A kind of cross between dungeon keeper, red factions mailable terrain, Savage: Battle for newerths melle and movement abilitys (but with propper physics) and what project offset was promissing before it shut down would be nice.
Why?
You get to controll a base and design it in a 3d environment, see things live and grow in it, depend it etc. You get to make it look awesome or descend down to see it at eye level. Towering keeps, deep dungeons, epic gulfs. small quaint towns. All awash with NPC inhabitants who have routines to do, react propperly, and move as fluidly as the player in first person mode. The NPC's require food and work to make sure they have ample supply etc.
Essentialy youde have a Party, clan, guild, faction and kingdom system. You start as a party of freinds, this grows into like minded incividuals who you trust and fight by the side of, you grow into a guild were you get to make your mark and develop your buisness prospects, you then turn into a faction with millatery might, and through this you get to become a kingdom. In the end its all out war and treachery with diplomacy.
all the wile your on a procedurally generated map server with its own resources that are finite etc with monsters (giants etc) who you could potentialy capture and put to your cause and wildlife. new deposits etc can be found in places and the gear of your foes can all be salvaged and refit for purpose.
...Dwarf Fortress?
KG
no.. dwarf fortress lacks a good portion of what that suggestion for a game contained. Sure dwarf fortress has lots of depth, but its not the same as what im thinking of in any way bar the management prospects. if youde played the games mentioned in this then you would know what i was on about.
It might lack some of those right now, but as Putnam mentioned, most of the features you described are either already in place or planned:
You get to controll a base and design it in a 3d environment, see things live and grow in it, depend it etc. You get to make it look awesome or descend down to see it at eye level. Towering keeps, deep dungeons, epic gulfs. small quaint towns. All awash with NPC inhabitants who have routines to do, react propperly, and move as fluidly as the player in first person mode. The NPC's require food and work to make sure they have ample supply etc.
Essentially what DF is right now, minus the graphical front end you describe, which I believe is in the far-future dev plans. Build a base, NPC dwarves run their routines.
Essentialy youde have a Party, clan, guild, faction and kingdom system. You start as a party of freinds, this grows into like minded incividuals who you trust and fight by the side of, you grow into a guild were you get to make your mark and develop your buisness prospects, you then turn into a faction with millatery might, and through this you get to become a kingdom. In the end its all out war and treachery with diplomacy.
Planned for adventure mode in DF, if I remember correctly.
all the wile your on a procedurally generated map server with its own resources that are finite etc with monsters (giants etc) who you could potentialy capture and put to your cause and wildlife. new deposits etc can be found in places and the gear of your foes can all be salvaged and refit for purpose.
Procedural generation is already in DF, along with new deposits and refitting opponents' gear.
What exactly is it that you described that you feel DF isn't covering?
KG