I don't think this quite the "resist the urge to fast-travel" argument. There doesn't seem to be much of a cap on what you can make to increase your skills either. As a Elven Smithing badass, you can just make leather bracers all day to make more skill. It doesn't force you to work harder or search more or anything, to get that higher skill.
And really, if fulfilling a goal Beth put in front of the player breaks the game they made, that should be their problem. I've gotten half a dozen glass things so far that I'm not using because I don't want to make the 10 points of blacksmithing it would take to modify them, because that would easily be three more character levels. And yet, they are all
worse than the armor and weapons I've made for myself, which are a tier below them.
Enchanting, alchemy and blacksmithing are all part of this interwoven system that constantly feeds the player experience they didn't want. Exactly the same way Oblivion gave you experience you didn't want in the primary skills you picked for your class. Resulting, in that game, of doing stuff like building a class out of primary skills you weren't going to use. In Skyrim, it's more about whether you do blacksmithing, alchemy and enchanting at all. Without them, the game is
a lot tougher. With them, you're drawn into becoming OP very quickly.
Really, there is no way to moderately approach Blacksmithing. You're either smithing to get the skill and the perk, or you're not smithing. The middle ground is the improvement phase on weapons and armor....but I've found you're still stuck needing around 10 points at a time to go to the next level of smithing quality. You end up smithing in leaps and bounds....and you make experience the same way when you're doing it. It could just be better IMO.
I'm gonna have to stop you right there and laugh for a little bit.
Ok, snark aside? Sliders. Effect, range, damage, area of affect. It worked, on that level. What it lacked, as always, was the time put in to carefully balance it. But at the very least, you could imagine cool shit, and make it. How boring has it been making items in Skyrim by comparison? Answer, really freaking boring. "Oh gee, should I go make a weapon with a single, crappy enchant on it? Or how about a ring with an enchant I'll never use." Spells lack pretty much any cool factor to them at all besides the visual effects. Tri-elemental effects? Damage spells with effects that aren't hard-coded by the eminently underwhelming "fire/frost/lightning" dichotomy?
If we include the fact shit was fun and had some depth in our definition of "worked", then yeah, both Morrowind and Oblivion enchanting "worked" compared to Skyrim.