Turn 24Location: Forest of Piranha Plants (various)
Time: Sunrise
Weather: Peaceful
Light: Over the hills
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XXOOO
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XOOOX
Grand Pipe Room
Rat Trap
Horrible Hallway
Basement Entrance
Underground Fountain
Grand Hallway
King Piranha's Stomping Ground (Taric, Red, Bradley, Oomph, Fuzz)
Turn IntroThe door is being opened. What awaits our motley crew behind it? Hopefully, it's their destination. But it might just be something else...
Out of combat
Turn resultsTaric: Grab the green key from Red and use it.Their is no heroism in letting one of your subordinates unlock a great big door! You jump and snatch the key from his hands,
managing to catch him completely off guard with this action. It's in your possession now (but not for long based on how fast these things disappear).
You hit the save block before doing anything else, but feel like this form can't be healed. Instead, your regular form is restored to full MP and HP.
...speaking of regular forms, in a flash of light, you suddenly turn back. Guess true power doesn't last very long! You notice your bronze armor has some minor appearance changes, as if there's some residue from the form left after returning from it.
Red: Boing!Disgruntled with Taric for stealing your key, you decide that, instead of throwing a hissy fit, you'll just float there and take it. To get your mind off the matter, you give yourself a minor concussion hitting the save block. Your HP and MP are restored! That feels great.
Bradley: Hit the save point with your hammer, but float near the super-powered Koopa.Unfortunately, Taric reverted to normal. There is no longer anyone that is definitively safe to float above. Or rather, no one to definitively provide safety to you.
Even more cautious now, you hit the Save Point with your hammer. For some reason, that registers as valid with the healing magicks contained within. Your HP and MP, like everyone else's, is fully restored. You've still got a bad feeling about this.
Oomph: Head down the pipe with the others.MOST UNDOUBTEDLY, the most practical path to success is through the green-colored transport tube! Verily, you head down it, and end out with your comrades, who are all
quite nearly prepared to translate their positions through newfound, oddly placed green doorway. It is at this point in which you would have otherwise found yourself casting a bodily repair incantation, HOWEVER! It is quite clear that your target, the one with the amusing hair and pink outer body layer, is preparing to hit yonder saving mechanism with his raised fist.
Using your newfound, superior intellect, you discern that your magical energies are a slight bit off capacity. You climb the skies with a jump, aiming to hit the save point with your fist, but instead hurt your noggin greatly. Ouch. Your HP and MP are restored anyway. Fuzz: Hit that save point.You see Oomph make his way through the pipe while making a monocle shape near his eye with his hand, so you think he's probably gone off the deep end due to those dangerous healing magicks. You're the last one to hit the save point. Your HP and MP are restored.
Player listRace: Koopa (Yellow)
Bio: A defecting spearman from bowser's army.
HP: 10/10MP: 5/5Other stats:Armor Value +1
Slashing +0
Piercing +2
Crushing +0
Active skills/spells:Shell CoverSacrificial StarPassive skills/spells:Thick Shell IDouble jumpEquipment:200 Gold
Vine MaulBronze armor (worn)
Bronze spearHigh Cape (worn)
Starlance (wielded)
Name: Red
Race: Koopa Paratroopa (Red)
Bio: A swordsman who got fed up with Bowser and left the army.
HP: 10/10 MP: 5/5Other stats:Armor Value +1
Slashing +1
Piercing +0
Crushing +0
Active skills/spells:Shell CoverPassive skills/spells:Air FightingFlyingShine the WayThick Shell I (One 6 from upgrade!)Equipment:200 Gold
Bronzelight (worn)
Bronze Shortsword (wielded)
Piranha Plant thorns Name: Bradley Oliver Oakes
Race: Boo
Bio: A rather cowardly ghost even by Boo standards. However, he's always admired the story of Mario and Luigi, and when he learned they were captured, he decided to take a stand for once in his life and try to rescue them!
HP: 10/10MP: 5/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +0
Active skills/spells:Darkness IFire IIce ILightning IPassive skills/spells:FlyingChronic ShynessEquipment:Spellbook of the Elements (bound)
Iron Club (wielded)
Red mushroom x3
Smithy's Mini-anvil Name: Oomph
Race: Koopa (Green)
Bio: A former football player who kicked out of the bowser leagues for falling in a pit chasing after Mario.
HP: 10/10MP: 5/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Shell CoverHeal I (2 natural 6's from upgrade)
Passive skills/spells:Thick Shell ISpookEquipment:Bronze Shortsword Haunting Club (wielded)Spellbook of Healing (bound)
Name: Fuzz
Race: Human
Bio: A blacksmith recruited by the Mushroom Kingdom, he is tall and well built, with black hair and grey eyes.
HP: 10/10MP: 0/0Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Fireball IPower StrikePassive skills/spells:Quick LearnerEquipment:400 Gold
Steel maul. (wielded)
Turn OutroTaric, with has hands on the key, inserts it into the green door's lock, and turns it. The green doors open wide, and our heroes head through.
Inside, a great green pasture is found in the northmost section of the forest. Birds chirp, relaxing the team. Just ahead, King Piranha rests.
The crew walks closer, slowly, contemplating how this endeavor will end. King Piranha looks QUITE menacing.
As they move forward, a conversation ensues.
When you're able to move forward, there will be a "next" button at the top right of the screen. Click it to advance.
It's just sitting there, staring you all down: the corrupted form of what was previously King Piranha. Its black tendrils wave to and fro as it licks its lips in hunger. Hunger... for the blood of heroes.
Hope you guys enjoy the flash! It's time for a BOOOSSSSS BATTTLLLEEEEE
Credits:
-Bad art: freeformschooler
-Bad programming: freeformschooler
-Bad music: freeformschooler