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Author Topic: Colonies at War: Hyper Edition: Finished! (Finally!)  (Read 35299 times)

adwarf

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #30 on: June 02, 2011, 04:20:13 pm »

Recruitment -
Recruit 3 Milita ( - $30,000 )

Research -
Advanced Weaponry ( -$25,000 )

Troop Movements -
None

Treasury -
Empty
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Johnfalcon99977

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #31 on: June 02, 2011, 04:23:43 pm »

Fuck Yes.
But purple flora is kinda a throw-off for me. I though of this as a very earth like world, and purple alien world isn't exactly innovative. Never the less, I will keep playing.




Actions of the Empire

Research
Put 20,000 into Roman Milita.
Spoiler: Roman Milita Details (click to show/hide)

Put 10,000 into Weaponry II

Military
Train an officer. (5,000)

Colonization
Set our sights on Sector 22 (10,000) and Sector 16 (10,000).
If colonization is sucessful, Sector 22 will be renamed "Brutus's Folly" and Sector 16 will be renamed "Emperors Strip"

Remaining Money: None



Recruitment -
Recruit 3 Milita ( - $30,000 )
You need a military Officer to do that.
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Terenos

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #32 on: June 02, 2011, 04:31:16 pm »


Actions of the New Unity
Funds: $50,000

Colonization: Attempt colonization of sectors 48 and 46. (-$20,000). Sector names are Paradiso, and Eden, respectively.

Research:
Place $20,000 into Colonization.

Remaining Funds: $10,000.
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But despite what you've been told, I once had a soul. Left somewhere behind...

Bdthemag

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #33 on: June 02, 2011, 04:36:35 pm »

The Republic's Goals
Status of the Republic

Funds-50,000$
Research
Put 10,000$ into AI Technology.

Put 10,000$ into Explosive Expert Troops
Explosive Experts Troops Info
Spoiler (click to show/hide)

Colonization
Attempt Colonization of Province 34 and 35 for 20,000$
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Your drunk posts continue to baffle me.
Welcome to Reality.

USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #34 on: June 02, 2011, 04:45:51 pm »

Recruitment -
Recruit 3 Milita ( - $30,000 )
You need a military Officer to do that.

No, you can produce units without having a military officer.

But purple flora is kinda a throw-off for me. I though of this as a very earth like world, and purple alien world isn't exactly innovative. Never the less, I will keep playing.

Early microorganisms on earth used retinal to produce energy from sunlight. Retinal is a pigment that gives plums their purple colour, hence these early organisms were purple in colour. Thus, I decided to have purple plants to show how young this planet is compared to earth.

EDIT: Also, if you don't put down how much money you have at the end of your turn, I'll assume that your treasury is empty. It makes the turns slightly easier to make, especially in the later turns. Same goes with calculating your income.
« Last Edit: June 07, 2011, 08:03:40 am by USEC_OFFICER »
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Fniff

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #35 on: June 02, 2011, 04:49:56 pm »

Financial Status: 50,000.

*BZZT...Ah, bespoleznye mashiny! Rabota!*  Hello, Citizens Of New Russia! I am speaking through the newly installed Intercom at the Palace! This is the Tsar's Media Officer. You may be wondering why we have reverted from democracy to Tsarism. Well, here is the reason. Communism is an outdated system, built on lies and terror. There is no point to it. Same for democracy. We have come back to the old roots, of the Tsar! The old days were the best, before the revolution ruined your lives! You may shiver in cold now, but we will help you! We will give you power, food, water and warmth! The days of the old ruinous powers are gone, my comrades! The Tsar in all his wisdom is creating plans for a war machine that will march across the land, conquering for you citizens of New Russia! Join this war-machine, and die in glory for the Tsar! Long live Tsar Vallander, and may the communists, the Hitlerites and the Capitalists fall!

Let's put 10,000 into advancing survival. Another 10,000 into a Militia.

USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #36 on: June 02, 2011, 04:50:50 pm »

Let's put 10,000 into advancing survival. Another 10,000 into a Militia.

Survival?
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adwarf

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #37 on: June 02, 2011, 05:11:48 pm »

Exactly how would a unit that acts as both a spy, and an infrantry group work ?
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ggamer

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #38 on: June 02, 2011, 05:47:29 pm »

Spoiler: Turn 1 of the Republic (click to show/hide)

Do we have to send any units to another province to colonize it?

what is the formula for research?

Why are Heavy Armor units so useless?

Fniff

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #39 on: June 02, 2011, 06:03:54 pm »

Let's put 10,000 into advancing survival. Another 10,000 into a Militia.

Survival?

Morale. Sorry.

Johnfalcon99977

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #40 on: June 02, 2011, 06:13:39 pm »

Why are Heavy Armor units so useless?
Because we have no heavy armour units.
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CyberGenesis

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #41 on: June 02, 2011, 06:14:29 pm »

Just in case im not too late

Spoiler (click to show/hide)
« Last Edit: June 02, 2011, 06:21:29 pm by CyberGenesis »
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Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

FuzzyZergling

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #42 on: June 02, 2011, 06:15:29 pm »

Canuckia's Actions:
Recruitment:
Militia- $10,000

Research:
Colonization- $40,000
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Taricus

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #43 on: June 02, 2011, 06:42:51 pm »

Should've joined earlier. Still, hope that I do get in.

Spoiler (click to show/hide)
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Johnfalcon99977

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #44 on: June 02, 2011, 06:59:25 pm »

Number of Starting Province: 54
You did not just choose that province.
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