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Author Topic: Build! Explore! Loot! (Maptools freeform rpg)  (Read 13589 times)

PyroDesu

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #90 on: August 25, 2011, 04:51:48 pm »

Continuation of the Crystalline Matrix Storage Device of The Creator of Machines:
Spoiler (click to show/hide)

Status:
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« Last Edit: August 31, 2011, 06:05:48 pm by PyroDesu »
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

vagel7

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #91 on: August 25, 2011, 04:53:10 pm »

The server will keep the notes in our characters saved, right?

Also I have room for 2 more spells, can I add them?
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Taricus

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #92 on: August 25, 2011, 04:54:01 pm »

Hey, I didn't rip my pants off...
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

vagel7

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #93 on: August 25, 2011, 04:58:09 pm »

You still pissed on some god's fire.
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Haika

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #94 on: August 25, 2011, 05:01:36 pm »

The server will keep the notes in our characters saved, right?

Also I have room for 2 more spells, can I add them?

Yep, notes and characters are all saved.

And, Yes you can. And you will open up one more spell slot each time you 'level'

Speaking of, Exp tracker will be updated with my next post here:
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

vagel7

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #95 on: August 25, 2011, 05:02:15 pm »

We probably got attacked because you pissed on the fire.

Added Torture and wind control spell.
Logged
That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Haika

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #96 on: August 25, 2011, 05:12:00 pm »

Experience Tracker!!

Each time you level, by obtaining 100 exp, you gain 5 stat points to add to your stats in any way you wish.

Session 1:
Combat and Participation exp:
Vodstrup, Gotz, Creator of Machines, Adrian, and Taric all gain 50 exp.

Journal exp:
Taric: 5
Creator of Machines: 20
Vodstrup: 30
Adrian: 20

Session 2:
Participation exp:
Creator of Machines, Adrian, Taric, and Ludwig all gain 25 exp.

Totals:
Vodstrup [80/100]
Gotz [50/100]
Creator of Machines [95/100]
Adrian [95/100]
Taric [80/100]
Ludwig: 25/100]

You may still post, or edit Session 2 Journals up until we meet for session 3.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

vagel7

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #97 on: August 25, 2011, 05:45:49 pm »

I really liked this first session, it was fun and yay for language.
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

PyroDesu

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #98 on: August 25, 2011, 07:53:07 pm »

Thanks for the NPC!

But, can she level up as well?
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.

vagel7

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #99 on: August 26, 2011, 05:53:07 am »

Is it possible to do these sessions on Fridays or Saturdays?

I'm starting school again.
Logged
That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Haika

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #100 on: August 26, 2011, 05:59:35 am »

Thanks for the NPC!

But, can she level up as well?

You may control her, but she is still 'special'. And NOT a creator. Only PC's have the powers to create and therefore only they will level up. You may be able to find out more about her, should the Aglaia travel to a world with a little more... buildings.


Is it possible to do these sessions on Fridays or Saturdays?

I'm starting school again.
Sat is about the only day I CANNOT do the game. Really it's up to the others if they are avaliable. Thursday is just what I picked and people seemed to go with it. If others have a preference, let me know. And I'll consider changing the time.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

EagleV

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #101 on: August 26, 2011, 06:11:54 am »

Is it possible to do these sessions on Fridays or Saturdays?

I'm starting school again.
Sat is about the only day I CANNOT do the game. Really it's up to the others if they are avaliable. Thursday is just what I picked and people seemed to go with it. If others have a preference, let me know. And I'll consider changing the time.
From september on, I can't play on fridays (sorry, I know I'm making this difficult). All other days are fine for me. The time of day is about perfect as it is now, for me at least.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Taricus

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #102 on: August 26, 2011, 06:25:43 am »

Friday/Saturday/Sunday I can't come at the designated time due to other games on at those times, So the current timeframe suits me fine.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

vagel7

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #103 on: August 26, 2011, 06:39:02 am »

I don't suppose we can start the sessions 1 or 2 hours earlier?
« Last Edit: August 26, 2011, 09:40:36 am by vagel7 »
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

PyroDesu

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Re: Build! Explore! Loot! (Maptools freeform rpg)
« Reply #104 on: August 26, 2011, 02:02:14 pm »

Sundays would be perfect, but starting the session 1-2 hours earlier on weekdays would conflict with my education.
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.
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