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Author Topic: The Dimension of Ten Doors  (Read 6538 times)

adwarf

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Re: The Dimension of Ten Doors
« Reply #30 on: July 09, 2011, 08:01:55 am »

Check out where the rivers cross
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ottottott

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Re: The Dimension of Ten Doors
« Reply #31 on: July 09, 2011, 08:15:29 am »

Go Upriver 1
Sorry, what? I don't understand your command.
Stand on a seemingly stable part of the bridge.
[5 - 1 = 4]You get up and try to find some part of the bridge that's not collapsing. You manage to hop on a pillar before it falls down. It's really unstable and could tip over at any moment, but it's the best place you could find around here. The rest of the bridge continues collapsing. You think you see a place ahead where the bridges cross. The collapsing bridge is already out of your jump reach though.
Check out where the rivers cross
Sorry for not making it clear enough. I'd say the map of the room is kinda' like this: (This picture representation is stretched vertically. The hills are placed round.)
Code: [Select]
  ooo 
 o   o
o R R o
o  R  o
o R R o
 o D o
  ooo 
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NoahTophatz

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Re: The Dimension of Ten Doors
« Reply #32 on: July 09, 2011, 08:18:10 am »

look over the other side of the northern hills
« Last Edit: July 09, 2011, 08:23:57 am by NoahTophatz »
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New words are made by general useage
Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

adwarf

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Re: The Dimension of Ten Doors
« Reply #33 on: July 09, 2011, 08:21:46 am »

Search the room for anything useful
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ottottott

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Re: The Dimension of Ten Doors
« Reply #34 on: July 09, 2011, 08:24:04 am »

look over the other side of the north hills
[1] You try to climb higher, but roll down onto the ground.
Search the room for anything useful
[2] The room doesn't contain anything, that you could use for any purposes.
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NoahTophatz

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Re: The Dimension of Ten Doors
« Reply #35 on: July 09, 2011, 08:26:06 am »

look for a way out of the area
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New words are made by general useage
Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

adwarf

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Re: The Dimension of Ten Doors
« Reply #36 on: July 09, 2011, 08:27:42 am »

Exit via door, adn enter random door that I have not tryed to yet.
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ottottott

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Re: The Dimension of Ten Doors
« Reply #37 on: July 09, 2011, 08:55:47 am »

look for a way out of the area
You notice the completely obvious door you used to come here.
Don't give up too easily though. You're in the room. You have a good view of it all and you're not in any danger. Each room contains ten doors. Sooner or later somewhere.
Exit via door, and enter random door that I have not tried to yet.
[6]You hop through the door, back into the main area. You feel really confident in what door to choose next. (+1 to next room difficulty roll.) You go to the next door and take a look at it. [3 + 1 = 4] It's made of a metal fence grid, but you can't see through because of the electricity flashing between the bars. [4] You get shocked trying to push it open, but succeed. Inside there are towering metal posts, hovering slightly above the ground, with thin metal plates below them. Electricity buzzes between the plates and the ground, and a giant bolt of lightning jumps from post to post, seemingly randomly.
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adwarf

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Re: The Dimension of Ten Doors
« Reply #38 on: July 09, 2011, 08:59:38 am »

Run into the middle of the room.
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NoahTophatz

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Re: The Dimension of Ten Doors
« Reply #39 on: July 09, 2011, 09:05:49 am »

look in the river at the middle point of the cross
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New words are made by general useage
Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

ottottott

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Re: The Dimension of Ten Doors
« Reply #40 on: July 09, 2011, 09:10:17 am »

Run into the middle of the room.
[5] You run into the middle of the room. The ten posts surround you in no clear formation. Lightning keeps jumping from post to post, but doesn't do anything to you. Doesn't really seem like this helped at all. You totally get the feeling of trying a more hands-on approach.
look in the river at the middle point of the cross
[2] You go to the place where the rivers cross. You look at the cross to see if you can find anything to help you. However your thoughts wander elsewhere and you raise your eyes, instantly forgetting what you were just looking at.
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adwarf

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Re: The Dimension of Ten Doors
« Reply #41 on: July 09, 2011, 09:13:43 am »

Touch the rods.
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NoahTophatz

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Re: The Dimension of Ten Doors
« Reply #42 on: July 09, 2011, 09:17:45 am »

"Facepalm myself to help me focus"
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New words are made by general useage
Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

ottottott

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Re: The Dimension of Ten Doors
« Reply #43 on: July 09, 2011, 09:25:46 am »

Touch the rods.
[1] You touch one of the rods and get quite the jolt from it. You remain certain, that it was just a coincidence and believe you should keep trying.
"Facepalm myself to help me focus"
[1] You think of facepalming yourself, but the thought of hurting yourself doesn't feel right. Your thoughts get deeper and slowly start to engulf you. (-1 to next roll.)
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adwarf

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Re: The Dimension of Ten Doors
« Reply #44 on: July 09, 2011, 09:28:18 am »

Touch a different rod, and inspect it see if I cna notice anything.
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