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Poll

Do you like internet spaceships?

Yes
- 8 (100%)
No
- 0 (0%)

Total Members Voted: 8

Voting closed: December 04, 2011, 07:33:48 pm


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Author Topic: Kael's [DFC] Server: Bay12 Teamspeak  (Read 174904 times)

adwarf

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1545 on: December 13, 2011, 06:40:37 pm »

Whoever keeps screwing with me entrance stop. ::)

EDIT: I fixed it, so no worries now.
« Last Edit: December 13, 2011, 07:07:44 pm by adwarf »
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Trapezohedron

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1546 on: December 13, 2011, 09:05:15 pm »

Only standard bullets and minishark. Maybe even limit it to a lesser gun. Challenge!

It was always... minisharks, muskets, flintlocks, grenades, and all three kinds of bullets (normal, silver and meteor).

And it was time when everyone wore shadow/necro/meteor armors, so wave of goblins hopping into bunker actually did some damage :P

I still remember the first bunch of sieges. And Friendly Fire siege! :D That was fun, trying not to blow each other with hurled grenades.

Yeah, it was always pre-wall gear, so it was actually epic. Still, the bunker is back. Should I bring more rotten goblin cloth standards?

Also, I kind of missed spawnvillage. It looked absolutely fantastic. Any chance of hosting the backup of spawnvillage in the server, Kael? For destruction and post-wall purposes?
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Sergius

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1547 on: December 13, 2011, 11:01:42 pm »

Ok, who is Aura and why did he/she go apeshit with dynamite on the edge of the right ocean.
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Firnagzen

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1548 on: December 13, 2011, 11:20:45 pm »

Well, back to Terraria. But did the password change from the one on the Steam page? It's not accepting me in?
« Last Edit: December 13, 2011, 11:26:45 pm by Firnagzen »
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KaelGotDwarves

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1549 on: December 13, 2011, 11:31:57 pm »

Sent message with password.

Trapezohedron

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1550 on: December 14, 2011, 12:01:12 am »

I would appreciate the ability to explore past multiplayer worlds. I bet there are tons of even more interesting things around... delicious interesting things.

Also, thanks to Edge for helping me get my farm up. Not sure if he even has an account here, but eh, probably.

I am the one who you're talking about. It's me, Edge.

Last Minute EDIT: I'm also going to spelunk for some more slime statues and attach one on the boss platform, and another one on my base. Also, I'll give Repulsion another slime statue, because he seems to be needing another one.
« Last Edit: December 14, 2011, 12:03:11 am by New Guy »
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SirAaronIII

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1551 on: December 14, 2011, 12:08:10 am »

Ok, who is Aura and why did he/she go apeshit with dynamite on the edge of the right ocean.
That's Ehndras I think? I don't know why, though, I've only been on twice so far: once to get a cobalt shield (thanks OrangeBottle!) and once to look for nonexistent adamantite.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Trapezohedron

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1552 on: December 14, 2011, 12:13:08 am »

Ok, who is Aura and why did he/she go apeshit with dynamite on the edge of the right ocean.
That's Ehndras I think? I don't know why, though, I've only been on twice so far: once to get a cobalt shield (thanks OrangeBottle!) and once to look for nonexistent adamantite.

I think that's Ehndras.

EDIT: Also, I put a gel dispenser at the spawn area. It's kinda slow, but it works as intended.
« Last Edit: December 14, 2011, 02:55:24 am by New Guy »
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Tidal

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1553 on: December 14, 2011, 05:26:03 am »

/facepalm
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Wolf Tengu

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1554 on: December 14, 2011, 09:35:17 am »

A spawnvillage would be nice.

And I do miss goblin sieges...
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Trapezohedron

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1555 on: December 14, 2011, 09:45:11 am »

We need Grand Architect Haspen's say on this, if he's willing to make a new spawn village. He's the only one who's best suited for these types of construction, anyway.
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Repulsion

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1556 on: December 14, 2011, 09:54:02 am »

Spoiler (click to show/hide)

Don't mind me. Just science'ing.

It doesn't run at peak capacity, though. I still need one more slime statue.
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Trapezohedron

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1557 on: December 14, 2011, 09:57:54 am »

Assuming that that slimebowl is already there and running, I'll go wire one up and attach it there.

Also, how'd you do it?

EDIT: I'd recommend putting dart traps near the crabs to take care of them when they're done with producing gel.
« Last Edit: December 14, 2011, 09:59:57 am by New Guy »
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Repulsion

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1558 on: December 14, 2011, 10:03:23 am »

Eh, I followed a few guides. Nice design, though. The CrabEngine gives something like 50% increased slime spawning rate, greatly increasing the rate of gel-acquisition.

I can now use my flamethrower without worry of running out!
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Trapezohedron

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1559 on: December 14, 2011, 10:10:15 am »

Hmm, which guide did you use? I'd like to add crab engines to my Singleplayer slime spawner to speed up the abyssmal spawn rates of the 1-sec timer.
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