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Author Topic: Gakruldus - Kobold camp succession!  (Read 22511 times)

DarkThug

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Re: Gakruldus - Kobold camp succession!
« Reply #180 on: July 11, 2011, 10:50:46 am »

I just wish that we finally get pass this loop. We have repeated this year for like 3-4 times now lol. 
Toward the future Gakruldus !! (whether it's bright or not :P)

I take it that I haven't been bolded yet right ?? ^^"
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Spish

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Re: Gakruldus - Kobold camp succession!
« Reply #181 on: July 12, 2011, 12:50:18 pm »

Just finish your turns ya damn wussbuckets. It barely even takes two hours to go through an entire year of DF if you're quick.
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Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

Svarte Troner

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Re: Gakruldus - Kobold camp succession!
« Reply #182 on: July 14, 2011, 06:43:33 pm »

This isn't over yet. I sent malkomk a pm, hopefully we can kick this game off again.
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To put it simply, Dwarf Fortress is the Black Metal of video games.

Yoink

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Re: Gakruldus - Kobold camp succession!
« Reply #183 on: July 14, 2011, 06:58:52 pm »

Yeah, I really like this fort.
And I will be up for a turn, next time round!
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

malkomk

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Re: Gakruldus - Kobold camp succession!
« Reply #184 on: July 15, 2011, 12:11:12 pm »

Alright, I'll try to do this. Warning: I'm going to merely post a summary at the end of my year, not detailed, in-characer diary entries. I think I'll make it like an IC report to the Kobold ruler or something, how does that sound?

EDIT: I totally forgot about this till I got the PM, so I wouldn't have checked it in any case. Just so you know.
EDIT2: Where do I find the save?
« Last Edit: July 15, 2011, 12:16:34 pm by malkomk »
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Svarte Troner

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Re: Gakruldus - Kobold camp succession!
« Reply #185 on: July 15, 2011, 03:45:59 pm »

Alright, I'll try to do this. Warning: I'm going to merely post a summary at the end of my year, not detailed, in-characer diary entries. I think I'll make it like an IC report to the Kobold ruler or something, how does that sound?

EDIT: I totally forgot about this till I got the PM, so I wouldn't have checked it in any case. Just so you know.
EDIT2: Where do I find the save?
Sounds good

Here is what I beleive to be the latest save:
http://dffd.wimbli.com/file.php?id=4501

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That metal guy that pops up sometimes in places
To put it simply, Dwarf Fortress is the Black Metal of video games.

malkomk

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Re: Gakruldus - Kobold camp succession!
« Reply #186 on: July 17, 2011, 01:06:00 pm »

I'm not going to even try to play Gakruldus today, since a lot of IRL stuff is happening (a LOT). Sorry. Hope to play some tomorrow or barring that the day after.
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Spish

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Re: Gakruldus - Kobold camp succession!
« Reply #187 on: July 21, 2011, 05:58:02 pm »

Your week's almost up dude, just a heads up.
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Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

malkomk

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Re: Gakruldus - Kobold camp succession!
« Reply #188 on: July 23, 2011, 11:08:46 am »

I'm going to try to do the whole thing today. Then, I will post the update tomorrow or this evening.
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Svarte Troner

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Re: Gakruldus - Kobold camp succession!
« Reply #189 on: July 23, 2011, 07:36:25 pm »

Just so you guys know, I won't be here for a week+ maybe. I'm sure you all can manage by yourselves though.
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That metal guy that pops up sometimes in places
To put it simply, Dwarf Fortress is the Black Metal of video games.

malkomk

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Re: Gakruldus - Kobold camp succession!
« Reply #190 on: July 24, 2011, 11:24:54 pm »

OK...

I was going to do it today. I was going to play my remaining three seasons and post an update.

However, real life intruded and provided an extremely competent distraction. It is now 9:30 in the evening, more or less, and I am not playing tonight. I will do it tomorrow.

I hope you are ok with me taking a bit longer than I was supposed to. If worst comes to worst I can pass the played-to-the-end-of-spring save along to the next participant but I would much prefer to finish the year myself.
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Yoink

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Re: Gakruldus - Kobold camp succession!
« Reply #191 on: July 24, 2011, 11:34:00 pm »

Well, Svarte's away for a bit, so I guess you have a bit more time. *shrug*
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

malkomk

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Re: Gakruldus - Kobold camp succession!
« Reply #192 on: July 26, 2011, 10:57:39 am »

I've played some ways into summer (last night). About to load up the save and get cracking, I will try to finish it today. Sorry for all the delay.
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malkomk

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Re: Gakruldus - Kobold camp succession!
« Reply #193 on: July 26, 2011, 04:10:27 pm »

((Important note: the fortress has not fallen... yet))

[This sheaf of paper was found on the ground near the fortress entrance, covered in blood. Overlord Mallkomm's body was sprawled nearby, stabbed through the heart.]

%% Sometime in early spring, a caravan from Leenkis arrived. The representative was killed on sight by accident, the kobold military assuming he was a wandering raider. Traded: some random stuff for some stone.
%% Sometime in early spring, a cave-in killed [?] a miner during the attempted excavation of more farms. Only one was completed.
%% Stlulufrokis the Bowyer was taken by a strange mood and went insane (due to lack of appropriate workshop?) sometime in the spring. Date unknown - somehow the paperwork got muddled and now we aren't sure when it happened. Exactly.
%% Stlulufrokis died of thirst on the 21st of Hematite, summer of 202.
%% During the spring, some twisty little passages were dug.
%% In the beginning of summer, two caves were dug off of the lower level - workshops - to be used for storage. The smaller was reallocated to nest boxes for the fowl.
%% Sometime in the spring, the overseer ordered creation of a few seperate working areas to be used for trap production for his pet project - the twisty little passages of tortuous death to prisoners.
%% Sometime in mid-summer, the twisty little passages were expanded into a long, twisting passage, designed to be trapped and have prisoners walk down it, or to be turned into a "gauntlet" of armed kobolds.
%% On the 18th of Malachite, Sloshlalmus, a wood burner, was taken out of his mind by fey forces. I looked into his past, and it seems he was a skilled glassmaker before he came here: I fear he wishes to work with glass. Alas, there is no sand anywhere, except mixed in some of our soil, and that is not pure enough to be worked, I am told.
%% On the 19th of Malachite, a ghost made its presence known; I am told it went by the name of Ploshlolmus when it was alive.
%% On the 20th of Malachite, one Lramer reached adulthood.
%% On the 22nd of Malachite, one Pathrilbis reached adulthood.
%% On the 14th of Galena, another caravan from Leenkis arrived.
%% On the 15th of Galena, a carpenter who had accidentally got walled off during the construction of the Twisty Little Passage died of thirst.
%% Some time after, negotiations began. Requested three kinds of seeds, shovels, rock salt blocks, and limestone.
%% The trade with the caravan was as follows: some wooden crafts and a couple of caged birds for some stone blocks.
%% On the 18th of Galena, construction of two small fortified huts was completed.
%% In mid to late summer, there was an abundance of goblin snatcher attacks. Three (so far) were captured in cages; the cages were installed in the waiting room of the Twisty Little Passage.
%% On the 3rd of Limestone, Chringus the miner gave birth to sextuplets.
%% On the 3rd of Limestone, Sloshlalmus grew so sad as to be beyond all hope.
%% On the 17th of Limestone, Tlabafralmus the cheese maker gave birth to sextuplets.
%% On the 18th of Sandstone, Strigibipadin the soap maker gave birth to quintuplets.
%% On the 5th of Timber, Sloshlalmus the wood burner died of thirst after being possessed by unknown arcanus forces.

[These letters are larger, and scrawled hurriedly with a scratchy pen]

INVASION! They're everywhere! I've drafted some citizens into the military, but they're dying right and left. I resign. I can't do this. Maybe someone will be able to save the fort. Maybe not. I'm heading away into the forest and hoping the goblins don't catch me. These could very well be the last words I ever write. May the divinities have pity on this miserable place.

**Begin OOC:
So, that's basically what happened. Some civilians have been drafted into the army; a few died. I don't feel capable of handling this. There were only 3 or 4 soldiers when the goblins arrived, and those were quickly defeated. It's late autumn. We have 69 living citizens.

I had a lot of fun playing this fort; I hope that someone more competent with the DF military than me will be able to save it, or lock it down, or something. I apologize for getting us in this mess, I should have improved the military during the year. Here's some notes for the next overseer:

-- There's a new hospital cave above the main fort (the first excavated level). It's already set up.
-- There's a long, and twisty, little passage. It was intended to be trapped and used as a prisoner execution device. I know, I know, I could have thought of something better…
-- On the lower level, there's some new workshops I created to support the trap-making effort for the twisty passage. There's also some big wood-storage rooms (I cut a LOT of wood) and a room with nestboxes and an egg stockpile.
-- Beneath that, a memorial slab has been put in the round, empty cavern. Future overseers might see fit to turn it into a tomb/memorial area.
-- Beneath that, the offices and bedrooms have all been reassigned to the (now-dead) Overlord Mallkomm.
-- There's some farms dug out of the top level and channeled for light. The exit of the twisty passage, the one the prisoners will want to reach, is also there. That was the sight of a fatal cave-in as well.
-- On the surface there's two walled areas with fortifications facing to the right (IDK which compass direction that is), intended for marksbolds.
-- There's three or four captured goblin snatchers in the cage stockpile. Have some !!fun!! with them. Kobold style.
-- Like I said, a ton of wood has been cut. You have resources for the creation of a fairly large wooden structure and/or a large number of wooden traps or crafts ready to hand.
-- As should be obvious, there's mass slaughter outside, with a few goblins cutting down my impromptu military.
-- I don't think there's any immediate, pull-a-lever way to seal off the fort.
-- I think there are traders outside. If the gobbos kill them, you've got some juicy loot. They were the third caravan from Leenkis.

Overall I did a pretty bad job at overseeing. But I did have fun!

Here's the save: http://dffd.wimbli.com/file.php?id=4736

Oh and if the fort is unrecoverable we could always rewind time and make up some fancy backstory with powerful wizards involved to explain it away.

Last note: it is actually just autumn, but I didn't feel like I could handle this. Sorry for any inconvenience!
« Last Edit: July 26, 2011, 04:12:10 pm by malkomk »
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Svarte Troner

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Re: Gakruldus - Kobold camp succession!
« Reply #194 on: July 28, 2011, 07:09:53 pm »

Kotekzot's turn.
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That metal guy that pops up sometimes in places
To put it simply, Dwarf Fortress is the Black Metal of video games.
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