Hey, long time reader, first time posting!
I am a big fan of this game and hope you stay devoted to it for a long time! But alas, I've got a problem with a bug that i recently discovered.
I was limping around with my katana, due to major damage by brutes. A skeleton suddenly appears and I stab it. Of course, the katana gets stuck and i'm now completely without any useful weapons. So i improvise and smash down a door, take a 2X4 and begin to smash the bastard. But, and here's the catch, he didn't take any damage. At all. So, with him being invinscible, he proceeds to end my puny life.
I mean, wth? Did my katana just render the skeleton immune to any sort of damage at all? Anyway, i hope you look this up, because it could be a small yet irritating bug.
Oh man this bug. Once in a while, a skeleton (seems to only be skeletons) will either be spawned with, or somehow have its health increased to (I'm not sure which) some insanely high number (I'm not sure how high--it's low enough that I have gotten them down to "Moderately wounded" before). I do not know why this happens; I'm not even sure of the circumstances under which it happens, or even what's happening exactly. Any insights are greatly appreciated.
Also there's the fact that NPCs seem to like going through windows, even though there's a perfectly serviceable door right next to said window.
This is actually proper behavior. NPCs pathfind using A*, which is pretty much industry standard pathfinding--much smarter than how zombies do it. They estimate the time it'll take them to move into any tile; in the case of doors, this includes the time required to smash the door down. Right now, NPCs magically know whether a door is unlocked, and if one is locked, they usually use a window instead since it's much faster.
Amusing bug. It is apparently possible to train your combat skills fighting schizophrenic hallucinations.
I woke up on day 5 in my basement stronghold, had some hallucinatory monsters bug me. I went upstairs, did some scavenging and came back downstairs. My imaginary ant and zombie friends were still there, so I pistol whiped them. When gave my my first point in bashing.
Now if only I could find a fraking beginners electronics book I'll be set. zero out of five libraries so far have stocked it.
Not sure if want. I mean, it sort of makes sense that fighting your imaginary foes would train combat... right? Maybe? Wouldn't be too hard to fix, at any rate.
I dash in a lab, shoot the turret in the hall, and sleep in a somewhat inner room. There is a Lightning storm as soon as I wake up, and it hits nearby. Then Acid rain. As soon as the weather changes to less violent weather, I go outside to find 3 things at the side of the lab:
1. A hole in the wall.
2. A small fire next to it
3. At least 3 dozen zombie corpses near the fire, including a zombie necromancer and 4 fast zombies.
How loud is lightning in this, anyway? That would've killed me if I was outside!
Haha, stupid zombies. Lightning is very loud; effectively the loudest sound in the game (on par with gasoline pumps exploding and shrieker zombie shrieks).
Damn, its so tempting to drink a mutagen but its simply not worth it without the robust genetic trait. I think i will buy it in my next run.
Worth it if you also have a purifier, to cancel out any bad mutations you get.