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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1295954 times)

Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7365 on: October 26, 2011, 07:40:20 pm »

I love how fast you fix bugs. 5 minutes after posting the magical teleporting 40mms bug, you got it fixed. :)

Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7366 on: October 26, 2011, 07:50:02 pm »

I would like an explanation of why I bother to buy $80+ games when by the end of the night I'll just be getting smashed in the face by a dark red Z... -sniffles- just so much... awesomeness...
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TheBronzePickle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7367 on: October 26, 2011, 07:56:26 pm »

Because the $80+ games spend all that money trying to get you addicted to the idea of buying the game. Indie games actually have to have good gameplay, or else they're valueless.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7368 on: October 26, 2011, 08:12:59 pm »

Roguelike games spread around the internet for free are actually much better than 90% of the games I buy, this one is one of the best around.

Trapezohedron

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7369 on: October 26, 2011, 08:15:41 pm »

Roguelike games spread around the internet for free are actually much better than 90% of the games I buy, this one is one of the best around.

I agree. Human Revolution was fun, but it was far too short, and by the time you get your adrenaline pumping, it's already over.
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7370 on: October 26, 2011, 08:36:27 pm »

Hey whales can you add bus stations with city bus derelicts and stuff like subways in the subway stations, we could enter those and loot em or barricade the windows idk it'd be rectanglish hideouts i'd love to live in a city bus xD
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7371 on: October 26, 2011, 09:22:37 pm »

Just a thought, but if you ever do want to make flammable items tracked on a higher level you could add flammability and combustible ratings to the actual items, which would represent how easy the object burns and the actual amount of combustible material present in the item. That way things like books could be set on fire really easy but burn up quick, while a log would take a bit more effort to get going but keep burning a while. You could even give a combustible rating to things with only a small amount of flammable material, like a gun with a wooden grip. Could even have it burn off the combustible materials of metal objects and leave behind an appropriate amount of scrap metal for usage in crafting.

Adding all that would probably be more effort than it's worth though - the current fire system is adequate without all the extra effort. :)
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7372 on: October 26, 2011, 09:34:11 pm »

Actually, it already kind of works like that.  Different materials combust very differently.  Paper burns up very quickly, and feeds a small flame very well, but doesn't impact larger flames.  Wood will be singed by a small fire, but won't feed it; if the fire grows a bit bigger the wood will burn well and be long-lasting fuel.  Plastic will get burnt and gives off a lot of smoke.  Powders like cocaine will burn away in a flash of thick smoke.  Small fabric items will burn okay, but larger ones will only feed a bigger fire.  Throwing liquids on the flames will put them out (though of course you'll have to put the liquid into a glass bottle and throw it onto the flames, breaking the glass).

While I was testing fire, for a brief period I made burnt-away items generate ash, but I removed it because so much ash got generated that it slowed the game with no advantage outside of ambiance.  Similarly, it wouldn't be hard to check if an item has metal parts, and to leave a piece of scrap metal behind when the item burns up.


Quick question: Does anyone actually use the player templates (student, doctor, survivalist, etc)?  I am considering removing them altogether and replacing them with character-made templates.
« Last Edit: October 26, 2011, 09:39:39 pm by Whales »
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7373 on: October 26, 2011, 09:37:19 pm »

Powders create flashes of smoke? Does this mean I can start a fire, toss some cocaine in and escape in a puff of smoke ninja style? :D

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7374 on: October 26, 2011, 09:40:04 pm »

Powders create flashes of smoke? Does this mean I can start a fire, toss some cocaine in and escape in a puff of smoke ninja style? :D

In theory, yes. :P  Those a smoke bomb will probably be more effective.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7375 on: October 26, 2011, 09:42:49 pm »

Powders create flashes of smoke? Does this mean I can start a fire, toss some cocaine in and escape in a puff of smoke ninja style? :D

In theory, yes. :P  Those a smoke bomb will probably be more effective.
Smoke bombs are overrated. Next time I create a drugee character, cocaine flash powder is going on the list...

Anyway, random question, what did you code this game with?

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7376 on: October 26, 2011, 09:58:31 pm »

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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7377 on: October 26, 2011, 10:02:31 pm »

vim
I have never, ever heard of that until now. How difficult would it be to learn?

G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7378 on: October 26, 2011, 10:11:57 pm »

Just a thought, but if you ever do want to make flammable items tracked on a higher level you could add flammability and combustible ratings to the actual items, which would represent how easy the object burns and the actual amount of combustible material present in the item. That way things like books could be set on fire really easy but burn up quick, while a log would take a bit more effort to get going but keep burning a while. You could even give a combustible rating to things with only a small amount of flammable material, like a gun with a wooden grip. Could even have it burn off the combustible materials of metal objects and leave behind an appropriate amount of scrap metal for usage in crafting.

Adding all that would probably be more effort than it's worth though - the current fire system is adequate without all the extra effort. :)

Thing is, if you're going to add that stuff, you might as well instead just allow items to be made of various materials and track the proportions of each.

vim
I have never, ever heard of that until now. How difficult would it be to learn?

vim is just a text editor. Granted, it also comes with syntax highlighting, which is something you want if you're writing code.

Presumably he uses a command-line compiler as well (gcc?).

If someone's just using a text editor and command-line compiler to program, asking them which is sort of like asking an architect where he buys his nails; success depends mostly on other factors.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7379 on: October 26, 2011, 10:15:53 pm »

vim
I have never, ever heard of that until now. How difficult would it be to learn?

It's a little tricky at first.  It's kind of the roguelike of text editors--lots of commands, and not all of them are configured to make sense, but very powerful and worth learning (it's also where the vikeys come from--the hjklyubn movement keys used in many roguelikes).

I still probably only know half the commands myself, but for writing code, it is indispensable, and much, much faster than more "traditional" text editors (nearly all of which vim predates ;) ).  I use commands like ?^{y/^} very frequently--for those who don't use vim, that command copies the contents of the current function to the clipboard.

I like vim so much that I also use Vimperator, a Firefox add-on that makes use a variety of vim commands.  Speedy browsing and a slim profile that fits my netbook!
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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