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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1508648 times)

SOLDIER First

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First successful Kerbin orbit to Munar encounter: check.
First successful Kerbin orbit to Munar encounter to Munar orbit: check.
Enough fuel to de-orbit after a Kerbin encounter: check.
I feel good.

Edit: Scratch that, I'm crashing into the Mun.
« Last Edit: April 13, 2014, 01:54:32 pm by Sentient Bowtie »
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GreatWyrmGold

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First successful Kerbin orbit to Munar encounter: check.
First successful Kerbin orbit to Munar encounter to Munar orbit: check.
Enough fuel to de-orbit after a Kerbin encounter: check.
I feel good.

Edit: Scratch that, I'm crashing into the Mun.
You are getting sigged.
Also, KAS bugginess? Any patterns? Basically, what I asked for earlier?
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nogoodnames

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My point was against the orbital launchpads, not orbital construction.
Spacecraft built entirely in orbit and only intended to work in a vacuum are a staple of science fiction. I don't understand why you're so against the idea.

Anyways, I've just had a problem with KAS. I linked a couple "craft" with a fuel pipe during a test, but after I did that, I couldn't leave. Space Center, Revert Flight, Recover Vessel...nope. Nothing worked. What caused this and how can I avoid it? I'd like to know before I spend the time sending a refueling ship to Minmus.
It's apparently a known bug of KAS. The only solution I know of is to uninstall KAS. It can happen to any craft, not just ones which are using KAS features. If you don't want to remove the mod, your best bet is to quicksave often and avoid large spacecraft.
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BigD145

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tl;dr: Orbital construction isn't only realistic, it's extremely practical and people do it all the time in KSP even without orbital launchpads.
My point was against the orbital launchpads, not orbital construction.

Launchpads have different challenges. You still have to feed them. You also have to land them. It's not easy. Both landed and orbital are easy and hard in their own different ways.
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Putnam

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First successful Kerbin orbit to Munar encounter: check.
First successful Kerbin orbit to Munar encounter to Munar orbit: check.
Enough fuel to de-orbit after a Kerbin encounter: check.
I feel good.

Edit: Scratch that, I'm crashing into the Mun.
You are getting sigged.

I don't see it in your sig.

GreatWyrmGold

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My point was against the orbital launchpads, not orbital construction.
Spacecraft built entirely in orbit and only intended to work in a vacuum are a staple of science fiction. I don't understand why you're so against the idea.
You could apply that same argument to things like reactionless drives and FTL travel.
And the thing is...you can build things in orbit. You just don't want to. And even something like quantum struts is a way less silly way of doing things than a launch pad in orbit.

Quote
It's apparently a known bug of KAS. The only solution I know of is to uninstall KAS. It can happen to any craft, not just ones which are using KAS features. If you don't want to remove the mod, your best bet is to quicksave often and avoid large spacecraft.
Damn.

I don't see it in your sig.
That's because I haven't put it there yet. There's usually a delay while I do other stuff. I got into the habit when I was on a sigging binge, so I could put a dozen quotes in at once.
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MarcAFK

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Yoy could always build the enterprise on the ground and ;roject orion it straight to orbit.
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Putnam

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I don't see it in your sig.
That's because I haven't put it there yet. There's usually a delay while I do other stuff. I got into the habit when I was on a sigging binge, so I could put a dozen quotes in at once.

...I don't see any quotes in your sig...

Sean Mirrsen

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My point was against the orbital launchpads, not orbital construction.
Spacecraft built entirely in orbit and only intended to work in a vacuum are a staple of science fiction. I don't understand why you're so against the idea.
You could apply that same argument to things like reactionless drives and FTL travel.
And the thing is...you can build things in orbit. You just don't want to. And even something like quantum struts is a way less silly way of doing things than a launch pad in orbit.
There is a difference between "dock things to things in space and pretend it was meant to be that way", and emulating an actual orbital shipyard. Even with KAS, there are still many things you plainly can't do with per-module assembly. Extraplanetary Launchpads is just filling in for the abilities you would have IRL, but can't have right now in KSP.
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Game Two, Discontinued at World 1.

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Aseaheru

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...I don't see any quotes in your sig...
He has his sig on the sig thread, and a link to said sig thread in his sig.
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GreatWyrmGold

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My point was against the orbital launchpads, not orbital construction.
Spacecraft built entirely in orbit and only intended to work in a vacuum are a staple of science fiction. I don't understand why you're so against the idea.
You could apply that same argument to things like reactionless drives and FTL travel.
And the thing is...you can build things in orbit. You just don't want to. And even something like quantum struts is a way less silly way of doing things than a launch pad in orbit.
There is a difference between "dock things to things in space and pretend it was meant to be that way", and emulating an actual orbital shipyard. Even with KAS, there are still many things you plainly can't do with per-module assembly. Extraplanetary Launchpads is just filling in for the abilities you would have IRL, but can't have right now in KSP.
"Pretend it was meant to be this way"? If you're half-competent, you'll have planned it that way and won't need to pretend.
And notice how there is no such thing as an "actual orbital shipyard" in reality, nor plans for one? Notice how KSP is more representative of modern space mission technology than sci-fi (ignoring of course the lack of life support requirements)?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

BigD145

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My point was against the orbital launchpads, not orbital construction.
Spacecraft built entirely in orbit and only intended to work in a vacuum are a staple of science fiction. I don't understand why you're so against the idea.
You could apply that same argument to things like reactionless drives and FTL travel.
And the thing is...you can build things in orbit. You just don't want to. And even something like quantum struts is a way less silly way of doing things than a launch pad in orbit.
There is a difference between "dock things to things in space and pretend it was meant to be that way", and emulating an actual orbital shipyard. Even with KAS, there are still many things you plainly can't do with per-module assembly. Extraplanetary Launchpads is just filling in for the abilities you would have IRL, but can't have right now in KSP.
"Pretend it was meant to be this way"? If you're half-competent, you'll have planned it that way and won't need to pretend.
And notice how there is no such thing as an "actual orbital shipyard" in reality, nor plans for one? Notice how KSP is more representative of modern space mission technology than sci-fi (ignoring of course the lack of life support requirements)?

Just stop.
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GreatWyrmGold

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Notice that I'm not starting anything. I'm just responding. Easy way to get me to stop, if y'all don't want this to continue.
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Putnam

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...I don't see any quotes in your sig...
He has his sig on the sig thread, and a link to said sig thread in his sig.

Ah, okay. Well, if you're half-competent, you wouldn't call something that isn't your sig your "sig".

GreatWyrmGold

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What would you call it, then?
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