Cerapa
I run for the fortification and attack the devourer again when it shows up.
[3]
As you run for the fortifications, you see them collapse in a cloud of putrid smoke. You get closer to spawn before the worm catches up with you, but you get no defensive bonus. You swing your pick at the creature.
[6][4] -> [6], critical hit versus [head], 12-2=10 damage. [4], solid hit versus [body], 6-2=4 damage.
[3][2] -> [3], glancing blow to body, 2-2=0 damage.
Devourer 2 Head: Damage Taken: 10 damage.
Devourer 2 Body: Damage Taken: 4 damage.
The worm retaliates, diving slightly before bursting forth and hurtling itself at you[6]! You try to dodge[3], but were so intent on dealing damage you just couldn't react fast enough! The worm hits you hard, sailing past Sean, who gives it a couple whacks with his hammer before it dives undergound[Ahra]. You hear a yell of surprise from under the dirt!
Damage Taken: 22 damage.
Ahra
well try to find a place down here to go deeper that dont require an golden pick to dig
[4]
You find a spot that looks promising, digging sideways until the ebonstone ends, when the tunnel grows incredibly dark. Just as you realize the entrance has collapsed, dirt begins falling on you and the ceiling suddenly bursts, raining rampaging worm death[5]. You try to dodge out of the way[4], but didn't have nearly enough forewarning. It hits you hard.
Damage Taken: 22 damage.
Nirur
I re-enter the fortified position and stand guard with my sword.
[2]
You get there, but the position is no longer fortified, having collapsed into a pile of dust, and the worm has already dissapeared underground.
Freeformschooler
Attempt to build up the ceiling and walls of the fortifications even better.
[1]
You try to help by improving the fortifications and building a dirt ceiling, but you screw it up bad. The entire structure collapses down around your head, and[4] Sean barely manages to drag you from the collapsing dirthouse as the area turns into a mound of debris. You notice the collapsing fortifications have also filled up the entrance to Ahra's hole.
Sean
Save the shurikens for now, take out that mallet and assist Cerapa. Let's play some Whack-a-Worm.
[6]
You whip out your hammer, and prepare yourself for battle as freeformschooler busily works around you. You suddenly realize the inherent instability of his attempt, and pull him out just in time, tossing him safely to the ground outside. You hear the sound of the worm growing closer, and rush out to meet Cerapa and assist, your hammer swooshing through the air. 7
[2][5] -> [5] Hit versus the [tail. 7-2=5 damage.
[6][5] -> [6] Critical hit versus the [tail]. 14-2=12 damage!
Devourer 2 Tail: Damage Taken: 5+12=17 damage.
You discover a potential! Hammertime! Ignore a point of penalty when fighting with hammers, and ignore fighting penalties from attempts to break things and fight on the same turn!
Devourer health remaining: Head:32, Body:82, Tail:79
New Rule - Aiming!
You can attempt to aim explicitly for a particular enemy section or enemy in a tight group, at a -1 penalty. When rolling for section, you only hit the wrong section on a 1 (and the dice will then be rerolled as normal). Might be useful for taking out these Devourers!
New Rule - Improving Weapon Skills!
Once you've gained skill with a weapon or tool, leveling it up requires an increasing numbers of 6s! You will need 2 6s to reach level 2, three to reach lv3, and so on!