OK I did save the camp.... from this imediate danger anyway. Let's see how it stabilize.
This is way harder than I thought. It's not about fought off the goblin. But the game keep crashing on me.
So many bugs that I need to keep avoiding lol
Well, good luck with that. I've played Kobold Camp before, and zerging the enemy doesn't work like it does with dwarves, at all. Kobold limbs are like taffy or something. When you send 20 untrained and unarmed kobolds at a lone goblin axeman you get to watch them die one-by-one. I'm tellin' you man, you need to use your wits; trap labyrinths with three level dodge-pitfalls, bridges of death, controllable grates, flooding, collapsable ceilings, door mazes filled with cage traps (fun fact: invaders cannot go through doors you suddenly forbid), etc.
There is wisdom in military as well. Zergling is the worst thing you can do even for dwarves. But some people still expect heroic deeds out of it, perhap from talented individual. I don't normally do that. Hydralisking is way better option. Even better if you do it on the platform. All in all true wiseman uses both trap and military
I don't think we have much choice this time around though lol
On a side note, someone should get around to engraving the bottom level of the cave. And we need to do something about the prisoners so we can claim their equipment. I recommend dropping them off a 3-story building and turning them into paraplegic pinatas for our aspiring recruits.
Yeah that is also my plan. We need historic engrave hall. I have yet to decided where that hall should be. By bottom level, you mean our current level3 or keep digging down until we hit stone floor ? luckily Alkhemia is still safe and sound. He is a great engraver.