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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1299995 times)

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3495 on: July 28, 2011, 12:54:12 pm »

Well, its done. Now you can!

Actually, I think I'm gonna add a message for when you press the debug on/off too. THEN you can.

Edit: I do not know what to do to share it. Sucks to be y'all, but its a lot more fun for me so far! ^_^
Double Edit: Okay, made the diffs, guess I'll throw them up on... somewhere, now?
Final Edit:
Behold! Diff files!
http://www.mediafire.com/?6sfjr67oltp3a30
Do you mind if I include it in my mod? I personally never use debug tools (at least not intentionally).

That ball court is looks kinda too yellow, to me, personally.  Every basketball court I've gone to had 'em white, might I suggest changing them to that?
The one near my house has a black resin covering with yellow stripes, but I agree that most of them have white stripes. I will change it.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3496 on: July 28, 2011, 12:57:11 pm »

Do you even have to ask? It would be an honor to be included!

Anyways, ~ now toggles both debug options and messages, not just messages, so if you do need to turn something on (stuck in a wall and can't get out), you still can, but no more accidental clicks.
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3497 on: July 28, 2011, 01:06:13 pm »

I found out what im missing in this game. STAMINA!!! Ya know, people catching breath after escaping the horde... ...unless the setting is Kenya.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3498 on: July 28, 2011, 01:07:22 pm »

Thats gonna be my next addition, actually. ;)
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Deviled

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3499 on: July 28, 2011, 01:07:46 pm »

How do you install the mod gryph.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3500 on: July 28, 2011, 01:11:46 pm »

How do you install the mod gryph.
Heh, I'm interested too. (I knew it but I forgoted. :()

I'll make a guide for it on the forums then.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3501 on: July 28, 2011, 01:12:03 pm »

I have no idea
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3502 on: July 28, 2011, 01:16:09 pm »

Stamina would make this game insanely hard, not sure if it can be done in a way that is not frustrating. We already got stuff like pain or chems to penalize speed.
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3503 on: July 28, 2011, 01:19:05 pm »

I have no idea

You included diff files in your post above. That means you need to use the 'patch' tool, in the original source code.

That is, after you clone the Git repo, copy your patches somewhere nearby, and then usually using 'patch -p0 < mypatch.diff'
Then compile and run as usual.

And, no, you can't patch the windows version directly, you need to build yourself. (sorry for giving the bad news D: )
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Deviled

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3504 on: July 28, 2011, 01:21:23 pm »

can you list it simpler terms like, This command then this command.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3505 on: July 28, 2011, 01:22:30 pm »

Y'know what, I think I'm just gonna upload my copies of those files, make it easier for people. :P

Edit:
http://www.mediafire.com/?m1fl0fo5yl1o7nn includes the regular files as well as the diffs. If you don't want to patch them together, you can simple extract the files into your source area.
« Last Edit: July 28, 2011, 01:26:28 pm by GlyphGryph »
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3506 on: July 28, 2011, 01:26:29 pm »

I'm writing the guide ATM, though, if you want a simple guide.
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3507 on: July 28, 2011, 01:28:48 pm »

Stamina would make this game insanely hard, not sure if it can be done in a way that is not frustrating. We already got stuff like pain or chems to penalize speed.

I totally agree that it would make the game hard, but on the other hand, in the next big update we're getting constructions, later maybe NPCs that can join us and i think more stuff, that will make the game easier. And in the last couple of days i noticed that as i learned the ropes, its getting kind of, i dare to say easy. Not that i wouldn't mess up and die sometimes, but its getting rare. 

And it would add next layer of depth to the gameplay without making it complicated IMO.
« Last Edit: July 28, 2011, 01:32:40 pm by kulik »
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3508 on: July 28, 2011, 01:32:45 pm »

Installing .diff mods, a guide to using mods.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3509 on: July 28, 2011, 01:40:39 pm »

My implementation of stamina would actually make the game easier, but eh! There's lots of ways to do it.
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