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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310593 times)

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5415 on: August 16, 2011, 01:34:25 pm »

Ok, I finished the comic in Gimp, but the gun sucks ass. I will post it later or tomorrow when I can get on a real computer with internet.i also suggest that the comics go in the art section of the fan forums, in the stick art thread.
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5416 on: August 16, 2011, 01:39:06 pm »

Amusing bug. It is apparently possible to train your combat skills fighting schizophrenic hallucinations.

I woke up on day 5 in my basement stronghold, had some hallucinatory monsters bug me. I went upstairs, did some scavenging and came back downstairs. My imaginary ant and zombie friends were still there, so I pistol whiped them. When gave my my first point in bashing.

Now if only I could find a fraking beginners electronics book I'll be set.  zero out of five libraries so far have stocked it.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5417 on: August 16, 2011, 01:44:05 pm »

I know, "whats a transistor?" is pretty rare for some reason. Even more so than the advanced electronics book, oddly enough.
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Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5418 on: August 16, 2011, 01:51:09 pm »

I dash in a lab, shoot the turret in the hall, and sleep in a somewhat inner room. There is a Lightning storm as soon as I wake up, and it hits nearby. Then Acid rain. As soon as the weather changes to less violent weather, I go outside to find 3 things at the side of the lab:
1. A hole in the wall.
2. A small fire next to it
3. At least 3 dozen zombie corpses near the fire, including a zombie necromancer and 4 fast zombies.

How loud is lightning in this, anyway? That would've killed me if I was outside!
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5419 on: August 16, 2011, 02:59:05 pm »

Damn, its so tempting to drink a mutagen but its simply not worth it without the robust genetic trait. I think i will buy it in my next run.
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5420 on: August 16, 2011, 03:08:28 pm »

How would you describe an old cop character?

I was thinking something about:
str. 6
dex. 6
int. 8
per. 8

Good traits- Light eater, Pack mule
Bad traits- Insomniac, Bad back, Poor hearing

Some skills in melee, bashing, firearms, handguns, shotguns and first aid.

BTW.
What would stats be for womans, seniors, childrens?
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iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5421 on: August 16, 2011, 03:17:56 pm »

How would you describe an old cop character?

I was thinking something about:
str. 6
dex. 6
int. 8
per. 8

Good traits- Light eater, Pack mule
Bad traits- Insomniac, Bad back, Poor hearing

Some skills in melee, bashing, firearms, handguns, shotguns and first aid.

BTW.
What would stats be for womans, seniors, childrens?

It's all where you spend that stats to emulate that. That is your choice.
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Biag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5422 on: August 16, 2011, 03:18:16 pm »

I imagine the stats for womans would be the same as any other character. :P I'd say seniors would have low str, dex, per, high intelligence, a bad back and lots of skills.
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iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5423 on: August 16, 2011, 03:19:31 pm »

I imagine the stats for womans would be the same as any other character. :P I'd say seniors would have low str, dex, per, high intelligence, a bad back and lots of skills.
Yeah. Truly, if you want a difference between the characters, then you must assign the stats as you see fit.
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5424 on: August 16, 2011, 03:27:58 pm »

Yes but what is low, what is average?

Lets say strenght.
Male: <4 childs and really old farts,4-6 teenager and seniors, 6-10 average male, 11-13 athletes, 14+ powerlifters ?
« Last Edit: August 16, 2011, 03:29:32 pm by kulik »
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5425 on: August 16, 2011, 03:33:13 pm »

I'd assume that 8 would be the average for everything as it's the default. But if you wanted to be a senior citizen, for example, then you should put what YOU think a senior should have, not what we think. It's your character.

So basically what iceball said.
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5426 on: August 16, 2011, 03:50:07 pm »

If you're going for power, you want no points in skills, and instead focus on taking high stats and good traits, with several effective dump traits. I go for schizophrenic, asthmatic, and either bad back or hoarder.
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5427 on: August 16, 2011, 03:53:47 pm »

If you're going for power, you want no points in skills, and instead focus on taking high stats and good traits, with several effective dump traits. I go for schizophrenic, asthmatic, and either bad back or hoarder.

My current power build is Asthmatic, bad bad, schizophrenic (which is just fun) coupled with quick, parkour and robust genetics. Str 13, dex 8, int 12 per 9.
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5428 on: August 16, 2011, 03:55:42 pm »

Mine is Asthmatic, Schizophrenic, Jittery, Quick, Drunken Master, 14 str 10 dex 12 int 8 per.
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cartmann

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5429 on: August 16, 2011, 03:56:35 pm »

My current power build is Asthmatic, bad bad, schizophrenic (which is just fun)

Wow, that must be bad!
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