I cannot recall how I stumbled upon DF, but regardless, a few weeks ago, I downloaded it, and have been hooked since. Here's my story.
Client installation was seamless on windows & linux, no problems with either. ( everything here discussed is version 0.31.25 ). I pressed "Create New World!" followed the prompts, took the quick & easy choices, and there were dwarves on the ground! I figured out how to dig, so I dug! Figured I would plant some food, thats always a good idea, but.. nope, can't plant here. Hrm, worry about that later, let's dig some more.
Figured out how to dig down, that was novel. can I dig up? not really, ok. figured out the interface and building stuff, there's trees, lets chop them down, make some wooden stuff. All good so far.
Then goblins came and killed everyone. hehe. Ok! try #2
This time, really took my time in selecting a spot. I wanted BIG cliffs, (didn't know a damn thing about biomes at this point) and trees. Found a spot, embarked, tweaked my dwarves this time to give them some super awesome skills like cooking (har, har) and ventured forth. And still couldn't plant food, so starvation, unhappiness, and a long spiral of doom.
Try #3, I've found the complete noob guide by now, and read the first 6 parts, so I figure I'm all that and a bag of chips, nothing can stop me. except thirst. no drink, no water, frozen lakes! frozen well! augh! dying dwarves, this time of thirst. Ok, next time, not so close to the polar ice cap. However, I did learn to defend against goblins and make a squad, so that was great. They sucked horribly and died in droves, but at least the goblins didn't get inside. Much. And I learned I really should have a well somewhere inside.
Try #4. warm, forest, river. Good wet sand for the inside farming, food - check. water - check. Tried to build a second well down by the dining hall, and flooded the fortress. hrm. Why did the first well work (up at river -1 level) and this one didn't. Ah ha, Uncle Wiki knows the answer, it's water pressure. Ok, so by this time i'm being more careful with saves and backups, so I recover from the deluge in the dining hall incident and move on to a totally bad-ass military and digging like a dwarf obsessed. I'm trading like a fool, making crafts, bone bolts, i've got marksdwarves, axedwarves, they kill forgotten beasts like a hot knife through butter, and then... i hit a cavern for the first time... wooo.
And keep going. and going! and some more digging! and then some digging, and then adamantine! I skip from copper straight to adamantine, and manage through quite a bit of logistical juggling to outfit all my military in adamantine crossbows or battle axes and shiny outfits of varying kinds. This is a very good day.
However, I want magma. and... my layout sucked, and my digging was very haphazard, and I found no iron, haven't smelted a bar of steel, and I hate this reliance on wood. I want a no-wood fortress! Ok ok, I want a bed-only-wood fortress! Turns out, that's a lot harder than you'd think, but apparently there are trees underground in the caverns! woo.
try #5. It's just you and me, advanced-world-generator. blew a whole 6 hours nailing down my river-forest-200 volcanoes 33x33 world of joy. I've now got embark points with exposed lava on the surface, forests, and a river within a 2x2. Life is good!
Still no iron, though. No steel. in fact, in this round, no copper nor anything remotely resembling a metal and the embark point said "shallow metal" and "deep metal" both. Well, more digging out after i've reached the first cavern, but at least I've got magma, a magma driven crafting area, water channeled down and wells to choke a camel. butcher-tanner-bolts-kitchens all set up, and things are proceeding well. This is the one I'm going to try and play out until the end, but this lack of metal is disconcerting.
In fact I have yet to see, in any of the games so far, any iron bearing ore of any kind. Strange!
lessons learned & points to ponder----
- a manager dwarf, very important. gotta get one of those right away. Micro managing individual stations gets old after a few dozen hours.
- animal-cage management is ... elusive. I can't figure out how to get rid of my cages. I've got custom stockpiles that work for everything else, but cages, nope.
- sometimes custom worlds are fun, but if you go too far "astray" from the standard settings, FPS falls drastically (cpu rises, things going on in the background not obvious to me at first)
- water/magma channeling, doors, floodgates & levers is awesome fun.
- I still haven't made a single trap, and probably really should, but the military is damned effective, after you get past the odd requirements
- When the manager won't make something, and there's no error message in the announcements, you should REALLY find out why.
- bins are a must. no matter what they have to be made out of. and rock pots.
- archers are best, first, and far more effective against thieves/snatchers/runners, but axedwarfs kill faster and are harder to kill
- randomly, for no apparent reason, dwarves still just die of thirst, despite having hundreds of drink available, and many accessible wells available with fresh tasty water
I still don't know if you only get the one local area. Is the rest of the world there for adventure mode, or... ?
and my only suggestion:
A warning that mountain biomes cannot be farmed, no matter what, would be really great information for a starting player. Even if it's just once! Would have saved me a gaggle of frustration at the start.
Anyway, there you have it, my story. Thanks for reading. Oh, and before I found Maydays tile-pack, my wife called this new obsession "pixel dwarves". So, thanks "pixel dwarves"! I anticipate more fun in the future!