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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1315435 times)

Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3480 on: July 28, 2011, 07:06:52 am »

Spoiler (click to show/hide)

These are cool!
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Ordokai

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3481 on: July 28, 2011, 08:27:01 am »

I suggest changing tables to crosses instead of squares and making pool tables 3 instead of 4 tiles long. The sports ground looks awesome though. Also, vending machines everywhere !
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3482 on: July 28, 2011, 08:34:20 am »

Window Version 1.9.3

https://github.com/downloads/headswe/Cataclysm/Cataclysm_win_SDL_1.9.3.zip

Spoiler (click to show/hide)
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Dev on Baystation12- Forums
Steam Username : Headswe

Astral

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3483 on: July 28, 2011, 08:37:04 am »

One thing I would like to see is the NumPad Enter key acting as the normal one does, if at all possible.

This is mostly in regards to picking things up, whether from a pile or a container.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3484 on: July 28, 2011, 08:43:53 am »

Tip for object: Geographic map .... It is used as a book and then read it 'sometimes reveals part of the map without having to explore
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Farce

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3485 on: July 28, 2011, 08:59:05 am »

That ball court is looks kinda too yellow, to me, personally.  Every basketball court I've gone to had 'em white, might I suggest changing them to that?

Astral

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3486 on: July 28, 2011, 09:19:57 am »

How does one dump ammonia and bleach to form mustard gas happy fun times?

[A]pplying them made me drink them. Not fun.
« Last Edit: July 28, 2011, 09:22:56 am by Astral »
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Repulsion

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3487 on: July 28, 2011, 09:23:11 am »

How does one dump ammonia and bleach to form mustard gas happy fun times?

There IS a recipe for mustard gas, something like 6 cooking and maybe something else?
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Electrum, pedophilia, and necrophilia at the same time!?

Astral

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3488 on: July 28, 2011, 09:24:39 am »

Oh, it's a recipe? I figured one would be able to simply dump the contents of the bottle on the ground in some way.

On another note: Found a katana in my basement. One shotting zombies is hilarious!
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Repulsion

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3489 on: July 28, 2011, 09:32:30 am »

Oh, it's a recipe? I figured one would be able to simply dump the contents of the bottle on the ground in some way.

On another note: Found a katana in my basement. One shotting zombies is hilarious!

Yeah, katana's are awesome. I usually choose bashing weapons but more recently I have been putting points into cutting in hopes for finding a katana.

Edit: Really, game? A gigantic bee's nest and tons of poisonous bees RIGHT below the house I started in? I didn't stand a chance.
« Last Edit: July 28, 2011, 09:37:37 am by Repulsion »
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Electrum, pedophilia, and necrophilia at the same time!?

Deviled

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3490 on: July 28, 2011, 09:49:28 am »

A starting house of mine had one nest right next to it and three nests near it, including a giant on.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3491 on: July 28, 2011, 10:56:23 am »

I'm adding a debug keypress toggle and changing run mode to caution mode, need to figure out how to create a branch though. As if any would play it with such minor changes. :P
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Deviled

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3492 on: July 28, 2011, 10:59:50 am »

I would.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3493 on: July 28, 2011, 11:37:37 am »

Well, its done. Now you can!

Actually, I think I'm gonna add a message for when you press the debug on/off too. THEN you can.

Edit: I do not know what to do to share it. Sucks to be y'all, but its a lot more fun for me so far! ^_^
Double Edit: Okay, made the diffs, guess I'll throw them up on... somewhere, now?
Final Edit:
Behold! Diff files!
http://www.mediafire.com/?6sfjr67oltp3a30
« Last Edit: July 28, 2011, 12:23:20 pm by GlyphGryph »
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3494 on: July 28, 2011, 12:33:24 pm »

Well, its done. Now you can!

Actually, I think I'm gonna add a message for when you press the debug on/off too. THEN you can.

Edit: I do not know what to do to share it. Sucks to be y'all, but its a lot more fun for me so far! ^_^
Double Edit: Okay, made the diffs, guess I'll throw them up on... somewhere, now?
Final Edit:
Behold! Diff files!
http://www.mediafire.com/?6sfjr67oltp3a30
Awesome! I was getting so sick of making the game crap by cheating and thinking like "meh. I'll just wish for a first aid kit... Okay I'll wish for another one... Maybe another one?... Hmmm what about purifiers?" :D
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