

All three can be found on Nexus.
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My own website for Skyrim, Fallout 4, and many other games: http://vendayn.wix.com/skyrimvendayn

kaenneth

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Re: The Elder Scrolls V: Skyrim
« Reply #5470 on: March 06, 2012, 02:07:23 pm »

I did what I did in Oblivion; whenever a quest gave me a temporary follower, I stopped working that line and did other quests.

I was up to 6 humanoid followers, a horse and a dog for a while.

Plus double-summoning, and 2 of the followers would summon as well.

Personal Army.
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #5471 on: March 06, 2012, 02:21:08 pm »

I always liked rooms full of necromancers.

Raise two of the necromancers as permanent dead thralls and they will raise other corpses, including necromancers, as zombies. Those zombies, if necromancers, can raise other corpses. Etc.

ARMY OF THE DEAD
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PTTG??

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Re: The Elder Scrolls V: Skyrim
« Reply #5472 on: March 06, 2012, 03:35:24 pm »

Is there a mod to allow infinite followers?
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #5473 on: March 06, 2012, 03:36:44 pm »

No clue, but I'm using one of the conjuration overhaul mods which adds in a ton of new summons and ties the summon limit to the perks in the tree so you end up with something like 6-7 summons if you grab all of the perks that increase it. Its kind of fun.
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The Merchant Of Menace

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Re: The Elder Scrolls V: Skyrim
« Reply #5474 on: March 06, 2012, 03:38:15 pm »

Does it affect the permanant summons as well?
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