CALLING ALL COUNCILORS
Was playing through the turn, blew up some ships, captured a planet, gearing up to capture more...
and the Krynn contacted me.
With a peace treaty offering.
...
WHAT.
So here's the deal. The initial treaty comes with no strings attached. Instant peace. The downside is that try as I might, I cannot get much in the way of "incentive gifts" from the Krynn. Best I could secure is a pitiful class 4 world.
Honestly? I'm a little tempted. Thanks to a certain tech we got from invading, the budget is taking a nosedive as planets all over the empire try to upgrade things. I can also see (thanks to intelligence reports) that the Krynn, despite all the planets they lost, still have substantial manufacturing capabilities. They also cheat, dirty AI players that they are (a Krynn planet, covered in factories and not much else, still manages to turn a profit in some cases). They still have almost 30 planets.
Note, however, that I said I was "a little tempted". Our ships are clearly superior, despite the enemy's weight in numbers (only a single Armok lost in the entire war!). I have a number of transports ready to load troops and kick some ass, which would become nothing more than money sinks if they no longer had an enemy to invade. For the first time since the war started, our two main areas of influence (Local Earth Space and the Southern Rim Area) finally have contiguous borders.
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But I digress. I need a decision, and I would like one soon. Should we take the Krynn up on their generous offer? Or should we, in the words of Horatio Nelson, engage the enemy more closely?