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Author Topic: Dwarven Relativity; The Dwarven Knowledge Centre  (Read 98084 times)

ThatAussieGuy

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #90 on: September 23, 2011, 01:31:48 am »

What's the damage to FPS like if you obsidian-cast a large number of Clowns simultaneously? (Say, more than ten)  Game-crashing?  Planning a new fort and possible Device.

Girlinhat

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #91 on: September 23, 2011, 01:32:49 am »

FPS hit of obsidian casting clowns is about the same as regular casting.  There's a temperature hit as things change from hot to normal, and a liquid hit as steam is generated, but otherwise not terrible.

ThatAussieGuy

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #92 on: September 23, 2011, 01:43:18 am »

I see... I've never had any game-crashing problems from large obsidian casting, so this bodes well for my design.  For the record, my plan is to obsidian cast an entire Clown Car visit, so this should be !!Fun!!.

Girlinhat

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #93 on: September 23, 2011, 01:45:50 am »

That's a fairly average way to handle it, yes.

monk12

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #94 on: September 23, 2011, 11:04:13 am »

What's the word on Dwarven Child care? Too much TV and comic book inspired madness and not enough science?

I've been distracted by the new Minecraft shenanigans, among other things. Once DF updates I plan for my new fort to incorporate those designs from the start- I'll report back to that thread if I get anything of scientific merit.

Sphalerite

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #95 on: September 24, 2011, 10:03:24 pm »

I suggest the discovery of the Ground-Penetrating Radar to be added to this thread.

http://www.bay12forums.com/smf/index.php?topic=93694.0
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Ethnar

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #96 on: September 28, 2011, 02:45:12 pm »

(...) and I'm fairly sure that gem windows do not allow sight, but I'm not sure. (...)

Just wanted to mention gem windows are alright to see through. My dogs spot ambushes at the entrance alright.

And a nice thread you got yourself here, useful stuff. :)
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ThatAussieGuy

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #97 on: September 28, 2011, 08:55:56 pm »

I've got a question - does tying a door to a lever prevent dwarves from opening it normally?  Working on the fort's "Lever of Final Resort" at the moment

Sphalerite

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #98 on: September 28, 2011, 08:57:10 pm »

I've got a question - does tying a door to a lever prevent dwarves from opening it normally?  Working on the fort's "Lever of Final Resort" at the moment

Yes.  When any trigger (lever or pressure plate) is linked to a door or floor hatch, that door or floor hatch can no longer be opened normally.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

ThatAussieGuy

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #99 on: September 28, 2011, 08:58:24 pm »

I thought so, just wanted to make sure.

Girlinhat

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #100 on: November 05, 2011, 05:22:57 pm »

BUMP: Added the recently shown "dangerous" danger room under Dwarf Related.

Girlinhat

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #101 on: February 17, 2012, 01:54:50 pm »

Just gonna bump this.  New release, new science.  Begin the bloodshed learning.

Mrhappyface

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #102 on: February 18, 2012, 10:11:51 pm »

You should add the fountain of eternal life for vampires http://www.bay12forums.com/smf/index.php?topic=101251.0
 and VoidBreach for husks.
http://www.bay12forums.com/smf/index.php?topic=101438.0
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Graebeard

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #103 on: February 20, 2012, 01:19:35 am »

I second Mrhappyface's recommendations.

Also, I have a request.  Is there a thread discussing methods for melting fat off your dwarfs?  I've seen a lot of people referring to the consequences of having fatless dwarfs, but has anyone managed to accomplish this?
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At last, she is done.

dragginmaster

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Re: Dwarven Relativity; The Dwarven Knowledge Centre
« Reply #104 on: February 20, 2012, 07:21:32 pm »

I nominate this thread for sticky status
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