Turn 23Location: Forest of Piranha Plants (various)
Time: Morning
Weather: Cool
Light: Sun almost up
XXOXX
XXOOO
OOXXX
XXXXX
XOOOX
Grand Pipe Room
Rat Trap
Horrible Hallway
Basement Entrance
Underground Fountain
Grand Hallway (Oomph)
Turn IntroThe Piranha Plant is dead. Rejoice! But the team's greatest challenge yet still awaits them. How will King Piranha feel about them? Will he be angry? Peaceful? Informative? Difficult to please? Only time will tell.
Out of combat
Turn resultsTaric: Onwards!There's only one way to go from here! You head to the room with the Podoboos (who stare at you, amazed by your shiny armor's reflective properties in the light of the lava). Before you can even think, Red takes a running leap and flies down the pipe before you!
Then you jump to the top of the pipe like a plumber, and push downwards. In a moment, you find yourself in a room with a large green door and an already-hit Question Box.
Hmm... you have a feeling you're forgetting something. Wait, the green key! You left it back in the glass room where you transformed!
You suddenly get the feeling that you're only a minute or so away from losing your Super Form.
Red: Head down the pipe before anyone else!Done and done! In fact, you're so fast that not only did you make it in before anyone else, you
also grabbed the Green Key! That was good of you. You had just seen it lying around as you passed by. Boy, everything sure goes faster when you have your own pair of wings! (Even if it does mean hitting a wall sometimes)
Bradley: Take the opportunity to head down the pipe.You float down the pipe after Taric, who headed down it himself after Red did. At least you're not last in line for once! On the other side, you slap your forehead when you realize you missed the Green Key
yet again. However, Red knows what you're looking for. He waves the large key your way. Whew!
On a further examination of your surroundings, you notice a
Save Point! Common sense dictates to you, though, that Save Points always come before something dangerous. Oh no!
Oomph: Heal Fuzz.You wave your arms around a bit in attempting to cast Heal on Fuzz, creating magical healing sparkles around you. However, you miscast, and a bunch of the sparkles get in your eyes! Arrrggh, it burns! Those are supposed to be an abstraction! You fail what you were attempting to do entirely.
Your brain feels healed, though.Fuzz: Join the others on the other side of the pipe.You think it's very nice of Oomph to attempt to heal you, but it's pretty clear that he's not brainy enough to be casting dangerous healing spells. You muffle a laugh for a moment and wish you could capture and image Oomph critically miscasting forever, but instead you head down the pipe with the others. They're all in the umpteenth generic forest clearing you've seen when you get there. Looks like only Oomph is who's left to wait on.
Player listRace: Koopa (Yellow)
Bio: A defecting spearman from bowser's army.
Form: Silver LancerEX: 12/15Other stats:Armor Value +2
Slashing +0
Piercing +2
Crushing +0
Active skills/spells:Shell CoverSilver LanceLight CageTaric's Light ThrustPassive skills/spells:Thick Shell I Dual WieldLight ReflectionSuper ModeEquipment:Silver Knight Armor. (worn)
Starbreaker (wielded - right hand)
Starbreaker (wielded - left hand)
Name: Red
Race: Koopa Paratroopa (Red)
Bio: A swordsmen who got fed up with Bowser and left the army.
HP: 8/10 MP: 5/5Other stats:Armor Value +1
Slashing +1
Piercing +0
Crushing +0
Active skills/spells:Shell CoverPassive skills/spells:Air FightingFlyingShine the WayThick Shell I (Two 6's from upgrade!)Equipment:200 Gold
Bronzelight (worn)
Bronze Shortsword (wielded)
Piranha Plant thornsGreen Key Name: Bradley Oliver Oakes
Race: Boo
Bio: A rather cowardly ghost even by Boo standards. However, he's always admired the story of Mario and Luigi, and when he learned they were captured, he decided to take a stand for once in his life and try to rescue them!
HP: 7/10MP: 3/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +0
Active skills/spells:Darkness IFire IIce ILightning IPassive skills/spells:FlyingChronic ShynessEquipment:Spellbook of the Elements (bound)
Iron Club (wielded)
Red mushroom x3
Smithy's Mini-anvil Name: Oomph
Race: Koopa (Green)
Bio: A former football player who kicked out of the bowser leagues for falling in a pit chasing after Mario.
HP: 10/10MP: 4/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Shell CoverHeal I (2 natural 6's from upgrade)
Passive skills/spells:Thick Shell ISpookEquipment:Bronze Shortsword Haunting Club (wielded)Spellbook of Healing (bound)
Name: Fuzz
Race: Human
Bio: A blacksmith recruited by the Mushroom Kingdom, he is tall and well built, with black hair and grey eyes.
HP: 4/10MP: 0/0Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Fireball IPower StrikePassive skills/spells:Quick LearnerEquipment:400 Gold
Steel maul. (wielded)
Turn OutroNearly the whole crew is lined up, and Red has the key. What awaits them behind the green door? Will Oomph be able to catch up? Yes, he probably will. With the team in gear again, they're ready to face any challenge... together.
Two images because I was lazy D: