Oh, well as long as we are posting loadouts.
Here is what I'm using for my monk with a fair bit of success. I've got a fair number of life-regen over time items as well, to complement the Mantra of healing.
Deadly Reach + Scattered Blows lets me keep a bit of distance and hit multiple enemies at once. The scattered blows also does a fair bit of damage, so I can often just aim my punches for whoever has the highest life and everything else will kind of die on its own.
Lashing Tail Kick + Sweeping Armada lets me make a bit of space when surrounded. It also seems to interrupt attacks by a lot of big/slow monsters, so I can use it to avoid being one-shot at times.
Serenity + Peaceful Repose is fantastic. Not only do I get a heal whenever I'm in trouble, I'm completely invulnerable to everything for 3 seconds. I often use it to absorb arcane orb beams and big attacks. It also cancels fear, frozen, and anything else I've been hit by.
Mystic Ally + Earth Ally Summons a pet. Probably the least-essential part of my build. Sometimes I exchange it for another defensive skill.
Seven-Sides Strike + Sudden Assault I love this. Not only does it do pretty good damage, but it also gives me a teleport and makes me immune to everything while its being used. My high-health regen works well with this, as it gives me time to build my HP back up a bit.
Mantra of Healing + Time of Need I'm using this to supplement my high health regen. It also gives me a bunch of extra resist-all, which is nice.
Passives:Resolve I'm using this mostly to help against elites, but I'm not 100% convinced that this is great. If I decide to replace a passive, it'll likely be this one.
Seize the Initiative Adds my Dexterity to my Armor. That is just great.
One with everything Allows me to double stack resistances. Most of my armor has All-res + Phs-Res, which gives me quite a high resistance value. For a while I was sporting over 1000 resist all, but I've reduced that a bit to go for other stats.