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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1309071 times)

Robsoie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9885 on: June 13, 2012, 02:31:40 pm »

Oh i didn't noticed the debug cheat menu, great way to unstuck myself from the situation.
I hope there will be sometime in the future a possibility to move "through" the follower(s) to avoid this problem.
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Robsoie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9886 on: June 13, 2012, 05:30:25 pm »

Lesson of the day.
1 Giant Ant Queen + 12 Giant Ants  vs Player TEC-9 + NPC Sledgehammer  -> Player TEC-9 wins
1 Giant Ant vs out of ammo Player TEC-9 and wounded NPC Sledgehammer -> Giant Ant wins
:D
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9887 on: June 13, 2012, 05:47:46 pm »

Giant insects of all kinds are godmodding asshats.


I didn't want to be that guy, but this is page 666 by default settings. [Insert generic joke here]
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Goacbc

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9888 on: June 13, 2012, 05:53:07 pm »

page 666....
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-Fuck Weak Motherfuckers

Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9889 on: June 13, 2012, 06:34:07 pm »

Beastly thread.
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Shadowscales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9890 on: June 13, 2012, 09:23:40 pm »

Anyhow, just to briefly sum up the next update, which should in theory be soon:
Spoiler (click to show/hide)
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Welcome to the fold, the weirdos are in that corner, and that one, and those two. And in the middle too, we're all weirdos in the Furry Fandom

Robsoie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9891 on: June 13, 2012, 11:04:10 pm »

Got a very nice run, in term of zombie killing.

Moving around a town, got a nailgun and lots and lots of nails to use with it.
And i found an area in the middle of the road that had a lot of bear traps, lot of shotgun traps and other kinds.

While the nailgun deals very few damage, helped by the numerous traps, it's 38 zombies that were killed there, all regular zombies (only 1 irregular zombie, a boomer).

Was killed by a duo of giant dragonfly , as the nailgun really is not enough (and i didn't found any kind of other guns during that run) when i decided to go explore far around the starting map (and noticed the save folder exploded at more than 20.000 files !) .

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Astral

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9892 on: June 13, 2012, 11:44:17 pm »

Well, due to the way Cataclysm saves tiles, it seems to save a chunk of the map (one square on your minimap; a 12 by 12 area, I believe) in its own separate file, designated by the coordinates (and Z level) as a file name. I'd love to see it in some form of database, like SQL lite, but that's a long time in the future, and would likely have to involve some workarounds running as far as making it cross platform with less pain involved. Or at least something like DF's level of compression, because thousands of 1kb or less files can end up taking a bit more disk space than it initially seems.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9893 on: June 14, 2012, 12:10:08 am »

Anyhow, just to briefly sum up the next update, which should in theory be soon:
Spoiler (click to show/hide)

You're overstating it a bit.  The tileset isn't ready to be merged yet, and I'm not sure that the beehive thing will make it into this one.

However, there's also a new setting for NPCs to lead the player, the option to be trained by an NPC in skills or martial arts, some new missions, interruptable actions (pick up crafting where you left off, before that zombie interrupted you), and overhauled melee.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Cthulhu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9894 on: June 14, 2012, 01:08:49 am »

I've been playing a survivalist with a bow, found a decent house in the woods and now I'm slowly gathering the materials to build a car of some sort.

I've noticed that there's a number in parentheses on the bow that steadily increments up as I use it.  It's at 11 now.  Does anyone know what that is?
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Shoes...

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9895 on: June 14, 2012, 01:24:31 am »

If you aim at something, then cancel, the arrow remains "loaded" into the bow, if you (U)nload it you'll get the arrows back, they'll prevent you from using any other type of arrow with the bow whilst loaded.
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9896 on: June 14, 2012, 05:40:14 am »

ETA for the update: This week... Next week... Next month???
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9897 on: June 14, 2012, 07:16:32 am »

ETA for the update: This week... Next week... Next month???
Stop checking your watch.
Stop checking your calendar.
Start checking your star charts.

Knight of Fools

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9898 on: June 14, 2012, 07:22:30 am »

But... The stars, mannnn.
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Proud Member of the Zombie Horse Executioner Squad. "This Horse ain't quite dead yet."

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GaxkangtheUnbound

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9899 on: June 14, 2012, 07:40:42 am »

No doubt it will be Soon™
I'm not responsible for dooming your plans today.
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Proud of my heritage.
Prepare to lose your sanity.
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