Center of mass is also important. Remember it's likely much different from when you took off, and even significantly different from the last time you touched any notable amount of atmosphere. For the most stable flight charictaristics, on most planes (obviously depends on your design, but unless you've got something completely wacky it should work) you want most of your weight up front. Before reentry transfer any remaining fuel to your forward fuel tanks. Not applicable if you're gliding in on empty, but most people don't design their space planes to be THAT efficient.
Also, remember, shallow glide slope. A lot of things you could get away with in a capsule, you can't do with wings and FAR. Hit the upper atmosphere, stay there a while, you may not feel like you have a lot of control, but with patience you can use it to change your course and glide slope even at 40-50km, let it slow you down before you hit the thick soupy cement that is the lower atmosphere.
Also, I completely forget if it's modeled this way in KSP or FAR, but one thing surprised me at first when I used to play Orbiter and was trying to do reentries with winged craft. At high speeds and altitudes, you get the most lift with only a slight nose up attitude. Not more than 10-15 degrees nose up. Nose up more than about 35-45 degrees and you quickly begin losing lift and slowing down faster. I don't describe it well here, but it always felt a little counterintuitive while I was doing it. But it sort of makes sense if you think about it since you're basically forcing a stall and losing all the lift your wings generate. Might be something to think about if you're trying to do those 80-90 degree pancake reentries that science fiction keeps trying to tell us the space shuttle did.