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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1271496 times)

The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1620 on: July 14, 2011, 10:33:43 am »

So god damn hard. I start with a houseful of clothes put most of it on (Dumb?) then proceed to walk outside and fire extuingusher all the zombies. I find a gunshop. (OMG) I fire a single round into a zombie, and 30 more show up and maul me to death. What exactly am I supposed to do?

Edit: Ninja

I started with drunken master, android, and good genetic base. House contained a BB gun, a broom, clothes, and a closet full of pills and a toilet. Took all of it except the toilet and clothes, walked to the pharmacy below me. Oh god, so much stuff. What do I get?
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Frumple

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1621 on: July 14, 2011, 10:35:51 am »

"Gamerlord, level 50 mutant,
killed by squirrel on dungeon level 1"

Animal empathy looks less and less like something tasty, heh.
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Cheese

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1622 on: July 14, 2011, 10:57:02 am »

I die too much. Also, I went to a lab and I didn't see any bionics.
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Frumple

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1623 on: July 14, 2011, 11:03:27 am »

They seem pretty rare on actual zombie scientists and around the lab. I found (almost) all the ones my current guy's using on a pile of dead dudes laying around town. Looked to be a pack of scientists or something, all dead and deliciously lootable. Found like 8 CBMs on 'em. E: Lab had one (sensory, iirc.), I had forgotten about that.

Purifiers and mutagens are a lot better represented in the lab I'm exploring off and on. Robust genetics doesn't seem to help terribly much with getting good mutations, though :-\
« Last Edit: July 14, 2011, 11:14:17 am by Frumple »
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1624 on: July 14, 2011, 11:11:19 am »

How do I craft or combine items?
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Frumple

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1625 on: July 14, 2011, 11:13:05 am »

&

Also: ? -> 1
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1626 on: July 14, 2011, 11:45:22 am »

<- still has not gotten a single goddamn bionic implant, despite playing characters that lasted several gorramn weeks. Or a keycard for that matter. Where are all these dead freaking scientisits? Plenty of dead soldiers have been stumbled across, but no scientists, blah. On the other hand, I've found several vials of mutagen in houses and in the sewers, but have yet to get a non-negative mutation. -_-
Of course, lv30+skill in all melee and throwing, plus good agility and intelligent use of windows means I'm still pretty much an unkillable god, but meh.
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xczxc

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1627 on: July 14, 2011, 01:58:45 pm »

When is the server reset?
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Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1628 on: July 14, 2011, 01:59:25 pm »

The inventory shows "Weight: 154/161/645". What's the meaning of the last number?

EDIT: Also, once a book is read, and the game prints "You learn a little about <something>", I can drop the book?
« Last Edit: July 14, 2011, 02:12:16 pm by Drevlin »
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Aavak

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1629 on: July 14, 2011, 02:17:18 pm »

EDIT: Also, once a book is read, and the game prints "You learn a little about <something>", I can drop the book?

Nope, well... you can, but that message alone just means you've made partial progress to the next level.

monkey

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1630 on: July 14, 2011, 02:33:05 pm »

The inventory shows "Weight: 154/161/645". What's the meaning of the last number?

EDIT: Also, once a book is read, and the game prints "You learn a little about <something>", I can drop the book?

It's a debug thing, 645 is the actual number of weight_capacity, 161 is 645*.25
(from game.cpp, line 3911)

weight_capacity = 400+ current_strength*35
65% of that if you have a bad back.

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beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1631 on: July 14, 2011, 03:37:52 pm »

So, best game yet. Had a Marlin rifle, about 5 skill in firearms and rifles, 16 perception, and a high powered rifle for armored foes. Both rifles were silenced, which makes the Marlin silent as best as I can tell. Got killed because I forgot to reload the high powered rifle and ran into a shocker zombie. Remember folks, always keep a bullet or three in your gun.
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Dr. Wierd

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1632 on: July 14, 2011, 06:12:44 pm »

Am I the only one who thinks that starting with level 4 unarmed is OP?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1633 on: July 14, 2011, 06:19:19 pm »

Nope. I think Cag posted something to the effect a while back.
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Farce

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1634 on: July 14, 2011, 07:53:54 pm »

I really wish I'd realized you couldn't build barricades with a hatchet like you do with a hammer.

Also the game is telling me to quit immediately, in all caps.  Oh God what does that mean.
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