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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1313768 times)

BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11100 on: August 05, 2012, 09:18:30 pm »

Eating batteries is kinda like eating batteries. You eat batteries.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11101 on: August 05, 2012, 11:11:09 pm »

Psst, here's a little update!

Clean build IS required.  Old saves are NOT compatible.

Windows executable: http://whalesdev.com/cataclysm.zip
Linux executable: http://whalesdev.com/cataclysm.tar.bz2

Features:
  • Improved messages section, with more colors, and stackable messages (i.e. "Whump! x 3" instead of "Whump!  Whump!  Whump!").
  • Message buffer, which displays old messages (the 256 most-recent ones are displayed).
  • New monster list, which is better in many ways.  It lights up specially for dangerous monsters, it's directionally-oriented to make it easier to glance at, and monsters are color-coded by difficulty.
  • Player kills are tracked properly.  No longer will you get credit for monsters that die to acid rain.  You also won't get blamed for "killing" a hallucination of your mother.
  • New item: NX-17 charge gun.  Works like the gauss gun from Half-Life.  It is craftable, and also can be found wherever military rifles are found.  It requires a UPS to be used.
  • Emoticons indicate your morale.

Tweaks:
  • autosafemode defaults to off.
  • You are never warned about sounds that come from you.
  • Chances of spilling gas greatly reduced.
  • You're prompted to pump fuel into your vehicle before you're prompted to pump it onto the ground.
  • The way bows fire tweaked a bit
  • Insects report their armor as "carapace."
  • Triffid queens adjusted to have a higher difficulty rating (biggest impact is that it'll take them longer to show up).
  • Throwing distance capped lower.
  • Higher throwing penalty for very low dexterity.
  • Higher ranged penalty for very low perception.
  • Higher throwing penalty for very low skill.
  • Flamethrowers greatly improved.

Bugfixes:
  • Constructing status is cleared before the end of construction.  This way, you won't be warned of the sound of the tree of just chopped down crashing to the ground.
  • Fixed a freeze during Amigara events.
  • Hugely improved monster/NPC death tracking system.  Basically, they're all "cleaned up" between rounds, when nothing's happening.  This should remove many crashes, particularly the "killing an NPC who's given you a quest" bug.  It should also improve efficiency a bit.
  • Pumping gas into a vehicle allows you to use any directional keys you please.
  • Fixed a crash caused by using a defensive throw on an NPC (or an NPC using one on you).
  • NPCs won't magically melee you (or monsters) from afar.
  • NPCs will hunt for you if they want to kill you and you escaped.
  • Item "gifts" from NPCs properly limited to 1 per 3 hours.
  • No more spears as chopping items if you're wielding them
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

UristMcWanderer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11102 on: August 05, 2012, 11:17:03 pm »


Most of it is garbage, but that's the most loot I've ever gotten off a zombie.
Gotta wonder what that zombie was.

The ammo makes sense, he wouldn't exactly still be carrying a gun if he got pounced by a zombie horde. It'd be ripped out of his hand very quickly. A handgun and a shotgun, it seems. The bandana suggests he was a survivor since he was wearing a makeshift gasmask, which people don't do for a lark. But why the sugar, the tin can and the bleach?
I've found two S&W 619's, some .45 ACP, and some other firearm-related object which I can't seem to remember... But there are a few times which I've found guns and ammo off of zombies.
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11103 on: August 05, 2012, 11:19:15 pm »

Just as I found a hard plating and was trying to figure out how to get it in my car. Watch me find the jackhammer I've been looking for in this hardware store too. :P

I suppose this save is a little bit too big anyway, windows reports 65,839 files in the save folder.  Thanks for the update Whales!  :D

P.S. Hmm, maybe it's an intended change, but the windows version message log now has the most recent messages topmost?  Perfectly functional, but throws me off a bit.   I'm sure I'll get used to it though.
« Last Edit: August 05, 2012, 11:36:08 pm by Greiger »
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11104 on: August 05, 2012, 11:20:52 pm »

Amigara events? Hmm, wonder what that could possibly mean?
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Kaitol

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11105 on: August 06, 2012, 12:22:23 am »

In layman's terms, FUN!
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11106 on: August 06, 2012, 01:20:25 am »

Spoiler (click to show/hide)
Can't say I've ever seen a map like this one.

BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11107 on: August 06, 2012, 09:51:12 am »

Towns intermingled with forests? I have in the past. It's the labs in town that weird me out. I've only ever seen one bunker in the middle of a town in the past.
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11108 on: August 06, 2012, 10:15:38 am »

That fungal spire probably ruined that homeowners day.

"Honey, you know that odd looking mushroom in the backyard the kids wanted to bring to school for their science project?  It seems to have grown taller than our house, and it just grunted at me."
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I don't need friends!! I've got knives!!!

Dutchling

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11109 on: August 06, 2012, 10:54:34 am »

"Honey, you know that odd looking mushroom in the backyard the kids wanted to bring to school for their science project?  It seems to have grown taller than our house, and it just grunted at me."
Manisigg'd Destiny!
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Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11110 on: August 06, 2012, 11:01:04 am »

I think with all these labs in the center of town, the giant mushroom in the backyard is pretty usual business, and the houseowners would be more worried about mutagen leaking out and making little Jimmy into a psychotic light-shunning troglodyte.

Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11111 on: August 06, 2012, 11:04:51 am »

You mean kids these days aren't already psychotic light-shunning troglodytes?
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I don't need friends!! I've got knives!!!

Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11112 on: August 06, 2012, 12:37:09 pm »

Ah, yes, then the risk is becoming barkskinned, leaf haired dryads!

Dutchling

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11113 on: August 06, 2012, 12:41:43 pm »

You mean kids these days aren't already psychotic light-shunning troglodytes?
Must. Raise. Sig standards.
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11114 on: August 06, 2012, 01:34:08 pm »

Can anybody else get the windows version working, mine just keeps locking up after I put in my name
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If life gives you lemons, burn them.
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