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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1297978 times)

Yoink

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #525 on: June 30, 2011, 08:11:57 am »

Hah, you're doing better than me, dude! I'mma get back to it...
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justinlee999

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #526 on: June 30, 2011, 09:02:42 am »

I have my trusty baseball bat 1 hit killing every normal zombies. Also have 14 dodge, dodging my way through.

On the other hand, my firearms suck, I only read Guns n Ammo, and wasted 10 bullets without hitting anything.
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #527 on: June 30, 2011, 09:27:29 am »

I found these guns in a cellar http://pastebin.com/K8fmcyre with ammo

EDIT: a experimental sdl version of Cataclysm.

http://www.mediafire.com/?11omttc94k54c2n


Seems way more stable by the way.

« Last Edit: June 30, 2011, 10:27:40 am by head »
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MasterFancyPants

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #528 on: June 30, 2011, 10:24:11 am »

How hard would it be to make saves deleted at death instead of when they are loaded? I know that it would allow for easy save scumming, but I think that more characters have been lost to crashes than people who would save scum.
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BoomClap

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #529 on: June 30, 2011, 10:36:41 am »


You don't deserve to play this after that.

woof, I might have somehow gave the finger to all of you, but you're quite the judge, jury and executioner. You'd make a lovely king. alright I'll stop being a smartass  ;)

I'm currently running this on heads version aaaand.. what do you guys do when you get the npc debug massage? I usually ragequit after 15+ turns.. and is there a way to build walls and doors?
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #530 on: June 30, 2011, 10:48:53 am »

SLD version is alot more stable

Play it. :D


(disable npc debug message by pressing tidle)

also http://www.mediafire.com/?11omttc94k54c2n download link for sdl ver
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BoomClap

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #531 on: June 30, 2011, 11:25:46 am »

What is SLD version? on my android right now. can't download.


and.. tidle?
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #532 on: June 30, 2011, 11:32:23 am »

What is SLD version? on my android right now. can't download.


and.. tidle?

It's a graphics engine.
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #533 on: June 30, 2011, 11:33:06 am »

whit the sld version is possible to run in full screen mode??

I have windows and i have downloaded virtualbox and ubuntu
 but i can't use internet with the virtualbox, how i can install the libncurses? thanks!

ps. and can you add the fast save options?
« Last Edit: June 30, 2011, 11:37:01 am by teoleo »
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #534 on: June 30, 2011, 11:37:16 am »

Hey guys.  Sorry that the game's a bit of a bear to compile and stuff.  As noted before, this is an ALPHA version of the game.  The only people with whom I've shared it have been fellow game developers, folks who don't mind compiling stuff themselves.  I didn't expect it to "leak" and blow up like this. :P  Big thanks to all of you providing compilation help!

As far as Windows versions go... yes, a stable Windows version is one of my "prerequisites" for going beta.  However, I don't own a copy of Windows, and I'm mainly working on this thing for my own amusement, so to be quite frank I don't really care that much about porting it right now.  Yes, I'd reach a much wider audience, but remember that I don't want to at this point! ;)  And yes, it's also a chance for you Windows users to feel the pain of Linux users when it comes to a lack of native games. :P

Inventory stacking is coming, one day.  I realize that lack of this is extremely annoying!  I'll set it to high priority.
The 52-item limit (after stacking of course) will probably stay.  And not only because of the technical issues; it's also a way to discourage mobile hoarding and force players to pick and choose a little bit.  Also, it makes it so 0-weight 0-volume objects, like lighters, still have a "cost" to carry around.  However once you can stack all those boxes of ammo and bottles of water, it shouldn't be nearly as big an issue.

EDIT: BTW, is it normal to walk a few yards outside of town to find basically a bunch of scientist corpses loaded with implants and mutagens, around a heavily trapped area that has absolutely no buildings whatsoever?
Yes, though you are lucky to do so.

News: You can apparently overencumber your MOUTH by getting a riot helmet and a filter mask.

Whaaaaaaaaaaaaaaaat. WHAAAAAAAAAAT. That... MAKES NO SENSE.

Edit: Oh, there's a stat for it. But still, how do you encumber your mouth? Shouldn't it be your head?
Mouth encumberance represents the added difficulty of breathing that wearing objects there has, and causes a minor slowdown in movement.  Try sprinting with a scarf over your mouth--you'll find it's more difficult!

Okay what the hell? I was all happy murdering zombies out on the streets and eating squirrels when all of a sudden it starts raining ACID?? What?
It's basically a Return of the Living Dead reference (except this rain won't bring graveyards to life).  I realize it's a bit brutal right now, I'm going to tone it down.

Did you try pressing Shift + Y or N? That seems to be a bug.
It is intentional, to prevent players using vikeys from accidentally answering questions.  Once I have user-defined options, I'll let players toggle this, but for now it'll stay.


~ turns off debug messages.  NPCs will turn it on themselves if they freak out; if that happens, hold spacebar until the messages stop, then hit ~.

EDIT: Banks are coming soon guys, sorry for the delay but I've been enjoying a social life and stuff ;)
« Last Edit: June 30, 2011, 11:39:34 am by Whales »
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #535 on: June 30, 2011, 11:38:08 am »

My first game on sdl version i have started in a room without a door....    :-X

a question : how the zombie follow me? with the eyes? or is smell me?
« Last Edit: June 30, 2011, 11:45:56 am by teoleo »
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #536 on: June 30, 2011, 11:54:41 am »

My first game on sdl version i have started in a room without a door....    :-X

a question : how the zombie follow me? with the eyes? or is smell me?

Both and sound.
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #537 on: June 30, 2011, 12:01:12 pm »

the problem is when the zombie spotted me i can't succed to escape....
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #538 on: June 30, 2011, 12:02:00 pm »

Monsters track you by up to three methods: sight, smell and sound.
Sight works if they can see you; if you can see them, they can see you.  Monsters who can see will use this above all other methods.
Smell is the second preferred sense.  The player's scent slowly spreads outwards from the player.  If you are traveling, your scent is like a comet tail behind you; monsters ahead of you can not smell you until you get closer, or you stand still long enough.  This is why ants, for example, seem to ignore the player at first.  Use this to your advantage.  Also, the maximum range for scent is around 10 tiles.
Sound is a fallback, only used if a monster can not see or smell you (or if they lack both those senses).  When you make any noise, a monster will move towards it for a while.  How long monsters spend moving towards the sound is dependant on its volume.  Running makes a quiet noises, and monsters will only move towards it for a few turns.  Firing a gun is much louder, and most monsters will move towards it until they reach it (or can see or smell you).
Some monsters can not see, smell or hear.  These monsters generally just move around randomly.  Zombies can do all of these things.  Plant-based monsters can generally only smell or hear you.  Robots can generally only see or hear you.

the problem is when the zombie spotted me i can't succed to escape....
Take drugs to move faster.  Run into a house and close the door behind you; it will take a zombie a while to break the door down.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Kicior

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #539 on: June 30, 2011, 12:09:35 pm »

Is it possible to kill screaming zombie before it screams?
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