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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1296044 times)

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9615 on: June 05, 2012, 10:38:58 am »

Cars are Gremour's "Vehicle mod": http://whalesdev.com/forums/index.php?topic=617.0

They are also included in Myriad Stuff mod by TheDarklingWolf: http://whalesdev.com/forums/index.php?topic=727.0
Better grab the version I've posted in the end, because it includes both Myriad Stuff, Extended View by Drevlin and a few fixes by me to actually spawn car parts in shops.

I haven't modded Cataclysm for a while myself, I just make minor mods for myself. And of course I am busy as hell with that tileset now :D.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9616 on: June 05, 2012, 10:39:53 am »

Yeah, I got that version. Which is why I'm sad I haven't seen any yet. :P

Just unlucky, I guess. I'm sure I will eventually.
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9617 on: June 05, 2012, 10:43:27 am »

Vehicles are a seperate mod, but at the moment they, Wolfie's mod stuff, and some of Deon's stuff(?) are being merged together.

I can honestly say that Illiterate is one of, if not the worst flaws to take, because pretty much everything beyond "find guns, shoot stuff" is governed by skills that are a massive pain to train up without books. Books also let you stop skill rust. In addition, you won't be able to use computers (but can still use keycard readers, IIRC), so you'll have to waste C4 if you want to get into bank vaults and CBM storage cabinets in labs.


Unre: Had a bit of fun cleaning up a town.

Spoiler (click to show/hide)
After that second image, things started to go downhill, both because I ran out of explosives for killing skeletons, and because some more necros showed up before I could butcher everything. After I dropped that hulk, I ran out of ammo for the Savage and had to run away from a fresh swarm.
« Last Edit: June 05, 2012, 10:45:51 am by Flying Dice »
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9618 on: June 05, 2012, 12:42:54 pm »

Man, I really wish my current game had the electronics stores with electric engines!  I just found a nice pristine truck, and I'd love to make my old bike into an electric.  I also really want to find some flamethrowers so I can trudge slow and surely through town and burn everything as I go.  Only problem is the gasoline usage will become enormous, but hopefully I'll have like a dozen gas tanks by then!  Sure, refilling will take 2 days, but that's the price you pay for infinite zombie BBQ.  It also means that my "set my truck here as home base while I take the bike scouting" will likely mean "park the truck by a gas station".

The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9619 on: June 05, 2012, 12:48:07 pm »

If you haven't already visited too many map tiles for it to be worthless, I could recompile a version of Vehicle Mod with those spawns included if you want.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9620 on: June 05, 2012, 12:56:11 pm »

I've only visited one electronics store, but I fear I've driven nearby a number of them.  Either way, something is better than nothing, and this small metropolis I've spawned in will be a tough one so I'm going to have to take loot and leave anyways.  If I knew how to compile on Windows I probably would do it myself, just haven't peeked into that method yet.

But yes, a recompile with opaque doors and electronics spawns would be highly appreciated!  If nothing else I could reload the save.  I had the good sense to copy my save folder when I realized I had a megahighway.  (Available if anyone wants to play this map, btw.)

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9621 on: June 05, 2012, 12:57:02 pm »

I don't know, I really like illiterate for certain types of characters. I like have my super fast forest based hunter/knife fighter, switching between knifing and archery, no building, just DESTROYING. Maybe some sewing (to build better armor) and cooking, but neither are exactly hard to train up.
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9622 on: June 05, 2012, 01:02:32 pm »

I shall have a download ready in whenever it finishes compiling.
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I am fat, eating is my great joy.

Cthulhu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9623 on: June 05, 2012, 01:08:49 pm »

Oh man, it sounds like there's a lot of crazy stuff in the game now.

Are there actual cities or are they just really big towns?
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9624 on: June 05, 2012, 01:11:39 pm »

A city is only a big town, no matter what game or real world you're talking about :P  The "cities" that spawn in Cataclysm just got worldgen to produce a very large perimeter, and subsequently a much larger zombie population.  Their commercial sectors also have a LOT of stores, as the town size helps determine that.

Keep moving and you'll eventually find a metropolis area.  It's even easier if you've got vehicles mod and can drive from one village to another.

Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9625 on: June 05, 2012, 01:29:09 pm »

I might be wrong, but it feels like the 3x3 buildings (malls, hospitals, etc.) spawn more frequently in large towns/cities as well.
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9626 on: June 05, 2012, 01:49:01 pm »

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[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

FuzzWaddle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9627 on: June 05, 2012, 01:51:05 pm »

What is the longest someone has survived?
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9628 on: June 05, 2012, 01:51:44 pm »

My last serious character lived for about 14 years before I got terminally bored.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Dutchling

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9629 on: June 05, 2012, 02:05:19 pm »

How the hell do you do that? I've never managed to get to day 2 since the basement no longer has guns.
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