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Author Topic: Wall values  (Read 2100 times)

Necro910

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Re: Wall values
« Reply #15 on: May 26, 2011, 04:40:15 pm »

whad's da problem dwarv's? ye adamantyne isth fer weapon smithin'. Yea Elf o' wad?

Er ye, year' nobel one! ye guys awway askin' fer stange steff lek dat.
Magma magma magma, magma. Mag-ma!

NOW.

Ultimuh

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Re: Wall values
« Reply #16 on: May 26, 2011, 04:41:07 pm »

whad's da problem dwarv's? ye adamantyne isth fer weapon smithin'. Yea Elf o' wad?

Er ye, year' nobel one! ye guys awway askin' fer stange steff lek dat.
Magma magma magma, magma. Mag-ma!

NOW.

Oi! Be careful what you are mandating for!
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Necro910

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Re: Wall values
« Reply #17 on: May 26, 2011, 05:05:37 pm »

whad's da problem dwarv's? ye adamantyne isth fer weapon smithin'. Yea Elf o' wad?

Er ye, year' nobel one! ye guys awway askin' fer stange steff lek dat.
Magma magma magma, magma. Mag-ma!

NOW.

Oi! Be careful what you are mandating for!
...magma? Magma magma magma, magma magma! Magma mamagma magma.

(...huh? I was demanding that he be magma'd, silly Urist! I'm an overseer, so I can get magma If I like :))

TheeBaconman

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Re: Wall values
« Reply #18 on: May 26, 2011, 06:09:43 pm »

whad's da problem dwarv's? ye adamantyne isth fer weapon smithin'. Yea Elf o' wad?

Er ye, year' nobel one! ye guys awway askin' fer stange steff lek dat.
Magma magma magma, magma. Mag-ma!

NOW.

Oi! Be careful what you are mandating for!
...magma? Magma magma magma, magma magma! Magma mamagma magma.

(...huh? I was demanding that he be magma'd, silly Urist! I'm an overseer, so I can get magma If I like :))

Mandate of magma? Ohhh crap, I know what happened to the cheesemaker. I betta- *sense*, PARTY!!
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Nyxalinth

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Re: Wall values
« Reply #19 on: May 26, 2011, 06:15:04 pm »


You can get a dining hall that will make your dwarves cream their trousers just by smoothing and engraving the whole mess and having high-quality furniture. Besides, a dining hall is a frivolity, you ELF. REAL dwarves use their adamantine only for WEAPONS!

And sometimes to make piccolos, if they get caught in a strange mood.

And Capes!  Don't forget capes :D
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Necro910

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Re: Wall values
« Reply #20 on: May 26, 2011, 06:16:19 pm »


You can get a dining hall that will make your dwarves cream their trousers just by smoothing and engraving the whole mess and having high-quality furniture. Besides, a dining hall is a frivolity, you ELF. REAL dwarves use their adamantine only for WEAPONS!

And sometimes to make piccolos, if they get caught in a strange mood.

And Capes!  Don't forget capes :D
SUPERDWARF, AWAAAAAY!

Naryar

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Re: Wall values
« Reply #21 on: May 26, 2011, 06:56:39 pm »

What idiot would use adamantine for anything else than an edged weapon or a piece of body armor ?

Unless someone is using dftubefill or making an adamantine synthesizer with marksdwarves and bolts, of course.

Nobles are more than well enough in magnetite, obsidian or native gold rooms. Hell, my nobles live in alunite and andesite and they don't complain. Well, they complain in the form of spamming me with countless mandates, half of them which I ignore and if I ever activate justice, I'm probably going to have a very FUN tantrum spiral...

kaenneth

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Re: Wall values
« Reply #22 on: May 26, 2011, 10:01:22 pm »

Do Both.

Make Adamantine weapons.

Load excess ones into weapon traps in the dining room.

Dwarves will admire the amazing trap, and if invaders ever make it deep enough into your fort to reach the dining room...
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gawwy

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Re: Wall values
« Reply #23 on: May 26, 2011, 10:18:54 pm »

yeah.. i may have 11000 units of adamantine on this map.. i think i could fully Armour and weaponise everyone of my dorfs and still have enough left to construct the dining room. although i do like the idea of 100 adamintine spears hooked up to a lever

Necro910

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Re: Wall values
« Reply #24 on: May 26, 2011, 10:52:44 pm »

yeah.. i may have 11000 units of adamantine on this map.. i think i could fully Armour and weaponise everyone of my dorfs and still have enough left to construct the dining room. although i do like the idea of 100 adamintine spears hooked up to a lever
In the words of Bart Simpson...

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Corwyn

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Re: Wall values
« Reply #25 on: May 26, 2011, 11:16:01 pm »

Hold it there son, one more jab and you'll commit a crime.
*puts the demon squirrel in a cage to take to the king, uncages, need new monarch*


Also you don't have to make a solid cotton candy room.  You can have a few floor tiles of it (1500 urists each) in patterns that's pleasing to you, offset with other metals like gold or silver, or if you've obsidian, make obsidian block floors for a darker offset color.

Don't put artifact furniture in common rooms though, breaking furniture is the first thing to happen on a tantrum.
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Syrup Roast

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Re: Wall values
« Reply #26 on: May 27, 2011, 12:18:15 am »

Don't put artifact furniture in common rooms though, breaking furniture is the first thing to happen on a tantrum.
I was under the impression that artifacts are indestructible.
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Corwyn

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Re: Wall values
« Reply #27 on: May 27, 2011, 12:47:28 am »

I've heard they can be on fire for, forever, but then when someone tantrums they break things at random.  I've never had a tantrum happen when I had an artifact piece of furniture in a common area, and I don't track weapon durability myself.
Masterwork items that break will cause unhappy crafter dwarf if it's broken.
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Saiko Kila

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Re: Wall values
« Reply #28 on: May 28, 2011, 07:25:52 am »

Don't put artifact furniture in common rooms though, breaking furniture is the first thing to happen on a tantrum.
I was under the impression that artifacts are indestructible.

I was just performing experiments with dragonfire, and artifacts are definitely destructible. First salvo turned artifact green tourmaline rope (built on ground) to ashes. Fortunately dwarves don't usually have access to such means when tantruming.
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