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What should the group do now?

Raid a small village
- 3 (27.3%)
Act like highwaymen
- 1 (9.1%)
Attack a weak caravan
- 5 (45.5%)
Loiter at our tower
- 1 (9.1%)
Other (specify in post
- 1 (9.1%)

Total Members Voted: 11


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Author Topic: Reversed Roles: A D&D 3.5 Campaign  (Read 49156 times)

King_of_the_weasels

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #240 on: June 01, 2011, 06:52:59 pm »

Did he try it? Maybe. In the mind of a sufficiently insane man literally everything makes sense and is possible.
Did he succeed? No. Best case scenario would be that the gods obliterated his soul. Worst case means that some pit fiends down at Nessus take turns to sharpen their claws on him.

YOU WILL NOT SPEAK OF THE MASTER THAT WAY *tears well up in eyes*
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choobakka

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #241 on: June 01, 2011, 06:54:24 pm »

But I think we should be deserters. Or we were mooks who fled when he was killed. Because we shouldn't be anywhere near his old base.
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Araph

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #242 on: June 01, 2011, 06:57:16 pm »

Ah... the whole 'epic level lich sorcerer with a goblin cleric as his right hand man' thing was a reference to The Order of the Stick. I wasn't actually being serious...
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King_of_the_weasels

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #243 on: June 01, 2011, 06:59:56 pm »

I already suggested that, and there's no reason to stay within the standard D&D universe, especially when were not doing a standard campaign.

Anyway I call Master Spy for final position.

@Araph, oh right I forgot about that.


Our master died we fled to some cave or dungeon or something and now were just trying to survive with what we know.
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Lord Braindead

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #244 on: June 01, 2011, 07:56:04 pm »

YOU WILL NOT SPEAK OF THE MASTER THAT WAY *tears well up in eyes*

If our master was really dumb enough to try to screw over a lord of hell, I wont remember him as a brilliant mastermind. :P
What i wanted to point out is that messing in the affairs of gods is a stupid idea if you don't have some powerful allies to back you up. These allies obviously will try to further their own agenda and our goal should not be to try to deny them that but instead to fit in with their plans. It would be perfectly acceptable for me to boost Asmodeus to godhood if that means that I get the vacant post in Nessus as a reward. Ruling one ninth of a plane is not shoddy and is clearly better then being dead.

I thought of our master as a wizard of roughly 15th level with maybe some evil clerics that helped him to establish connections with the rank and file of planar evils. Striking directly a deal with guys like good old Orcus are a bit insane for my taste when the things lower on the totempole can achieve the same stuff.

Fleeing from the destroyed dungeon of our old boss sounds good for me. We could get a small hideout at first instead of trying to defend a stronghold build for more then ten times as many creatures as we have at our disposal and it would help to shake of some leftover heat. Maybe we should abandon the old dungeon of our boss completely and build our own one instead of trying to retake a fortress that has already failed once.

Edit: Nearly forgot that. Custom deities never the less sound good for me. The standard pantheon is rather bland. One deity for every race? Not a single chaotic good god? (I mean, come on. The god of pranks is neutral good?) And where in the nine hells is Armok?

Edit2: Never assume that spellcheck knows what you meant.
« Last Edit: June 01, 2011, 08:17:46 pm by Lord Braindead »
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King_of_the_weasels

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #245 on: June 01, 2011, 08:25:14 pm »

Really I only suggested him rising to godhood, because I know Frelock found it weird for a devil to have a deity.
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Lord Braindead

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #246 on: June 01, 2011, 08:32:37 pm »

Just wanted to make clear what i meant since i thought i sounded a bit annoying at first and it seems i went straight to lecturing...

I don't think its weird for a given interpretation of deity. The dukes of hell can grant divine spells like gods and devils always have a master (at least officially) so they are more or less the deities of devils.
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King_of_the_weasels

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #247 on: June 01, 2011, 08:37:02 pm »

Well there we go, he just needs to choose a duke.
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Atomicdremora

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #248 on: June 01, 2011, 09:08:06 pm »

F'Franz Ferdinandl.
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choobakka

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #249 on: June 01, 2011, 09:14:28 pm »

CthWellington
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Atomicdremora

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #250 on: June 01, 2011, 09:15:02 pm »

Ov Kamebrij?
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King_of_the_weasels

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #251 on: June 01, 2011, 09:28:34 pm »

Bo and Luke Dukes of Hazzard
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Heron TSG

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #252 on: June 01, 2011, 11:08:51 pm »

You could always try worshiping Hextor. Hextor's a pretty cool guy. Eh eats heroes and doesn't afraid of anything.
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King_of_the_weasels

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #253 on: June 01, 2011, 11:10:24 pm »

If your going necromancer then Nerull is obviously a good choice.
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Atomicdremora

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #254 on: June 01, 2011, 11:16:55 pm »

Or Jergall. Or just be a generic cleric of X and Y. be a cleric of a concept.
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