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Author Topic: Dwarven... "Child Care"  (Read 636549 times)

Broseph Stalin

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Re: Dwarven... "Child Care"
« Reply #420 on: December 28, 2011, 12:49:28 pm »

Cleaning without soap is better than cleaning without soap?

What?
Started to say something then changed it halfway through and forgot to correct the first part, fix'd.

bukitodinos

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Re: Dwarven... "Child Care"
« Reply #421 on: December 28, 2011, 03:36:24 pm »

Dwarf Fortress.
The only game where throwing babies into a pit with crazed dogs will be considered a beneficial concept.


...

Seriously, though. This is an awesome idea.
   

can i sig that? i really want to sig that
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kaenneth

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Re: Dwarven... "Child Care"
« Reply #422 on: December 28, 2011, 07:05:18 pm »

Question about turkeys, (well, birds in general... http://www.youtube.com/watch?v=4FXSnoy71Q4), I recall something about flyers never pathing to somewhere they couldn't walk to?
Would an open top pit allow birds in and out, while still keeping a dwarf trapped in the current version?
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Girlinhat

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Re: Dwarven... "Child Care"
« Reply #423 on: December 28, 2011, 09:45:13 pm »

Flying creatures will sometimes flee from enemies via flight, but are otherwise always grounded.  So I do not believe the turkey will leave the pit - not to mention that turkey are a flightless bird.

NRDL

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Re: Dwarven... "Child Care"
« Reply #424 on: December 29, 2011, 01:34:45 am »

I still can't believe this thread is still alive.  Dwarven Sparta shall live on!


Is anyone conducting serious testing forts right now?
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Duntada Man

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Re: Dwarven... "Child Care"
« Reply #425 on: December 29, 2011, 01:43:11 am »

Flying creatures will sometimes flee from enemies via flight, but are otherwise always grounded.  So I do not believe the turkey will leave the pit - not to mention that turkey are a flightless bird.
...

Now I am even more confused about that flock of turkeys I found on the top of a three story building across from my house. This has nothing to do with the game, I'm just now worried about being hunted by a gang of vigilante ranger turkeys for my years of hunting/eating them.
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Girlinhat: The biggest issue seems to be size.  A 1x1 room would allow for maximum child desecration.

Pokon

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Re: Dwarven... "Child Care"
« Reply #426 on: December 29, 2011, 02:04:18 am »

Keep calm and carry on. They are only concered with those who kept there members bodies around for more than a few hours after thanksgiving meal. No biggie if you did not save anything.
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Dsarker

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Re: Dwarven... "Child Care"
« Reply #427 on: December 29, 2011, 02:16:34 am »

Turkeys are not flightless.
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Re: Dwarven... "Child Care"
« Reply #428 on: December 29, 2011, 03:54:33 am »

DF turkeys are completely flightless, but not all real-world turkeys are.
Domestic turkeys are pretty much flightless, but wild turkeys have a short flight range and prefer to stay on the ground unless evading a predator/other behaviors I've forgotten.
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Girlinhat

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Re: Dwarven... "Child Care"
« Reply #429 on: December 29, 2011, 10:18:09 pm »

A patriot has... offered, her child.  Kogan Logemikal is one year old, and has been sequestered into a small bedroom that he has been told contains ponies, sunshine, and rainbows.  It does not.  It contains one bed, one food pile - emphasis on the 'pile' - and one nest box.  Said next box was going to be occupied by a young turkey, but was taken up by a mere guineahen.  This has been allowed, as there is insufficient food for the child this will be a mere test run to ascertain the damage a small bird can perform on an infant child.

May Armok forsake this fortress, for I fear his wrath should He observe too closely...

Pokon

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Re: Dwarven... "Child Care"
« Reply #430 on: December 29, 2011, 10:54:48 pm »

DF turkeys are completely flightless, but not all real-world turkeys are.
Domestic turkeys are pretty much flightless, but wild turkeys have a short flight range and prefer to stay on the ground unless evading a predator/other behaviors I've forgotten.

Great, now I need two turkey creatures in my game. :P To the Raws!
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Elifre

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Re: Dwarven... "Child Care"
« Reply #431 on: December 30, 2011, 11:20:50 am »

Hmm... I'd be interested in seeing how much a child can improve his/her combat skills before being drafted as an adult. I may need to start up a second fortress for the purpose of !!SCIENCE!!.

This will no doubt result in the shedding of insane amounts of blood. Armok will be pleased. Blood for the blood god!
« Last Edit: December 30, 2011, 11:25:32 am by Elifre »
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Broseph Stalin

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Re: Dwarven... "Child Care"
« Reply #432 on: December 30, 2011, 01:07:44 pm »

I've been trying to find out if being hit by water is the same thing as being cleaned without soap by covering a dorf with armor everywhere except the feet, allowing one to be cleaned with water and the other to be doused with water repeating and seeing the rate of infection in each group. So far I have discovered that a copper spear will pierce two layers of iron armor and a lung.

Girlinhat

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Re: Dwarven... "Child Care"
« Reply #433 on: December 30, 2011, 01:42:32 pm »

Well, in my turkeybox (which is actually turkey now) the chicks promptly massacred their mother and resumed fighting amongst themselves, dealing low damage to each other and the child, who currently has a single thin scar on the upper body from a lucky cut, and is dabbling in fighting, dodging, wrestling, and armor user - although the child is naked he has still somehow developed armor user skill.  Strangely, every counterattack from the child seems to be a grab, hence the wrestling, but immediately releases.

The 3x5 wall section and 1x3 walkable area is covered in turkey and dwarf blood.

Coincidentally, I also had a cat problem.  I pitted them all into the same 1x1, and they all killed each other except one, who is gigantic and bears many scars.  I like this cat.

jcnorris00

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Re: Dwarven... "Child Care"
« Reply #434 on: December 30, 2011, 02:01:45 pm »

I forgot to mention that there was a mist generator dumping water on the statue north of the pile-o-badgers, so mist doesn't prevent infection, at least not outright.

I changed all the PET_EXOTIC tags to PET to get around the dungeon master bug.  If everything was working correctly, you couldn't use badgers until after the DM arrived, which may be later than you'd like.  On the other hand, getting badgers isn't a problem if they live in your biome.  Badgers are easy to catch and breed at a phenomenal rate.

Two thumbs up for the gigantic scarred cat.
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