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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1318256 times)

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9870 on: June 13, 2012, 11:28:34 am »

Woodworking is only used for making wooden handles right now I think.
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Tiruin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9871 on: June 13, 2012, 11:30:19 am »

But what is construction for then?

nijaaas: Can you train those without books?
Not where I know.

Survival > 'B'utchering.
Archery > Get a crossbow trap and begin shooting if lacking a bow and arrow.
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9872 on: June 13, 2012, 11:42:59 am »

Also want decent str to play as an archer, so having the flu can force you to guns,
other stuff: cb ammo for .22 is basically silent, only makes the 'plink' noise.

I seem to do things a bit different to everybody else, I have an archer build, bout 10 on all stats, 1 surv, 1 archery, 1 mech, go for a bow first, then shovel by day 2.  night 2 I spend digging pits around my chosen house in town.  LOTS of pits, 2 zig zag entrances, etc.  I find a great gun is the SKS, the ammo comes in 80 round lots, it holds 10 in the clip and can 1 shot most stuff, it makes alot of noise, but with 2 packs of ammo, you can kill like 100 zombies, so stuff em.  And if you kill 100 zombies, you are pretty much sure of one dropping another pack of ammo, or I find more in the pits outside my house, they are always full of goodies.  Oh, and always have a backup gun that does heaps of damage and can reload 1 shell at a time rather than clips, I like the Redhawk, I find the option to reload just one shot is better in a pinch.

In short: pure firepower is a viable option
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Cthulhu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9873 on: June 13, 2012, 12:25:49 pm »

Does the vehicles mod ever bug out and remove all vehicles, or are they just extremely rare?

I've found one motorcycle total, the first time I played Vehicles.  After that, nothing, and I check every parking lot I see.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9874 on: June 13, 2012, 12:26:58 pm »

Well, if you can't find one you can always build one.

I've only ever found one motorcycle as well, and I promptly drove it into a wall.
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9875 on: June 13, 2012, 12:31:50 pm »

Ive only found 2 in 15 days of life, they apparently only spawn in about 33% of parking lots, so there arent exactly heaps
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Robsoie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9876 on: June 13, 2012, 12:52:06 pm »

Question about a NPC follower.

I had a NPC following me inside a police station, in the building the corridors are 1 tile large, i entered a room, and the NPC is standing in the door, meaning that i can't move out.
Is there any solution to this problem that does not involve killing the NPC (or more likely being killed by him considering his weaponry) ?

About nutrition, while the game seems to simulate reasonnably well many things, thirst seems to be over the top.
While i was stuck in the police station, i decided to wait for 6 hours to see if a zombie could come, attract the NPC to open the way.

And after 6 hours of doing nothing at all, i was going thirsty.
To get back to non-thirsty status i had to drink 4 plastic bottles of water.
That sounds a lot to me for a thirst induced by doing nothing if i look at how much waters i have in my own IRL plastic bottles of water.
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Kaitol

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9877 on: June 13, 2012, 12:57:56 pm »

You could cheat using Z and short range teleport.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9878 on: June 13, 2012, 01:08:33 pm »

Yeah, currently the game assumes that you're running and hyperventilating at all times (even asleep).  You go through a LOT of food and water, all things considered.

SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9879 on: June 13, 2012, 01:28:23 pm »

How do you get out of cars with the Vehicle mod? I got in the passenger seat and now I'm stuck with a bunch of zombies coming at me.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9880 on: June 13, 2012, 01:30:33 pm »

e

Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9881 on: June 13, 2012, 01:31:48 pm »

I somehow "jumped out" of a truck going 0 mph and it teleported on top of me and ran me over. FFFFFFFFFFFFFFFFFF-

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9882 on: June 13, 2012, 01:32:45 pm »

Happened to me as well.  ALWAYS make sure it's asking if you want to exit or if you want to jump.  Jumping out of a car or truck seems to be 100% fatality rate, especially at low speeds (wait what?).

SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9883 on: June 13, 2012, 01:34:13 pm »

e
Thanks. I used this and then I crashed into a wall.

I'm not very good at this whole driving thing.
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9884 on: June 13, 2012, 01:42:39 pm »

e
Thanks. I used this and then I crashed into a wall.

I'm not very good at this whole driving thing.
You have to stop the vehicle before you exit. Wait... You crashed into a wall by jumping out of a vehicle? :o

You don't need vehicles if you can go that fast by yourself.
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