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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1507388 times)

Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10305 on: September 20, 2014, 06:50:45 pm »

New Kerbals who run aspects of your system
Anyone else think its kinda odd that the guy who is in charge of your reputation walks about in a biosuit?
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andrea

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10306 on: September 20, 2014, 07:08:29 pm »

why do you find it odd? You need proper equipment to handle toxic stuff.

Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10307 on: September 20, 2014, 07:15:57 pm »

Well, it might lead someone to think that all those NERVAs that we explode on the pad arent helping the environment.
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PTTG??

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10308 on: September 20, 2014, 09:42:11 pm »

The general consensus is that it's destroyable (and possibly repairable) structures for the space center, and/or craterable terrain.

If that's the case, the next-gen feature it's tied to would presumably be constructing new bases, which would certainly be interesting.
Based on what?

Absolutely nothing!

Well, we know it's something no mod has ever done before, which rules out a lot of things, but not that, and it was said that a good player will never see the new feature, and a bad one will see it a lot.

So, not nothing, but definitely not a lot.
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Sean Mirrsen

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10309 on: September 20, 2014, 11:33:36 pm »

That, and we know they've been preparing new content for it. So if you think about it, it kinda makes sense. Destructible KSC terrain and buildings.

Alternatively.... and this is possibly much more awesome...

Individual part damage. Crumpling, bending, one way or another being damaged without outright exploding.
I mean, we already know they've been making new explosion effects. This kinda seems related.

The reveal's next week. I wonder what other theories everyone will come up with.
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LoSboccacc

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10310 on: September 21, 2014, 01:51:27 am »

Loans fit the description as well and are close to the administrative building topic
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miauw62

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10311 on: September 21, 2014, 03:37:05 am »

I dont see why they would be all hush-hush about loans, thats a fairly normal feature.
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rabidgam3r

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10312 on: September 21, 2014, 01:23:18 pm »

I created a supersonic plane with twin jet engines and tiny fuel tanks. Turns out I have a knack for fuel-efficient planes, because it barely took a drop out of it in 17 minutes spent flying. I skipped off the atmosphere repeatedly, waited until the craft was engulfed in flames, and made Bill jump out.
I am a terrible person.
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Octobomb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10313 on: September 21, 2014, 04:09:43 pm »

http://imgur.com/a/B1BFN#12
Just found this again after almost a year. Someone had said it couldn't be done. I went and did it.
For the record, that's a manned Mun landing on 1200 units of fuel, or 3 T-400 tanks, the default 1.25m tank.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10314 on: September 23, 2014, 11:02:59 pm »

The contract mod wants me to kick an E class asteroid on an escape trajectory from the sun and pays 2.4 million. No thanks. I'm not up for planning that.
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tahujdt

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10315 on: September 24, 2014, 08:14:58 am »

>The contract mod wants me to kick an E class asteroid on an
escape trajectory from the sun and pays 2.4 million. No
thanks. I'm not up for planning that.

That gave me an idea for an addon to multiplayer: the ability to transfer or subcontract contracts. Balancing would be a pain in the patookus, though.
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BFEL

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10316 on: September 24, 2014, 09:19:54 pm »

The contract mod wants me to kick an E class asteroid on an escape trajectory from the sun and pays 2.4 million. No thanks. I'm not up for planning that.
Yeah, that is just silly. Making a ship with the amount of Dv needed for that would probably cost more then the payout.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10317 on: September 24, 2014, 11:10:16 pm »

The contract mod wants me to kick an E class asteroid on an escape trajectory from the sun and pays 2.4 million. No thanks. I'm not up for planning that.
Yeah, that is just silly. Making a ship with the amount of Dv needed for that would probably cost more then the payout.

I guess I could always fund it with silliness like this 60 ton B9 engine tested in orbit that pays 4 million or so. Then I landed it back at KSC because it costs hundreds of thousands.
Spoiler (click to show/hide)

edit: I love the Fine Print mod. It gives great contracts. One of them wants an orbital station around Gilly built into a newly discovered class C asteroid. All for one million bucks. I hate you, Fine Print.
« Last Edit: September 25, 2014, 02:53:20 pm by BigD145 »
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10318 on: September 26, 2014, 04:41:35 pm »

Probable 0.25 new feature reveal in 2-3 hours.
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Glloyd

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10319 on: September 26, 2014, 06:16:30 pm »

Probable 0.25 new feature reveal in 2-3 hours.

Do you have a link?

EDIT: Nevermind, I realized it would just be on their twitch channel. Derp. For all those interested: http://www.twitch.tv/ksptv

EDIT2: It's starting, I'll summarize it here afterwards.
« Last Edit: September 26, 2014, 06:32:11 pm by Glloyd »
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