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Author Topic: The Elder Scrolls V: Skyrim  (Read 1616021 times)

Putnam

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Re: Discussion on TES V: Skyrim
« Reply #4395 on: January 09, 2012, 06:55:08 pm »

Oh I get it! Haha!

It's called project Aedra because they're making earth bones with it :P

Rex_Nex

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Re: Discussion on TES V: Skyrim
« Reply #4396 on: January 09, 2012, 09:17:48 pm »

Any reason why we cant move everything around in Skyrim? Some items seem stuck to the ground; even Oblivion had everything movable.
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Trapezohedron

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Re: Discussion on TES V: Skyrim
« Reply #4397 on: January 09, 2012, 09:54:55 pm »

Hmm... is it because of BethSoft streamlining the features?

Seriously though, there's a ton of miscellaneous objects that you can't grab in this game. Considering that players decorated their houses in the previous games thoroughly, this is a bad move on their part.
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Sergius

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Re: Discussion on TES V: Skyrim
« Reply #4398 on: January 09, 2012, 10:06:18 pm »

As a rule of thumb, you can now only move stuff that you can pick up, with few exceptions.
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nogoodnames

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Re: Discussion on TES V: Skyrim
« Reply #4399 on: January 09, 2012, 10:45:55 pm »

Skyrim seems to have taken several steps back in terms of manually placing and manipulating objects. For example, you can only "grab" objects at their centre of mass (aside from bodies, where you can grab individual body parts) and objects will stay in the same orientation they are dropped unless you force them to rotate by bumping them against walls. It's been very annoying trying to decorate my house like that.
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Rex_Nex

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Re: Discussion on TES V: Skyrim
« Reply #4400 on: January 09, 2012, 10:58:18 pm »

I dont see why its so hard to have a button to go in rotate mode, where you use two keys to rotate left/right, and then two keys to bring it closer and further from you. You could probably find a way to get it to work on a controller, even.
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Jervous

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Re: Discussion on TES V: Skyrim
« Reply #4401 on: January 09, 2012, 11:00:32 pm »

I don't even bother with my homes. I once tried to put a sword on a weapon rack but every time I would go leave and come back in it would be on the floor. They are storage houses and that's it.
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Sensei

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Re: Discussion on TES V: Skyrim
« Reply #4402 on: January 09, 2012, 11:59:21 pm »

I could never really succeed in decorating houses at all -try as I might- in Oblivion. In Skyrim I felt the weapon racks provided a decent minimum of display options, and bookcases were nice too. Ironically though, I spent far more time, and had far more success in far more elaborate setups, decorating my houses in Morrowind. If only we had an option in Skyrim to place objects on surfaces/other items like dropping an item in Morrowind would do.
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Re: Discussion on TES V: Skyrim
« Reply #4403 on: January 10, 2012, 12:21:13 am »

Sorry if this has already been said, but at the end of the Thieves Guild Questline, was I the only person who thought:

Spoiler (click to show/hide)

And then proceeded to make a character centered around using the armour and punching things and basically acting like him?

Tellemurius

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Re: Discussion on TES V: Skyrim
« Reply #4404 on: January 10, 2012, 12:38:22 am »

Sorry if this has already been said, but at the end of the Thieves Guild Questline, was I the only person who thought:

Spoiler (click to show/hide)

And then proceeded to make a character centered around using the armour and punching things and basically acting like him?
Na i rather be a fucking BADASS only using fists.

kcwong

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Re: Discussion on TES V: Skyrim
« Reply #4405 on: January 10, 2012, 04:10:58 am »

I don't even bother with my homes. I once tried to put a sword on a weapon rack but every time I would go leave and come back in it would be on the floor. They are storage houses and that's it.

The two mannequins in Solitude duplicates armor for me. I once placed full sets of Ebony and Old Gods armor on them, but remembered they are kind of buggy, so I took the armors back off. When I returned I found them wearing those armors again... so I get to harvest armors each time I return.
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Leatra

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Re: Discussion on TES V: Skyrim
« Reply #4406 on: January 10, 2012, 06:11:05 am »

Decorating houses in Morrowind was a lot easier and much more fun if you were using a furniture store mod. You could buy totally empty houses and fill it with whatever you want and however you want including the color of lightining. You could also set up an outdoor house with a tent, a fire and stuff like that. I had a house just for weapon display racks in Morrowind. Furniture items were difficult to carry around because of the emburance thing though.

Maybe mods will do something about it in Skyrim.
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Jopax

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Re: Discussion on TES V: Skyrim
« Reply #4407 on: January 10, 2012, 07:43:57 pm »

I really need to stop spoiling myself with this game, but my curiosity just gets out of control sometimes and most of the time I find out it's not nearly as cool as the game would lead me to belive at first.

Spoiler: Dragon Priests (click to show/hide)
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Gizogin

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Re: Discussion on TES V: Skyrim
« Reply #4408 on: January 10, 2012, 08:18:43 pm »

I only have a few problems with Skyrim.
I hate that you can't kill "essential" NPCs.  Morrowind let you kill anyone.  Sure, you might get a message about "the thread of prophecy has been severed" or whatever, but you could keep playing anyway.  You had to live with the choices you made, and you could even find another way to beat the main quest.  Especially in cases where the definition of "essential" seems completely arbitrary, it really ruins the immersion.
In a similar vein, I don't like the inability to manipulate certain objects.  What, exactly, is stopping me from moving those objects specifically, even though I can easily move things like troll corpses which should probably weigh twice as much as I do?
This is a problem I have with RPGs in general: the disproportionately large numbers of bandits.  In my time playing Skyrim, and video games in general, I have run into vastly more bandits, outlaws, highwaymen, and plunderers than I have ordinary people.  That just doesn't make any sense to me.  Where are all these bandits coming from?  They so heavily outnumber everyone else that they couldn't possibly be turning a profit from their raids and thievery. 

I understand why all these things exist, from a gameplay and story standpoint, but they still bug me.
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nenjin

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Re: Discussion on TES V: Skyrim
« Reply #4409 on: January 10, 2012, 09:12:28 pm »

Decorating seems about as well implemented as it was in Oblivion. I guess I've just been dealing so long, I've gotten good at positioning stuff in my house. I can fill shelves (that are meant to be filled), lay weapons on tables, stack staves in corners and get most armor pieces to stay up. (Shields being the toughest.)

The keys are this:

1- Low expectations.
2 - Obsessive compulsive interior decorating.
3 - Keep items spaced far enough apart.

The only thing that sucks is when you prop something up, leave and enter, and the physics recalculating causes the object to end up....somewhere. Which can be a lot like a bull in a china shop.
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