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Author Topic: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread  (Read 65073 times)

USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #915 on: December 03, 2011, 03:35:13 pm »

Right. The turn. I knew that I had to do something this week. :P

Yeah, sorry about that. I've been distracted with the whole ROM hacking thing that I've embarked on. Maybe next week.
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #916 on: December 03, 2011, 03:36:47 pm »

..Good job USEC. This is me shaking my head at you in a disapproving way.
Well, maybe we'll see it someday!
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Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #917 on: December 12, 2011, 08:05:08 pm »

And poke to see if you're still trying to keep this going.
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USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #918 on: December 12, 2011, 08:06:13 pm »

Yep. It's still chugging along.
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #919 on: December 12, 2011, 08:10:06 pm »

Ye said the math and heavy lifting is done...
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USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #920 on: December 22, 2011, 10:21:15 am »

Turn is finally up! Huzzah!

I'd get your turns in as quickly as possible. Hopefully I'll have my regular internet back on the 28th, so until then I'll have lots of time to work on the turn.

I'll currently looking into what happened in Neo-Cario. My sheet says one thing while my brain say another. I think the Nalians should have it, but I'm not 100% sure yet.
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Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #921 on: December 22, 2011, 11:12:17 am »

Oi USEC, Where's the XCOM or similar organization?!
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Quote from: evictedSaint
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #922 on: December 22, 2011, 11:45:22 am »

I hired 3 Generals in Safety (#45). But those appear missing. And I think thats actually the only error herein my turn. Since my lost laser rifles in Aswan were refunded I assume battle took out that production.

So Phantom. This doesnt end well for you, Care to make a deal?
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But despite what you've been told, I once had a soul. Left somewhere behind...

USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #923 on: December 22, 2011, 12:15:54 pm »

Oi USEC, Where's the XCOM or similar organization?!

A. They need slightly more money to finish setting up their base.

B. They need a turn to set up their base of operations. They should appear this turn.

I hired 3 Generals in Safety (#45). But those appear missing. And I think thats actually the only error herein my turn. Since my lost laser rifles in Aswan were refunded I assume battle took out that production.

Ah. Didn't see that. I'll add those 3 generals then.

Also, yes. A battle did take place in Aswan.

EDIT: The generals have been added. The RNG must love you. Two of the generals are above 140 in skill.
« Last Edit: December 22, 2011, 12:22:10 pm by USEC_OFFICER »
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Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #924 on: December 22, 2011, 12:43:52 pm »

Woah. What DOES general skill do anyway?
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CyberGenesis

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #925 on: December 22, 2011, 03:00:37 pm »

Turn is finally up! Huzzah!

I'd get your turns in as quickly as possible. Hopefully I'll have my regular internet back on the 28th, so until then I'll have lots of time to work on the turn.

I'll currently looking into what happened in Neo-Cario. My sheet says one thing while my brain say another. I think the Nalians should have it, but I'm not 100% sure yet.

I should unless he took it -this- turn. I held it last turn
*Scans turn for errors* Brb
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------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Sheb

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #926 on: December 22, 2011, 03:15:48 pm »

No, I had it last turn!
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adwarf

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #927 on: December 22, 2011, 03:22:02 pm »

So are we playing Tug of War now?
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Phantom

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #928 on: December 22, 2011, 04:36:30 pm »

So Phantom. This doesnt end well for you, Care to make a deal?
I'm afraid I still have a few aces up my sleeve, and in addition to that, Lady Luck is smiling upon me.


If you mind, I need to consult with my allies.
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #929 on: December 22, 2011, 06:11:12 pm »

Aces up your sleeve? Why whatever could those be?
Oh right, I already know what they are.

And Sheb..I agree, you guys did need PDF. But PDF was really just going to hold us back for a time. I'd argue that maybe it should be a minimum of 2 levels lower than your optimum. I mean cmon. Its not like we're MAKING more gen 1/2 weapons, except in special circumstances (IE: the PDF). Theres an argument to be made here about the basic level of technology you can expect to find within your nation available for commercial sale. Yes we still -have- militia, each of us do. But this is due to laziness in upgrading, not because the resources aren't there to build better.

Alternatively, you could always just disband all your gen 1-3 stuff to get a better PDF, although that costs you a great many units...maybe only 1-2...No thats still a lot.. Upgrade all your stuff? Costs time you dont have.. Aye, it looks grim.
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But despite what you've been told, I once had a soul. Left somewhere behind...
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