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We have decided that our character should establish monopoly on slavery, now :

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Author Topic: The Everlasting Slaughter III : Morrowind (Ch1 P10)  (Read 55643 times)

Mr.Person

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Re: The Everlasting Slaughter III : Morrowind (Text, Image, Mod and Madness)
« Reply #30 on: August 07, 2011, 06:20:26 pm »

CWC means Chris W Chan, what the heck where YOU thinking?
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Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

jetex1911

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Re: The Everlasting Slaughter III : Morrowind (Text, Image, Mod and Madness)
« Reply #31 on: August 07, 2011, 08:29:42 pm »

Now that that's over with, we have a problem: Do we take the cure disease potion, staying as we are, or do we not drink it, and become a Vampire? (Non-sparkly kind)

Also, if we do decide to become a vampire, to see what mods where added for vampires.
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Put into this light, Dr. Robotnik and Armok could easily have been roommates.


Known as That_Kobold on BYOND

Taricus

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Re: The Everlasting Slaughter III : Morrowind (Text, Image, Mod and Madness)
« Reply #32 on: August 07, 2011, 08:31:23 pm »

Drink the Potion. We don't need another sentient to survive...
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Mr.Person

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Re: The Everlasting Slaughter III : Morrowind (Text, Image, Mod and Madness)
« Reply #33 on: August 07, 2011, 09:11:39 pm »

Let's hold off on the vampire idea for now. The drawbacks outweigh the benefits right now.
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Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Stworca

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Re: The Everlasting Slaughter III : Morrowind (Text, Image, Mod and Madness)
« Reply #34 on: August 08, 2011, 05:41:51 am »

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Supercharazad

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Re: The Everlasting Slaughter III : Morrowind (Text, Image, Mod and Madness)
« Reply #35 on: August 08, 2011, 11:21:00 am »

This has given me the push I needed to install morrowind again :D
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Stworca

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Re: The Everlasting Slaughter III : Morrowind (Text, Image, Mod and Madness)
« Reply #36 on: August 08, 2011, 12:29:41 pm »

Intro Part 3

Spoiler: Fight Club (click to show/hide)


Spoiler: Hello World (click to show/hide)

And so ends the Introduction (aka "Chapter 0")
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Basque

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Re: The Everlasting Slaughter III : Morrowind (Text, Image, Mod and Madness)
« Reply #37 on: August 08, 2011, 01:49:03 pm »

Hey, it nice to see how the dialog works in Morrowind. It's too bad it's so limited, but at least it's something. Also I laughed at the "hunting their families down and killing everyone" lines. Finally, wow-if just the introduction was three updates assuming the game gets ever more expansive you might be doing this one for a while, Stworca. :P

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Stworca

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Re: The Everlasting Slaughter III : Morrowind (Text, Image, Mod and Madness)
« Reply #38 on: August 08, 2011, 03:00:48 pm »

Morrowind is longer than you think, but i will not show every step of our journey. After some point we'll be skipping traveling chunks for sure. ALso many quests will be done off screen. Many conversations will be cut down to essentials.

The LP will still be bloody long..

At any rate, i must disable the grass mod. I believe it's causing significant FPS drop (either grass mod or children.. but my bet is on grass) i also can not see (expletive deleted) with 2 feet long, dense grass. That includes enemies.
It's bad enough for me to not be able to find the dead tax collector guy (Seyda Neen Q) even though i know exactly where to look.
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Supercharazad

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Re: The Everlasting Slaughter III : Morrowind (Text, Image, Mod and Madness)
« Reply #39 on: August 08, 2011, 03:08:32 pm »

Hmm, what of a spot of pearl diving for cash?
If you go  swimming around the census and excise office (I think, around that area anyway), you can find a cave. In said cave are many pearls for the taking.
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Stworca

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Re: The Everlasting Slaughter III : Morrowind (Text, Image, Mod and Madness)
« Reply #40 on: August 08, 2011, 03:13:31 pm »

Oh, worry not about our wealth. We go for artifact hunting fight off the bat.
Spoiler (click to show/hide)

Although i must say, i don't remember any underwater caves next to the office. I know of one or two on the way to Vivec, but aside from that : nope.
(and really, Morrowind has truckloads of caves anyway  :) )

I'm thinking about giving our character a slight water limitation. But shhh..!

In other news : I have reduced the time scale to 1:1. Which means - Days will no longer be 40 minutes long. They will now be a DAY long each. I prefer it this way. We can always use wait or sleep to pass time.
« Last Edit: August 08, 2011, 03:16:29 pm by Stworca »
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Supercharazad

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Re: The Everlasting Slaughter III : Morrowind (Text, Image, Mod and Madness)
« Reply #41 on: August 08, 2011, 04:00:49 pm »

What I meant was around that area of water. Not sure of the exact location.
Also, if we go to the lighthouse, onto a rock right beside a swamp and jump onto the stump in the swamp, we get a free axe.
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Stworca

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Re: The Everlasting Slaughter III : Morrowind (Text, Image, Mod and Madness)
« Reply #42 on: August 08, 2011, 09:19:37 pm »

What I meant was around that area of water. Not sure of the exact location.
Also, if we go to the lighthouse, onto a rock right beside a swamp and jump onto the stump in the swamp, we get a free axe.

Now, i didn't know about that axe  :D Did you find it by jumping around, or is it mentioned somewhere in dialogue / notes?
30 pounds / 100 septims is pretty low value, but it's GOLD Nonetheless.

I have added an interactive map of vvardenfell, with all caves, tombs and sometimes even quest areas mentioned. It's very spoilerish though, so use at your own risk.
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3

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Re: The Everlasting Slaughter III : Morrowind (Text, Image, Mod and Madness)
« Reply #43 on: August 08, 2011, 09:26:53 pm »

Oh, worry not about our wealth. We go for artifact hunting fight off the bat.
Spoiler (click to show/hide)

Spoiler (click to show/hide)
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Thexor

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Re: The Everlasting Slaughter III : Morrowind (Text, Image, Mod and Madness)
« Reply #44 on: August 09, 2011, 12:41:02 am »

I have added an interactive map of vvardenfell, with all caves, tombs and sometimes even quest areas mentioned. It's very spoilerish though, so use at your own risk.

...my god, some people have too much spare time.  :o

Oh, and posting to watch and all that. I'm eagerly awaiting the next slaughter   calm, peaceful discussion with the intent of reaching a mutually-agreeable conclusion   slaughter.
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