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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1318114 times)

Gamerlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1590 on: July 13, 2011, 11:26:54 pm »

Whenever I last for a while by staying out of the cities I'm attacked by swarms of enemies like wolves, who are hard to see before I see the pop-ups saying that they are attacking me (intentional?), zombies and other nasties.

Also, one of best formulae I have discovered for survival includes the shovel, and digging pits around yourself when attacked, then using the shovel to smash some skulls. It works wonders as long as you aren't attacked by spitters/electric zombies. Fast zombies are also hard to deal with.

Lastly, lighters are useful for escaping houses by setting them on fire while climbing out of the window.

Mephisto

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1591 on: July 13, 2011, 11:30:49 pm »

I have to attack a beehive?!  Oh God, I'm going to die aren't I.  My arms are already broken due to mushrooms and it's 1 in the morning.  I'm at Strength 0 and speed 19...

Not necessarily. I found my first and only royal jelly in an ant mound's food storage.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1592 on: July 13, 2011, 11:36:15 pm »

Whenever I last for a while by staying out of the cities I'm attacked by swarms of enemies like wolves, who are hard to see before I see the pop-ups saying that they are attacking me (intentional?), zombies and other nasties.
Use the "!" Run mode option. It'll stop you from moving if anything comes into your line of sight.
It's annoying, but makes long distance travel safer.
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1593 on: July 13, 2011, 11:37:00 pm »

How do I put a backpack on? I'm currently smacking shit with it.
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beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1594 on: July 13, 2011, 11:40:19 pm »

Shift+w
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1595 on: July 13, 2011, 11:42:47 pm »

How do I put a backpack on? I'm currently smacking shit with it.
"W"ear it; that's a capital "W", then choose the letter the backpack is assigned.

Alternatively, RP HolisticDetective.

Edit: Faster-Post-No-Jutsu!
« Last Edit: July 13, 2011, 11:44:43 pm by Blaze »
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Gamerlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1596 on: July 13, 2011, 11:47:33 pm »

hey, is there a LP of Cataclysm?

fred1248

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1597 on: July 14, 2011, 12:13:59 am »

a SKS rifle with longer barrel and silencer is still pretty damn loud, like, BLAM! or something. So technically it does attract some zombies when fired,
but does that affect the gameplay? no. because those rifles seriously kick asses. Not so sure about assault rifles, as H&K G3 was horrible in my experience.
So one words. go rifles.
I grinded firearms with my melee character after I found sks and silencer, while high on coke and weed, (which saved up truck loads of xp), started rifle-butting and
headshot rampaging. now I can one hit zombie hulk with headshot. unless I do something really retarded, I don't think I'll lose this character.
Hell, I even survived a fungaloid swarm.
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How do you deliberately crutch a dwarf who seems to have no urge to go to the hospital and be diagnosed with "walklessness?"
Break his other leg.

Gamerlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1598 on: July 14, 2011, 12:30:56 am »

shit, queen triffids are fucking tough. one hit smashed apart my new t-shirt and almost killed me. then the zombie brute finished me off.

Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1599 on: July 14, 2011, 12:33:36 am »

a SKS rifle with longer barrel and silencer is still pretty damn loud, like, BLAM! or something. So technically it does attract some zombies when fired,
but does that affect the gameplay? no. because those rifles seriously kick asses. Not so sure about assault rifles, as H&K G3 was horrible in my experience.
So one words. go rifles.
I grinded firearms with my melee character after I found sks and silencer, while high on coke and weed, (which saved up truck loads of xp), started rifle-butting and
headshot rampaging. now I can one hit zombie hulk with headshot. unless I do something really retarded, I don't think I'll lose this character.
Hell, I even survived a fungaloid swarm.
Yeah, rifles > assault rifles. I have a Marlin 39a fitted with a barrel extension, sniper conversion, enhanced grip, and double clip. I'm one-shotting most zombies with .22 CB rounds, that come in stacks of 100. Assault rifles can deal loads of damage, but you don't get the accuracy bonuses, deal less damage per bullet, and eat up ammo much more quickly. Eventually, you're not going to need burst-fire since you get enough skill to consistently headshot zombies. Higher accuracy is better than more damage since more accuracy increases your chance of getting headshots. One .22 bullet that lands a headshot can deal as much damage as 3 .45's.

Damage resistance on hulks and possibly brutes may need to be increased or maybe make them more resistance to headshots. Perhaps with a token reduction in speed; hulks shouldn't be moving faster than you IMO.
« Last Edit: July 14, 2011, 12:40:43 am by Blaze »
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fred1248

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1600 on: July 14, 2011, 12:37:54 am »

a SKS rifle with longer barrel and silencer is still pretty damn loud, like, BLAM! or something. So technically it does attract some zombies when fired,
but does that affect the gameplay? no. because those rifles seriously kick asses. Not so sure about assault rifles, as H&K G3 was horrible in my experience.
So one words. go rifles.
I grinded firearms with my melee character after I found sks and silencer, while high on coke and weed, (which saved up truck loads of xp), started rifle-butting and
headshot rampaging. now I can one hit zombie hulk with headshot. unless I do something really retarded, I don't think I'll lose this character.
Hell, I even survived a fungaloid swarm.
Yeah, rifles > assault rifles. I have a Marlin 39a fitted with a barrel extension, sniper conversion, enhanced grip, and double clip. I'm one-shotting most zombies with .22 CB rounds, that come in stacks of 100. Assault rifles can deal loads of damage, but you don't get the accuracy bonuses. Eventually, you're not going to need burst-fire since you get enough skill to consistently headshot zombies.

Damage resistance on hulks and possibly brutes may need to be increased or maybe make them more resistance to headshots. Perhaps with a token reduction in speed; hulks shouldn't be moving faster than you IMO.

I thought hulks are supposed to be faster than you. They are basically gigantic mutated human corpse rippling with enormous muscles. A walking catastrophe.
Hell, I'd rather want them to bash walls down.
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How do you deliberately crutch a dwarf who seems to have no urge to go to the hospital and be diagnosed with "walklessness?"
Break his other leg.

Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1601 on: July 14, 2011, 12:51:01 am »

I don't mean make them slow as snails, but just enough that you can keep your distance if you're trying to run away. Even with Fleet-Footed, Quick, sneakers, a skirt, no injuries, and unburdened they still managed to chase me down.

I suppose them being so fast is to balance out their vulnerability to headshots though. And I think they already do have the ability to tear down walls.
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rawr359

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beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1603 on: July 14, 2011, 01:04:35 am »

shit, queen triffids are fucking tough. one hit smashed apart my new t-shirt and almost killed me. then the zombie brute finished me off.
Ditch the t-shirt for a utility vest at least. Same encumbrance but better.

Edit: In fact, great torso armor, 2 trench coats and 2 utility vests. 3 encumbrance, 4 cut protection, and a good amount of volume carrying.
« Last Edit: July 14, 2011, 01:15:24 am by beorn080 »
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Gamerlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1604 on: July 14, 2011, 01:40:50 am »

through judicious use of bottles, and a molotov, I blew up a gas station. then about 20 zombies attacked my trap-laden position, killing me.
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